Jack Andersen
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28b9cd9e3f
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AuxiliaryID32 implemented for sub-resources
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2016-04-05 15:44:07 -10:00 |
Jack Andersen
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91272cc22e
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Update hecl
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2016-04-04 16:45:03 -10:00 |
Jack Andersen
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8b2f6ff202
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Update hecl
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2016-04-04 16:38:36 -10:00 |
Jack Andersen
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80006a9ac4
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Update hecl
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2016-04-04 16:26:43 -10:00 |
Jack Andersen
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5cd372592c
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
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806cd54b75
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-04-04 11:21:18 -10:00 |
Jack Andersen
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909baea2cd
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Implement GX-style faked directional
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2016-04-04 11:20:26 -10:00 |
Jack Andersen
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5c1d8492db
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HLSL lighting shaders
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2016-04-04 09:34:54 -10:00 |
Jack Andersen
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c26a288a8c
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Vulkan API sync
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2016-04-03 20:37:15 -10:00 |
Jack Andersen
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a7cf3fafa8
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Update hecl
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2016-04-03 20:26:29 -10:00 |
Jack Andersen
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0c0e9c85f7
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-04-03 20:16:26 -10:00 |
Jack Andersen
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9f0e9a808b
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Implement Metal lighting shader
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2016-04-03 20:16:03 -10:00 |
Phillip Stephens
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09cf53d87a
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Update hecl
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2016-04-03 22:17:24 -07:00 |
Jack Andersen
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408ce2ca8b
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Working CLight
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2016-04-03 19:02:09 -10:00 |
Jack Andersen
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dae2621d93
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Initial CLight integration
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2016-04-03 16:32:57 -10:00 |
Jack Andersen
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36ed356886
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Update hecl
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2016-04-02 20:22:29 -10:00 |
Jack Andersen
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51ecf300ad
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Correct projection for Metal
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2016-04-02 20:19:33 -10:00 |
Jack Andersen
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2fbbbdf3a4
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Update hecl
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2016-04-02 19:32:56 -10:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Phillip Stephens
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dc978a4c79
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Add Global Project
Fix Particle Crashes
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2016-04-02 01:44:23 -07:00 |
Jack Andersen
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32b4815ab5
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Update hecl
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2016-04-01 18:41:37 -10:00 |
Jack Andersen
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9ed1fbe40f
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Fix other perspective matrix function
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2016-04-01 18:25:47 -10:00 |
Jack Andersen
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c1dd893c72
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Add cube rotate test
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2016-04-01 17:56:19 -10:00 |
Jack Andersen
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728141b217
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-04-01 17:34:59 -10:00 |
Jack Andersen
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4ab2312d06
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shader tag update
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2016-04-01 17:34:41 -10:00 |
Jack Andersen
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ced28fc3d2
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Decided against collision avoidance check for extract
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2016-04-01 14:18:35 -10:00 |
Jack Andersen
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58c85d8c30
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Depth buffer fix
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2016-04-01 14:07:07 -10:00 |
Jack Andersen
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b175df5154
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Progress count fix
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2016-03-31 18:54:05 -10:00 |
Jack Andersen
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8fc0d57500
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Thread-safe extraction
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2016-03-31 18:25:00 -10:00 |
Jack Andersen
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9fcce94a7a
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Async resource build fixes
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2016-03-31 15:00:37 -10:00 |
Jack Andersen
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bc6ba1141d
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Deadlock fixes and PC TXTR loading
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2016-03-31 11:06:41 -10:00 |
Jack Andersen
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208049856b
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-03-31 08:57:25 -10:00 |
Jack Andersen
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372e11e190
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Cook path directories properly created
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2016-03-31 08:56:43 -10:00 |
Phillip Stephens
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b5eee34218
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-03-31 11:30:20 -07:00 |
Phillip Stephens
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0f6e0d6621
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Enable HDML cooking
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2016-03-31 11:21:23 -07:00 |
Jack Andersen
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d5ff5e3ace
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Update CModelBoo.cpp
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2016-03-30 21:50:52 -10:00 |
Jack Andersen
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7b865683e7
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More CModel imps
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2016-03-30 20:18:56 -10:00 |
Jack Andersen
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27bcf57447
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-03-30 16:45:08 -10:00 |
Jack Andersen
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b373493cf3
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Much CModel work
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2016-03-30 16:44:43 -10:00 |
Phillip Stephens
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cfa984e0f8
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-03-30 17:38:27 -07:00 |
Phillip Stephens
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d7672226a2
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Unify factory return type
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2016-03-30 17:38:03 -07:00 |
Jack Andersen
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0f22256d35
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Update hecl
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2016-03-30 11:27:40 -10:00 |
Jack Andersen
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c5761b6c41
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metal boo lambda sync
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2016-03-30 11:08:54 -10:00 |
Jack Andersen
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99cf1153b6
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Boo D3D lambda sync
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2016-03-30 10:44:19 -10:00 |
Jack Andersen
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77a8ce5f17
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boo lambda-API refactor
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2016-03-30 09:16:01 -10:00 |
Jack Andersen
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6b1c435d0c
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Initial CModel implementation
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2016-03-29 13:14:14 -10:00 |
Jack Andersen
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2e028d9049
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Nuke hacky custom normals
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2016-03-28 18:12:21 -10:00 |
Jack Andersen
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6cb3010e86
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Show sharp edges by default
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2016-03-28 18:03:44 -10:00 |
Jack Andersen
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19e5688fd4
|
Update hecl
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2016-03-28 16:29:24 -10:00 |
Jack Andersen
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e11588aa66
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Automatic sharp-edge-marking using Retro's normals for reference
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2016-03-28 16:24:47 -10:00 |