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12 Commits

Author SHA1 Message Date
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash
a433a7852f CIceBeam/CPhazonBeam: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 11:34:59 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen
ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen
10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen
0907c52ca3 Implement beam subclasses 2017-09-06 17:55:31 -10:00
Jack Andersen
e8a55d84d4 Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00