Phillip Stephens
|
8df333b29a
|
Initial CInterpolationCamera Imps
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2018-06-25 23:58:43 -07:00 |
Jack Andersen
|
f8b8211b0f
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Name PathCamera property fields
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2018-06-25 19:42:16 -10:00 |
Jack Andersen
|
68504f5c3a
|
Work on CPathCamera
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2018-06-25 19:24:31 -10:00 |
Phillip Stephens
|
21b25f72a3
|
Initial CPathCamera imps
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2018-06-24 18:02:29 -07:00 |
Jack Andersen
|
186acae5d8
|
Initial CScriptPlatform collision
|
2018-06-23 16:39:53 -10:00 |
Jack Andersen
|
4ddec7e10c
|
Make CLineRenderer supply verts in clip-space
|
2018-06-23 15:01:29 -10:00 |
Jack Andersen
|
19ffd74468
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
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2018-06-23 13:09:41 -10:00 |
Jack Andersen
|
cfe384b5c2
|
Better octree generation density
|
2018-06-23 13:09:16 -10:00 |
Phillip Stephens
|
e116d887c7
|
Implement CSnakeWeedSwarm loader
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2018-06-23 16:08:16 -07:00 |
Jack Andersen
|
bc9d225c89
|
Fix boost ball and other collision issues
|
2018-06-21 19:11:20 -10:00 |
Jack Andersen
|
f4b01e9c3f
|
Fix AMD crash with instanced particle shaders
|
2018-06-21 17:08:47 -10:00 |
Jack Andersen
|
4a19b160b9
|
Follow 30-degree rule when exiting morph ball
|
2018-06-21 14:45:29 -10:00 |
Jack Andersen
|
718d2cb29e
|
Water rendering order fix, morphball visor fixes
|
2018-06-21 11:04:16 -10:00 |
Jack Andersen
|
cd3bba2f0e
|
Working grapple beam
|
2018-06-20 14:57:57 -10:00 |
Jack Andersen
|
73d48c9b41
|
Simplified emulator ROM decryption subroutine
|
2018-06-19 08:45:31 -10:00 |
Jack Andersen
|
64dd7b1643
|
Update fixNES
|
2018-06-18 21:03:00 -10:00 |
Jack Andersen
|
58c00b6c9c
|
Update fixNES integration
|
2018-06-18 11:38:51 -10:00 |
Jack Andersen
|
9f1e6736b2
|
More work on fixNES integration
|
2018-06-18 10:12:40 -10:00 |
Jack Andersen
|
56b1e562ce
|
Initial integration of updated fixNES
|
2018-06-16 10:09:12 -10:00 |
Jack Andersen
|
079c343557
|
ANIM cook fix; OBB generation crash fix
|
2018-06-15 16:26:58 -10:00 |
Jack Andersen
|
513d9c99cd
|
VisorParameters scan passthrough property
|
2018-06-15 10:37:00 -10:00 |
Phillip Stephens
|
de952f8e8b
|
Implement god mode, and CWeaponMgr
|
2018-06-13 12:36:11 -07:00 |
Phillip Stephens
|
4d8cf17078
|
Better handling for logging CVar
|
2018-06-12 20:20:49 -07:00 |
Jack Andersen
|
cfb01b80f0
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-06-12 16:32:22 -10:00 |
Jack Andersen
|
941c4d793c
|
Fix CScriptEffect translation set
|
2018-06-12 16:32:02 -10:00 |
Phillip Stephens
|
f6719cbec1
|
Initial implementations to support world teleportation via console, Add CVar for logging script messages
|
2018-06-12 19:08:11 -07:00 |
Jack Andersen
|
00a4cbdac7
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-06-11 15:17:36 -10:00 |
Jack Andersen
|
1e36329ed4
|
Implement Metal fluid plane tessellation shader
|
2018-06-11 15:16:27 -10:00 |
Phillip Stephens
|
c0b8b89a9b
|
Various CScriptSpecialFunction implementation, more debugOverlay CVars
|
2018-06-08 14:00:18 -07:00 |
Jack Andersen
|
8f9d7da3ee
|
Implement tessellation shader for HLSL
|
2018-06-07 15:15:46 -10:00 |
Jack Andersen
|
1456026875
|
Fix GLSL switch statement
|
2018-06-06 18:51:23 -10:00 |
Jack Andersen
|
5fb95d69d3
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-06-06 18:44:11 -10:00 |
Jack Andersen
|
ac424ff9eb
|
Implement CFluidPlaneGPU for GPU-computed water ripples
|
2018-06-06 18:43:26 -10:00 |
Phillip Stephens
|
53f5265648
|
Sometimes I hate git
|
2018-06-04 12:30:04 -07:00 |
Phillip Stephens
|
ab585c2036
|
Add missing file
|
2018-06-04 12:17:55 -07:00 |
Phillip Stephens
|
cb2b9fa8bd
|
Initial CScriptGunTurret Implementation
|
2018-06-04 12:15:35 -07:00 |
Jack Andersen
|
e63102e180
|
Implement water rippling and fix CFluidPlane memory access errors
|
2018-06-03 15:56:21 -10:00 |
Jack Andersen
|
40fdfde691
|
Fix build
|
2018-06-02 20:24:28 -10:00 |
Jack Andersen
|
a5f25bf3f4
|
Fix water rendering
|
2018-06-02 20:11:39 -10:00 |
Jack Andersen
|
357a7efa9a
|
Various bug fixes
|
2018-06-01 20:06:40 -10:00 |
Jack Andersen
|
56a5cfd115
|
Fix TSan-reported race conditions
|
2018-06-01 14:03:31 -10:00 |
Jack Andersen
|
4062b2dfb7
|
Add AMD GCN hang fix; add frame counter to debug overlay
|
2018-05-31 20:38:01 -10:00 |
Jack Andersen
|
1e5b6f0fb5
|
Windows fullscreen fix
|
2018-05-28 17:41:28 -10:00 |
Jack Andersen
|
65fd883a99
|
Windows fixes
|
2018-05-28 10:27:41 -10:00 |
Jack Andersen
|
2c151a0f3b
|
Ensure *all* EVNT resources are extracted
|
2018-05-27 15:54:55 -10:00 |
Jack Andersen
|
7e45600bed
|
Major Vulkan performance improvement
|
2018-05-27 11:35:58 -10:00 |
Jack Andersen
|
5eea7f3d70
|
Fix Vulkan multisampling
|
2018-05-26 19:14:30 -10:00 |
Jack Andersen
|
cc6d79e280
|
Various bug fixes
|
2018-05-26 18:22:38 -10:00 |
Jack Andersen
|
92ed463051
|
synchronize macOS with latest changes
|
2018-05-26 11:30:19 -10:00 |
Jack Andersen
|
f2dda765af
|
Fix GEqual depth test
|
2018-05-25 17:42:20 -10:00 |