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36 Commits

Author SHA1 Message Date
148e9e4bd8 Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned> 2022-08-16 17:48:26 -04:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
5f1aed51cb
De-hardcode max entity count 2021-06-06 16:53:41 -07:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
edea2e3745 CGameProjectile: Implement Render 2020-09-26 01:34:13 -04:00
Lioncash
554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
22880abb7e Runtime/Weapon: Replace bitfield unions with constructor initializers 2020-04-11 00:49:02 -04:00
Lioncash
b122fd30a8 CGameProjectile: Return std::nullopt in GetTouchBounds()
Same behavior, but doesn't potentially unnecessary zero out the entirety
of the buffer within the optional and only sets a single byte.
2020-04-03 02:07:54 -04:00
Lioncash
d47f8c2784 CGameProjectile: Make use of TCastToConstPtr before
Same behavior, but more indiciative of read-only semantics.
2020-04-03 01:58:00 -04:00
2e3d1c980b CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list 2020-03-30 23:10:51 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Lioncash
09f917a9aa Runtime/Weapon/CGameProjectile: Fix misnamed virtual function
This has a vaguely equivalent name to FluidFXThink (which has an
uppercase X). Given this function isn't explicitly called anywhere
directly, this is assumed to be a typo.
2019-08-14 02:00:09 -04:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
5b55320e9b Implement CPlasmaProjectile 2019-01-02 17:47:28 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen
35a3923cdf Various bug fixes 2018-11-18 15:19:44 -10:00
f5ea144b47 Various level streaming fixes, remove support for uncooked rep 2018-05-06 17:47:40 -07:00
711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Jack Andersen
08569104c2 Projectile collision fix 2018-03-14 14:27:45 -10:00
Jack Andersen
46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen
547471c6ba Work on projectiles 2018-02-10 19:27:00 -10:00
Jack Andersen
3754962301 Finish CProjectileWeapon 2018-02-09 20:26:12 -10:00
Jack Andersen
083571e693 Work on CGameProjectile 2018-02-08 21:12:26 -10:00
Jack Andersen
f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen
361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen
4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
40a0d8395a Initial CActorContraption and weapon imps 2017-05-18 03:58:15 -07:00
65fb75737f CScriptTrigger work 2017-01-14 19:59:37 -08:00
353dbadfe9 Code cleanup and corrections 2017-01-06 17:58:05 -08:00
af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
8460b3b565 Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00