2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 18:31:21 +00:00

33 Commits

Author SHA1 Message Date
ae0f62c021 Use GXCopyTex; various implementations
- Fix CTexture::LoadMipLevel
- Fix boid rendering for CFishCloud, CSnakeWeedSwarm, CWallCrawlerSwarm
- Update aurora
2022-08-09 02:10:51 -04:00
5a4b5bb38d More Windows fixes & virtual destructor for CSkinnedModel 2022-03-16 01:21:01 -04:00
d7dbec5be0 Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel) 2022-03-10 18:56:50 -05:00
cd963c4a5c Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
3fd0b1f23a Fixes & CArtifactDoll/CSamusDoll updates 2022-03-08 17:21:15 -05:00
832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
254a96313a CSkinnedModel: Convert typedef into using alias
Same behavior, nicer to read.
2020-04-01 00:06:52 -04:00
Lioncash
51afa94e8c Add missing includes where applicable
Resolves a few required dependencies
2020-03-26 01:10:55 -04:00
Lioncash
a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
a63a61fef8 Implement CWallCrawlerSwarm 2019-03-23 22:06:59 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
4f3c8daf27 Initial CBabygoth imps 2018-12-31 00:37:52 -08:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
1aab0528f3 Various bug fixes 2018-11-07 14:53:38 -10:00
Jack Andersen
c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen
12430610f1 Lots of bug fixes 2018-05-09 21:25:26 -10:00
Jack Andersen
640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Jack Andersen
c66f9d0ec7 Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen
c069666307 Player reflection and other imps 2017-03-25 19:53:04 -10:00
Jack Andersen
7d2370efe0 CWorldTransManager 2-camera instances 2016-09-11 18:53:28 -10:00
Jack Andersen
a349076740 Several CAnimData integrations 2016-09-03 16:27:35 -10:00
Jack Andersen
f4ea728a61 Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
Jack Andersen
670eb998d4 Work on character animation 2016-08-21 10:39:18 -10:00
Jack Andersen
3765aa7aa2 CActorLights imps; work on CAnimData 2016-08-20 14:04:50 -10:00
Jack Andersen
b60d55d784 Bad level link fixes 2016-04-23 18:03:30 -10:00
Jack Andersen
c91bfade75 CCharacterFactory imps 2016-04-14 17:02:21 -10:00
Jack Andersen
8608b52774 CModelData imps 2016-04-14 11:42:47 -10:00
Jack Andersen
5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Jack Andersen
5cd372592c Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00