Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
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- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
168eb6ac39
CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
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This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Luke Street
9e5f28ba80
CModelShaders: Check noZWrite for thermal depth test
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Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street
6ff305da06
CModelShaders: Disable Z-test for LightingAlphaWrite
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Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Lioncash
136a229a1a
Graphics/Shaders: Use std::array where applicable
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Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
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Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen
b7aa3e06d2
Per-stage shader hashing
2019-06-05 14:07:50 -10:00
Jack Andersen
4a4cf58b6f
HLSL cubemaps
2019-05-31 23:28:12 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
5f4ebcb2f5
Windows fixes
2019-05-09 18:09:01 -10:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
ed4ebf0af1
Metal fixes
2019-03-03 18:45:22 -10:00
Jack Andersen
67b9882dbe
Thermal visor fixes
2019-02-24 22:14:59 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
a353c7ddcf
Metal shader fixes
2019-02-03 14:01:44 -10:00
Jack Andersen
f9b0614327
Various bug fixes
2019-01-04 22:34:09 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
57c1196599
Various bug fixes
2018-11-17 18:01:29 -10:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
919140c06f
macOS API sync
2018-10-15 17:17:02 -10:00
Jack Andersen
1851308021
Windows fixes
2018-10-14 10:16:21 -10:00
Jack Andersen
1559163f98
Shader refactor bug fixes and attachment model extract/cook
2018-10-11 10:50:05 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
083571e693
Work on CGameProjectile
2018-02-08 21:12:26 -10:00
Jack Andersen
1cb36fc37a
UWP support
2017-12-05 17:26:15 -10:00
Jack Andersen
30ae347420
Implement CWorldShadow and texture clamp mode
2017-09-30 18:26:46 -10:00
Jack Andersen
3650a58a1e
Initial CFluidPlane implementation
2017-08-07 20:03:57 -10:00
Jack Andersen
1629882113
Refactors to support fog volume rendering
2017-03-13 21:03:58 -10:00
Jack Andersen
8ef9ed2c3b
Work on CMorphBallShadow
2017-03-04 21:57:12 -10:00
Jack Andersen
f95d6c8ada
OpenGL enum change; Metal <10.11 fixes
2016-08-23 18:35:35 -10:00
Jack Andersen
c4c3e1883f
Metal extended shader support
2016-07-31 10:52:04 -10:00
Jack Andersen
a6477c635d
Lots of initial CThermalColdFilter implementation
2016-07-21 16:32:23 -10:00