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mirror of https://github.com/AxioDL/metaforce.git synced 2025-07-07 21:25:53 +00:00

6788 Commits

Author SHA1 Message Date
Jack Andersen
0c0e9c85f7 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-03 20:16:26 -10:00
Jack Andersen
9f0e9a808b Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
Jack Andersen
fa32f002b7 Shader data binding API update 2016-04-03 20:15:46 -10:00
Jack Andersen
124b5e5f3a Merge branch 'master' of https://github.com/AxioDL/hecl 2016-04-03 20:15:26 -10:00
Jack Andersen
6abde07598 Metal extension shaders 2016-04-03 20:15:07 -10:00
09cf53d87a Update hecl 2016-04-03 22:17:24 -07:00
18351e0e53 Force blends into Object Mode upon opening 2016-04-03 22:16:08 -07:00
Jack Andersen
408ce2ca8b Working CLight 2016-04-03 19:02:09 -10:00
Jack Andersen
223b5c12c4 Update zeus 2016-04-03 19:01:51 -10:00
Jack Andersen
80284ad816 Update GLSL backend for proper block bindings 2016-04-03 19:00:40 -10:00
Jack Andersen
dae2621d93 Initial CLight integration 2016-04-03 16:32:57 -10:00
Jack Andersen
9681a26988 Update athena 2016-04-03 16:32:18 -10:00
Jack Andersen
4388cf64e5 Update GLSL backend for memory testing 2016-04-03 16:27:16 -10:00
Jack Andersen
36ed356886 Update hecl 2016-04-02 20:22:29 -10:00
Jack Andersen
5563ff403e Update boo 2016-04-02 20:22:19 -10:00
Jack Andersen
51ecf300ad Correct projection for Metal 2016-04-02 20:19:33 -10:00
Jack Andersen
54ca41f2ed Update boo and Metal backend 2016-04-02 20:19:03 -10:00
Jack Andersen
2fbbbdf3a4 Update hecl 2016-04-02 19:32:56 -10:00
Jack Andersen
3b757c9854 Clarify BlenderConnection namespace in logvisor module 2016-04-02 19:32:26 -10:00
Jack Andersen
929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Jack Andersen
1cf85d7ddd Update boo 2016-04-02 19:21:06 -10:00
Jack Andersen
8534af8b4d Windows fixes 2016-04-02 17:31:50 -10:00
dc978a4c79 Add Global Project
Fix Particle Crashes
2016-04-02 01:44:23 -07:00
Jack Andersen
32b4815ab5 Update hecl 2016-04-01 18:41:37 -10:00
Jack Andersen
500589dbd3 Update boo 2016-04-01 18:41:09 -10:00
Jack Andersen
9ed1fbe40f Fix other perspective matrix function 2016-04-01 18:25:47 -10:00
Jack Andersen
fa7207d6b3 Update boo 2016-04-01 18:25:15 -10:00
Jack Andersen
c1dd893c72 Add cube rotate test 2016-04-01 17:56:19 -10:00
Jack Andersen
ec27174c6f Update boo 2016-04-01 17:55:54 -10:00
Jack Andersen
728141b217 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-01 17:34:59 -10:00
Jack Andersen
4ab2312d06 shader tag update 2016-04-01 17:34:41 -10:00
Jack Andersen
831ad0af8e Add primitive type to shader tag 2016-04-01 17:34:03 -10:00
Jack Andersen
ced28fc3d2 Decided against collision avoidance check for extract 2016-04-01 14:18:35 -10:00
Jack Andersen
58c85d8c30 Depth buffer fix 2016-04-01 14:07:07 -10:00
Jack Andersen
a0b0cec67d Update boo 2016-04-01 14:04:10 -10:00
Jack Andersen
b175df5154 Progress count fix 2016-03-31 18:54:05 -10:00
Jack Andersen
8fc0d57500 Thread-safe extraction 2016-03-31 18:25:00 -10:00
Jack Andersen
9d72601f9a LambdaTransaction added to ClientProcess 2016-03-31 18:24:28 -10:00
Jack Andersen
9fcce94a7a Async resource build fixes 2016-03-31 15:00:37 -10:00
Jack Andersen
bc6ba1141d Deadlock fixes and PC TXTR loading 2016-03-31 11:06:41 -10:00
Jack Andersen
af47ed657f Shader hash fix 2016-03-31 11:06:22 -10:00
Jack Andersen
208049856b Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-31 08:57:25 -10:00
Jack Andersen
372e11e190 Cook path directories properly created 2016-03-31 08:56:43 -10:00
Jack Andersen
6638463198 Cook path directory creation 2016-03-31 08:56:19 -10:00
b5eee34218 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-31 11:30:20 -07:00
0f6e0d6621 Enable HDML cooking 2016-03-31 11:21:23 -07:00
Jack Andersen
d5ff5e3ace Update CModelBoo.cpp 2016-03-30 21:50:52 -10:00
Jack Andersen
7b865683e7 More CModel imps 2016-03-30 20:18:56 -10:00
Jack Andersen
047c66e4d7 Update zeus 2016-03-30 20:18:36 -10:00
Jack Andersen
8e6ec6ecac Update athena 2016-03-30 20:17:43 -10:00