Phillip Stephens
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bc170f1dc0
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Fix TexMtx uniform for GLSL
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2016-07-09 14:58:34 -07:00 |
Phillip Stephens
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e2523d1268
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Add post transform matrix
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2016-07-08 12:55:33 -07:00 |
Jack Andersen
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c544d99f98
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Shader variable emit fixes
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2016-07-07 14:05:45 -10:00 |
Jack Andersen
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66774da1be
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Update boo and GLSL backend for Vulkan
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2016-06-30 16:31:23 -10:00 |
Jack Andersen
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2fbc21cc18
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Remove unneeded fprintf
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2016-04-04 16:44:47 -10:00 |
Jack Andersen
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635193c2fe
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HLSL backend update
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2016-04-04 09:34:22 -10:00 |
Jack Andersen
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6abde07598
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Metal extension shaders
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2016-04-03 20:15:07 -10:00 |
Jack Andersen
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80284ad816
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Update GLSL backend for proper block bindings
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2016-04-03 19:00:40 -10:00 |
Jack Andersen
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4388cf64e5
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Update GLSL backend for memory testing
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2016-04-03 16:27:16 -10:00 |
Jack Andersen
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54ca41f2ed
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Update boo and Metal backend
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2016-04-02 20:19:03 -10:00 |
Jack Andersen
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8534af8b4d
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Windows fixes
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2016-04-02 17:31:50 -10:00 |
Jack Andersen
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831ad0af8e
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Add primitive type to shader tag
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2016-04-01 17:34:03 -10:00 |
Jack Andersen
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6638463198
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Cook path directory creation
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2016-03-31 08:56:19 -10:00 |
Jack Andersen
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f254b34cca
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boo lambda D3D sync
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2016-03-30 10:43:09 -10:00 |
Jack Andersen
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72fc1e5754
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boo lambda-factory API refactor
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2016-03-30 09:15:08 -10:00 |
Jack Andersen
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3015372883
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D3D sync
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2016-03-23 22:35:04 -10:00 |
Jack Andersen
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bb0ca46194
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Vulkan sync
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2016-03-23 22:15:55 -10:00 |
Jack Andersen
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a09d042a3d
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Update shader pipeline calls
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2016-03-23 22:06:24 -10:00 |
Jack Andersen
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31fa668e78
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Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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9a35417f42
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Update boo
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2016-02-24 10:52:53 -10:00 |
Jack Andersen
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c424e37fba
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Update boo and GLSL macros
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2016-02-23 17:18:19 -10:00 |
Jack Andersen
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d76fcf0f5b
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Vulkan Updates
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2016-02-22 16:33:29 -10:00 |
Jack Andersen
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8590ae9f01
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SPIR-V ShaderCache backend
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2016-01-14 12:47:31 -10:00 |
Jack Andersen
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99ea94de39
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Integrate glslang AST compilation
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2016-01-14 11:12:29 -10:00 |
Jack Andersen
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8bf39efcd8
|
Update boo
|
2015-11-27 18:08:28 -10:00 |
Jack Andersen
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18f708753d
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windows enum refactor fixes
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2015-11-20 16:59:43 -10:00 |
Jack Andersen
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c4f8743bf6
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OS X enum refactor fixes
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2015-11-20 16:16:54 -10:00 |
Jack Andersen
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0a457d854a
|
Major scoped-enum refactor
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2015-11-20 15:13:06 -10:00 |
Jack Andersen
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daa446588b
|
Metal shader generation
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2015-11-18 13:56:45 -10:00 |
Jack Andersen
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e5c4008cfb
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git add of HLSL sources.. derp
|
2015-11-17 21:29:54 -10:00 |
Jack Andersen
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6387b420ae
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:16:08 -10:00 |
Jack Andersen
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6ae4f6ed11
|
Additions to test
|
2015-11-15 18:30:06 -10:00 |
Jack Andersen
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77c5f8c089
|
Updated Athena, squelched some warnings
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2015-11-14 13:59:38 -10:00 |
Phillip
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e0cff83a41
|
Squash MSVC warnings
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2015-11-13 22:39:27 -08:00 |
Jack Andersen
|
cbb0951c09
|
Initial HECL-IR to GLSL implementation
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2015-11-10 13:17:53 -10:00 |
Jack Andersen
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c0d89d3e1e
|
Transplant of libBoo to hecl's extern
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2015-11-09 16:06:27 -10:00 |
Jack Andersen
|
3a4647e4c3
|
Optimization refinements in mesh cooker
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2015-10-18 17:27:58 -10:00 |
Jack Andersen
|
5b88fa6af4
|
GX backend updates
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2015-10-16 16:06:27 -10:00 |
Jack Andersen
|
f2c77a62fc
|
Silenced windows warnings
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2015-10-16 11:52:18 -10:00 |
Jack Andersen
|
978c6b1334
|
GX backend fixes
|
2015-10-15 22:02:59 -10:00 |
Jack Andersen
|
d5cc16b79a
|
Updated Athena
|
2015-10-15 17:08:01 -10:00 |
Jack Andersen
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edf368b1b1
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2015-10-15 14:35:22 -10:00 |
Jack Andersen
|
2034a83576
|
Various updates and fixes
|
2015-10-15 14:34:47 -10:00 |
Jack Andersen
|
93eefac765
|
Windows fix
|
2015-10-15 12:24:34 -10:00 |
Jack Andersen
|
a86b5f8c1d
|
HECL Compiler bug fixes
|
2015-10-14 13:06:47 -10:00 |
Jack Andersen
|
2148bc2459
|
GX Backend work
|
2015-10-13 16:16:21 -10:00 |
Jack Andersen
|
60374a472a
|
GX backend work
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2015-10-10 19:55:53 -10:00 |
Jack Andersen
|
45b1d2edf3
|
Initial GX Backend
|
2015-10-09 20:59:40 -10:00 |
Jack Andersen
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cc340518f1
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extract tool work
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2015-07-12 20:30:20 -10:00 |