Phillip Stephens
|
a9bcb7a9ce
|
Reformat pass
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2021-06-07 12:29:18 -07:00 |
Jack Andersen
|
5b4441ac36
|
Update fmtlib
|
2020-04-11 12:51:39 -10:00 |
Jack Andersen
|
7a3da1f7a6
|
Massive fmtlib refactor
|
2019-07-19 18:27:21 -10:00 |
Jack Andersen
|
233d13ceb9
|
Refactor for blender 2.8 and new shader model
|
2019-05-07 17:50:21 -10:00 |
Jack Andersen
|
8df0a4913c
|
zeus constexpr refactor and thermal visor fixes
|
2019-02-23 21:15:54 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
1aab0528f3
|
Various bug fixes
|
2018-11-07 14:53:38 -10:00 |
Jack Andersen
|
98c7525176
|
Initially working CEnvFxManager
|
2018-11-01 22:16:16 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
d0af2cb4f7
|
Finish CScriptPlatform
|
2018-06-29 10:21:36 -10:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:38 -10:00 |
Jack Andersen
|
ed4d7445c7
|
More fixes for GameCube cooking
|
2018-04-07 10:55:57 -10:00 |
Jack Andersen
|
d5e471bac3
|
Several GameCube cooking fixes
|
2018-04-03 22:31:29 -10:00 |
Jack Andersen
|
06d755cf4c
|
GameCube spec cook fixes
|
2018-04-01 18:27:24 -10:00 |
Jack Andersen
|
619a784434
|
Initial PATH cooking support
|
2018-02-24 22:23:27 -10:00 |
Jack Andersen
|
e4ff23c279
|
Massive template-based DNA refactor
|
2018-02-21 21:24:51 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
b9baa84b1d
|
AGSC/ATBL/CSNG extracting and cooking
|
2016-09-18 13:47:48 -10:00 |
Phillip Stephens
|
12e6702389
|
Rename Mode7 to more appropriate name
|
2016-09-03 00:23:39 -07:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
e423db32ee
|
Major scoped-enum refactor
|
2015-11-20 15:16:07 -10:00 |
Jack Andersen
|
79cf5f12ca
|
initial HMDL/CMDL implementation
|
2015-11-13 16:28:45 -10:00 |
Jack Andersen
|
d46f44cefa
|
Lots of reverse naming functionality added
|
2015-10-26 14:19:03 -10:00 |
Jack Andersen
|
4a389040fc
|
Mesh cooker fixes
|
2015-10-20 15:34:35 -10:00 |
Jack Andersen
|
bf8a007514
|
Initial CMDL cooking in place
|
2015-10-18 17:28:47 -10:00 |
Jack Andersen
|
9529fad78f
|
Added binarySize method to DNA implementations
|
2015-10-17 18:08:45 -10:00 |
Jack Andersen
|
6bd5c42a9e
|
Initial MaterialSet constructor
|
2015-10-16 16:07:38 -10:00 |
Jack Andersen
|
d0404680fd
|
Extract directory selection fix
|
2015-10-15 14:35:40 -10:00 |
Jack Andersen
|
0bd1469773
|
Added dynamic register support for TEV extraction
|
2015-10-12 10:17:49 -10:00 |
Jack Andersen
|
f77900a9cb
|
TEV->Blender fixes
|
2015-10-10 19:56:42 -10:00 |
Jack Andersen
|
2de7d91fe7
|
Added UV Animation 8
|
2015-09-19 14:14:31 -10:00 |
Jack Andersen
|
84531b676f
|
Initial MP3 Material Support
|
2015-09-18 15:38:40 -10:00 |
Jack Andersen
|
2fef79ceaa
|
Initial MP1 MREA support
|
2015-09-06 18:05:44 -10:00 |
Jack Andersen
|
d1faf4e72d
|
Windows refactors
|
2015-08-30 17:44:42 -10:00 |
Jack Andersen
|
731d8bbcb4
|
more stubs
|
2015-08-20 14:06:39 -10:00 |
Jack Andersen
|
53256dea15
|
proper recursive resource extraction
|
2015-08-16 13:00:33 -10:00 |
Jack Andersen
|
b5d96f7040
|
ANIM fixes and explicit-endian refactor
|
2015-08-13 17:00:51 -10:00 |
Jack Andersen
|
f50629fad7
|
added pre-index pass for CMDL
|
2015-08-10 12:16:54 -10:00 |
Jack Andersen
|
310aa10116
|
Refactor of CMDL to effectively share across games
|
2015-08-09 15:53:24 -10:00 |
Jack Andersen
|
abfbec1563
|
ported in GX -> Blender material translator
|
2015-08-02 13:30:39 -10:00 |
Jack Andersen
|
28985165ff
|
shared resource routing
|
2015-07-28 13:53:57 -10:00 |
Jack Andersen
|
a517adcb01
|
Better flag casts
|
2015-07-25 16:45:28 -10:00 |
Jack Andersen
|
c526c7df85
|
more GX material additions
|
2015-07-25 12:59:39 -10:00 |
Jack Andersen
|
4972c2ae95
|
Initial MP1 materials
|
2015-07-24 17:43:49 -10:00 |