Luke Street
8b597112be
ParticleCommon: Fix IESampleAndHold element ordering
2020-09-24 03:17:17 -04:00
Luke Street
6e3d94483c
Note CMVEFastConstant bug in 0-00
2020-09-24 03:00:15 -04:00
Luke Street
d5596e6430
Fix VEAngleSphere element ordering & calculations
2020-09-24 02:42:25 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Lioncash
0e54861455
General: Remove unnecessary std::move calls
...
There's no real need to std::move a primitive type. A copy will be
performed either way. We can remove std::move in this case to improve
readability.
2020-03-22 00:56:04 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Lioncash
7430b70b73
CParticleDataFactory: Use unique_ptr where applicable
...
Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
...
Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
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Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Phillip Stephens
89ece2e9b2
Proper CRandom16 usage
...
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
faf0ac7d27
Particle POI fix, implement ORNT mode for particles
2018-05-12 18:09:11 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Phillip Stephens
a8f5efb6e5
Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume
2017-01-23 02:31:15 -08:00
Jack Andersen
d7f79d6ec3
Work on CMemoryCardDriver
2016-12-22 20:41:39 -10:00
Jack Andersen
9b6ab93ae5
Remove unnecessary and RVO-detrimental moves
2016-10-02 18:39:31 -10:00
Jack Andersen
f4ea728a61
Resource factories now provided with self-ref
2016-09-02 09:32:57 -10:00
Phillip Stephens
a840cc7afb
CBodyState and CStateMachine work
2016-08-15 13:43:04 -07:00
Jack Andersen
952b96fa79
GLSL refactors to support Vulkan
2016-07-07 14:07:11 -10:00
Jack Andersen
8608b52774
CModelData imps
2016-04-14 11:42:47 -10:00
Phillip Stephens
dc978a4c79
Add Global Project
...
Fix Particle Crashes
2016-04-02 01:44:23 -07:00
Phillip Stephens
d7672226a2
Unify factory return type
2016-03-30 17:38:03 -07:00
Phillip Stephens
42717c383c
Rename EVNT structs to match the engine
...
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen
a81bc3c7a2
CGuiLight imps
2016-03-16 10:49:35 -10:00
Jack Andersen
9ade279902
Merge branch 'master' into urde-tags
2016-03-04 14:03:41 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
1884f89f53
New atdna YAML handling
2016-03-03 15:01:37 -10:00
Jack Andersen
a260108a09
Retail offsets added
2016-03-02 15:06:42 -10:00
Jack Andersen
365f6ac9e7
Implement line renderer (OpenGL only for now)
2016-02-17 16:42:32 -10:00
Phillip Stephens
f70577dc2b
Remove CVESPOS
...
Fix CVEPSO*
2016-02-17 00:38:48 -08:00
Phillip Stephens
f1bba142d5
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-17 00:08:06 -08:00
Phillip Stephens
25de1ca641
Add missed VectorElement
2016-02-17 00:07:32 -08:00
Jack Andersen
6cabf3d3e7
lots of includes to make MSVC happy
2016-02-16 19:20:34 -10:00
Jack Andersen
13e3afa72f
D3D CElementGen rendering
2016-02-16 17:42:27 -10:00
Phillip Stephens
fe38bfec2d
Rethink BGCL
2016-02-15 11:12:55 -08:00
Phillip Stephens
1c5a86dcbf
Add proper CRandom16 vars to factories
2016-02-15 00:23:50 -08:00
Phillip Stephens
b2cbb4e298
Implement LoadGPSM
...
Remove corrupted SELC duplicate (PMLC)
2016-02-14 18:31:46 -08:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
5f4eee538d
Finished CElementGen virtual method imps
2016-02-12 19:16:39 -10:00
Phillip Stephens
bd57eea5cd
More stubs
2016-02-11 22:06:17 -08:00
Jack Andersen
93f8ae8905
Constructor stubs for swooshes and electrics
2016-02-11 13:05:42 -10:00
Jack Andersen
b801bc5744
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-11 12:43:04 -10:00
Jack Andersen
ffdea0c2b9
Additional particle imps
2016-02-11 12:38:25 -10:00
Phillip Stephens
aa1bceb605
Add GAPC and GEMT
2016-02-11 12:32:42 -08:00
Jack Andersen
8dbd2f3819
Additional vector elements
2016-02-06 21:25:34 -10:00
Jack Andersen
7ae8d21c55
All int elements implemented
2016-02-06 14:19:59 -10:00