Commit Graph

39 Commits

Author SHA1 Message Date
Jack Andersen 2df95c01cf General resource handling bug fixes 2017-11-14 18:12:13 -10:00
Jack Andersen 742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Phillip Stephens 44df36d64a CGameArea imps 2017-11-04 19:08:05 -07:00
Phillip Stephens e98fc22a2c Actually commit CWorld, fix CGameArea::Invalidate 2017-11-02 16:36:37 -07:00
Jack Andersen bb10aa9844 CResFactory bug fixes 2017-10-27 21:08:48 -10:00
Jack Andersen 2f4cddd3d2 Lots of CResFactory fixes 2017-10-27 00:10:32 -10:00
Phillip Stephens 001125429f Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Phillip Stephens 8409cf7868 Proper TUniqueId implementation, minor bug fixes in CSortedListManager 2017-08-10 06:40:07 -07:00
Phillip Stephens e68471fb81 Rename RemoveEmitter to StopSfx 2017-07-07 05:26:53 -07:00
Phillip Stephens b22c0bc75f Fix CGuiTextSupport crash 2017-07-07 05:23:20 -07:00
Jack Andersen 28b1b38a67 Lots of work on CAutoMapper 2017-04-14 19:32:25 -10:00
Jack Andersen 0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen 1731cae418 Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
Jack Andersen 2530163a8c Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Jack Andersen 52fe795407 Fix Windows compile fail 2017-03-03 18:58:33 -10:00
Jack Andersen cac0e328f7 Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
Jack Andersen 5c884fec0c Work on CStateManager rendering functions 2017-03-02 21:18:12 -10:00
Jack Andersen 50fe6d34ab PVS implementations 2017-02-18 23:27:01 -10:00
Jack Andersen 56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
Jack Andersen 59406a069b Bug fixes and more CStateManager imps 2017-02-13 18:27:20 -10:00
Jack Andersen b8613d61f8 Tons of save-related fixes 2017-02-07 20:48:43 -10:00
Jack Andersen 01c31b4fc5 Initial CStreamAudioManager implementation 2017-01-15 22:40:33 -10:00
Phillip Stephens 353dbadfe9 Code cleanup and corrections 2017-01-06 17:58:05 -08:00
Jack Andersen f7f5066038 Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
Jack Andersen f4ea728a61 Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
Jack Andersen 0aaeed2aeb const_cast refactor 2016-08-28 18:22:54 -10:00
Jack Andersen 2a425b5a73 Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
Phillip Stephens b8ac7f0082 Complete CScriptDistanceFog RE 2016-08-08 20:58:19 -07:00
Jack Andersen a910ddd912 Initial fog rendering 2016-08-07 18:48:18 -10:00
Jack Andersen 1c64605261 HLSL extension shaders 2016-07-31 18:35:42 -10:00
Jack Andersen 37a2d81ff2 Merge branch 'master' of https://github.com/AxioDL/urde 2016-07-24 12:53:47 -10:00
Jack Andersen 4fd2c0e377 Additional CWorld discoveries; CAudioGroupSet imp 2016-07-24 12:51:15 -10:00
Phillip Stephens 76b88d0ad6 Windows compile fixes, and warning squash 2016-07-23 23:05:12 -07:00
Jack Andersen f10168e824 Additional state imps 2016-07-23 18:46:32 -10:00
Jack Andersen 9298ca7b99 Non-factory resource loading; some CDummyWorld imps 2016-07-23 11:41:18 -10:00
Phillip Stephens f2d4040cdc Various implementations 2016-04-23 19:46:13 -07:00
Jack Andersen 3ae77d3390 Remaining CStateManager fields, loaders, collision stubs 2016-04-17 12:38:05 -10:00