Commit Graph

45 Commits

Author SHA1 Message Date
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Jack Andersen 7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
Jack Andersen 233d13ceb9 Refactor for blender 2.8 and new shader model 2019-05-07 17:50:21 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 1aab0528f3 Various bug fixes 2018-11-07 14:53:38 -10:00
Jack Andersen 98c7525176 Initially working CEnvFxManager 2018-11-01 22:16:16 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen d0af2cb4f7 Finish CScriptPlatform 2018-06-29 10:21:36 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen ed4d7445c7 More fixes for GameCube cooking 2018-04-07 10:55:57 -10:00
Jack Andersen d5e471bac3 Several GameCube cooking fixes 2018-04-03 22:31:29 -10:00
Jack Andersen 06d755cf4c GameCube spec cook fixes 2018-04-01 18:27:24 -10:00
Jack Andersen 619a784434 Initial PATH cooking support 2018-02-24 22:23:27 -10:00
Jack Andersen e4ff23c279 Massive template-based DNA refactor 2018-02-21 21:24:51 -10:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen b9baa84b1d AGSC/ATBL/CSNG extracting and cooking 2016-09-18 13:47:48 -10:00
Phillip Stephens 12e6702389 Rename Mode7 to more appropriate name 2016-09-03 00:23:39 -07:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Jack Andersen e423db32ee Major scoped-enum refactor 2015-11-20 15:16:07 -10:00
Jack Andersen 79cf5f12ca initial HMDL/CMDL implementation 2015-11-13 16:28:45 -10:00
Jack Andersen d46f44cefa Lots of reverse naming functionality added 2015-10-26 14:19:03 -10:00
Jack Andersen 4a389040fc Mesh cooker fixes 2015-10-20 15:34:35 -10:00
Jack Andersen bf8a007514 Initial CMDL cooking in place 2015-10-18 17:28:47 -10:00
Jack Andersen 9529fad78f Added binarySize method to DNA implementations 2015-10-17 18:08:45 -10:00
Jack Andersen 6bd5c42a9e Initial MaterialSet constructor 2015-10-16 16:07:38 -10:00
Jack Andersen d0404680fd Extract directory selection fix 2015-10-15 14:35:40 -10:00
Jack Andersen 0bd1469773 Added dynamic register support for TEV extraction 2015-10-12 10:17:49 -10:00
Jack Andersen f77900a9cb TEV->Blender fixes 2015-10-10 19:56:42 -10:00
Jack Andersen 2de7d91fe7 Added UV Animation 8 2015-09-19 14:14:31 -10:00
Jack Andersen 84531b676f Initial MP3 Material Support 2015-09-18 15:38:40 -10:00
Jack Andersen 2fef79ceaa Initial MP1 MREA support 2015-09-06 18:05:44 -10:00
Jack Andersen d1faf4e72d Windows refactors 2015-08-30 17:44:42 -10:00
Jack Andersen 731d8bbcb4 more stubs 2015-08-20 14:06:39 -10:00
Jack Andersen 53256dea15 proper recursive resource extraction 2015-08-16 13:00:33 -10:00
Jack Andersen b5d96f7040 ANIM fixes and explicit-endian refactor 2015-08-13 17:00:51 -10:00
Jack Andersen f50629fad7 added pre-index pass for CMDL 2015-08-10 12:16:54 -10:00
Jack Andersen 310aa10116 Refactor of CMDL to effectively share across games 2015-08-09 15:53:24 -10:00
Jack Andersen abfbec1563 ported in GX -> Blender material translator 2015-08-02 13:30:39 -10:00
Jack Andersen 28985165ff shared resource routing 2015-07-28 13:53:57 -10:00
Jack Andersen a517adcb01 Better flag casts 2015-07-25 16:45:28 -10:00
Jack Andersen c526c7df85 more GX material additions 2015-07-25 12:59:39 -10:00
Jack Andersen 4972c2ae95 Initial MP1 materials 2015-07-24 17:43:49 -10:00