Phillip Stephens
|
42717c383c
|
Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
|
2016-03-18 19:04:12 -07:00 |
Jack Andersen
|
9ade279902
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Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
783fb4c4fe
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Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
1884f89f53
|
New atdna YAML handling
|
2016-03-03 15:01:37 -10:00 |
Phillip Stephens
|
57017298e6
|
Fix broken rotation
|
2016-03-02 20:57:21 -08:00 |
Jack Andersen
|
a260108a09
|
Retail offsets added
|
2016-03-02 15:06:42 -10:00 |
Jack Andersen
|
7bf455af79
|
Particle DNA property names
|
2016-03-02 12:37:10 -10:00 |
Phillip Stephens
|
97c8af9aa2
|
Fix maxVerts < 2 case
|
2016-02-27 17:35:45 -08:00 |
Jack Andersen
|
4405af9925
|
Bind indirect shader pipeline closer to actual draw command
|
2016-02-26 15:39:16 -10:00 |
Jack Andersen
|
bc28aa1d10
|
Working D3D TIND rendering
|
2016-02-25 19:38:11 -10:00 |
Phillip Stephens
|
277455b072
|
Initial CParticleElectric stubs
|
2016-02-25 19:31:00 -08:00 |
Jack Andersen
|
2e6d7c26e2
|
SParticleMetrics is a lie
|
2016-02-24 20:23:35 -10:00 |
Jack Andersen
|
d044adf7e1
|
TIND element shader working
|
2016-02-24 19:09:45 -10:00 |
Jack Andersen
|
23688360c9
|
CElementGen TIND updates
|
2016-02-24 16:55:38 -10:00 |
Jack Andersen
|
7e7f789c28
|
Vulkan updates
|
2016-02-22 16:34:16 -10:00 |
Phillip Stephens
|
8cd46293c2
|
Add ability to reset particle system
|
2016-02-17 20:44:06 -08:00 |
Jack Andersen
|
365f6ac9e7
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
Jack Andersen
|
6cabf3d3e7
|
lots of includes to make MSVC happy
|
2016-02-16 19:20:34 -10:00 |
Jack Andersen
|
468db3b203
|
Metal CElementGen shaders implemented
|
2016-02-16 12:25:17 -10:00 |
Jack Andersen
|
721929e4d0
|
mipmap sampling fix
|
2016-02-16 09:42:24 -10:00 |
Jack Andersen
|
3953f88dcf
|
Metal shader placeholder
|
2016-02-15 22:52:22 -10:00 |
Jack Andersen
|
a80142728d
|
Tons of PART rendering preparation
|
2016-02-15 19:50:41 -10:00 |
Jack Andersen
|
0260ebcd64
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-14 18:00:51 -10:00 |
Jack Andersen
|
160940abde
|
GLSL shaders for CElementGen
|
2016-02-14 18:00:26 -10:00 |
Phillip Stephens
|
b2cbb4e298
|
Implement LoadGPSM
Remove corrupted SELC duplicate (PMLC)
|
2016-02-14 18:31:46 -08:00 |
Jack Andersen
|
24c2176073
|
More CGraphics support functions
|
2016-02-13 17:42:36 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
acf65c561a
|
CParticleGen inheritance fix
|
2016-02-12 19:49:59 -10:00 |
Jack Andersen
|
5f4eee538d
|
Finished CElementGen virtual method imps
|
2016-02-12 19:16:39 -10:00 |
Jack Andersen
|
0f1f0e1211
|
More particle implementation
|
2016-02-12 14:57:09 -10:00 |
Jack Andersen
|
43a818d1a3
|
initial CGraphics class
|
2016-02-11 16:36:34 -10:00 |
Jack Andersen
|
93f8ae8905
|
Constructor stubs for swooshes and electrics
|
2016-02-11 13:05:42 -10:00 |
Jack Andersen
|
b801bc5744
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-11 12:43:04 -10:00 |
Jack Andersen
|
ffdea0c2b9
|
Additional particle imps
|
2016-02-11 12:38:25 -10:00 |
Phillip Stephens
|
5b0dfde1d8
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-11 11:18:47 -08:00 |
Phillip Stephens
|
66339e3bfa
|
GetSystemCount
|
2016-02-11 11:18:14 -08:00 |
Jack Andersen
|
b53b143868
|
Additional particle implementation
|
2016-02-10 20:58:33 -10:00 |
Jack Andersen
|
0803c1bfc9
|
More CElementGen implementation
|
2016-02-10 16:36:21 -10:00 |
Jack Andersen
|
29d813453d
|
Further CElementGen implementation
|
2016-02-09 16:00:28 -10:00 |
Jack Andersen
|
33eb00b366
|
CElementGen constructor
|
2016-02-09 12:52:33 -10:00 |
Jack Andersen
|
718436d2a6
|
TLockedToken cached pointer
|
2016-02-07 19:10:17 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
|
2015-08-18 12:51:54 -10:00 |