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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 21:51:22 +00:00

26 Commits

Author SHA1 Message Date
5c21e48920 Migrate to DolphinCGraphics impl & cleanup old code
aurora now uses the original model buffers, but
byteswapped. Migrates over to the updated impl.
2025-04-14 17:26:25 -06:00
8f389e246c Some WIP implementations 2022-07-29 16:17:10 -04:00
8bb2f33a45 CCubeRenderer: More function implementations 2022-07-01 20:47:45 -04:00
44f9d6648a
CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
5f1aed51cb
De-hardcode max entity count 2021-06-06 16:53:41 -07:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom 2020-10-21 15:55:45 -07:00
a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex 2020-10-20 03:03:11 -07:00
Lioncash
40fc3f9dd8 CModelBoo: Remove usages of const_cast
Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.

This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
2020-03-25 02:01:46 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
77af3f0ebd CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen
718d2cb29e Water rendering order fix, morphball visor fixes 2018-06-21 11:04:16 -10:00
Jack Andersen
168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen
1731cae418 Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
Jack Andersen
2530163a8c Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
Jack Andersen
8e7773aa94 AutoMapper work 2017-03-19 19:09:53 -10:00
Jack Andersen
ce723d5505 Frontface culling support boo sync 2017-03-10 10:52:53 -10:00
Jack Andersen
87a22b73fa DrawWorld implementation complete 2017-03-05 20:33:51 -10:00
Jack Andersen
9b9ba95d45 Sync with boo shader cache 2017-03-05 13:03:23 -10:00
Jack Andersen
8ef9ed2c3b Work on CMorphBallShadow 2017-03-04 21:57:12 -10:00