Luke S
617844efce
Merge pull request #175 from lioncash/fixme
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CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
2020-02-29 16:56:50 -05:00
Luke S
a3f511f106
Merge pull request #174 from lioncash/tentacle
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CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
2020-02-29 16:56:44 -05:00
Lioncash
5e705515ed
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
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GM8E v0 does exactly this, so we can consider this double-checked
2020-02-29 06:18:30 -05:00
Lioncash
9434be8562
CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
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GM8E v0 sets this to 0.04f.
2020-02-29 05:54:38 -05:00
Luke S
58a2f6aeb2
Merge pull request #173 from lioncash/c_str
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Runtime: Remove unnecessary c_str() calls
2020-02-28 11:16:57 -05:00
Luke S
e0b84df5de
Merge pull request #172 from lioncash/move
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CCharacterInfo: Minor allocation related changes
2020-02-28 10:39:35 -05:00
Luke S
e7de5311c2
Merge pull request #171 from lioncash/const
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CPAS*: Minor cleanup
2020-02-28 10:37:36 -05:00
Luke S
55521fb5df
Merge pull request #170 from lioncash/collision
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CollisionUtil: Replace FINDMINMAX macro with std::minmax()
2020-02-28 10:36:46 -05:00
Luke S
be51b0323f
Merge pull request #169 from lioncash/array
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ITweakPlayerRes: Make use of std::array where applicable
2020-02-28 10:35:57 -05:00
Luke S
1cfe88fab1
Merge pull request #168 from lioncash/bind
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SpecBase: Remove redundant std::bind
2020-02-28 10:35:30 -05:00
Luke S
c8809f0ed3
Merge pull request #167 from lioncash/flatten
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SpecBase: Flatten loop within flattenDependenciesBlend()
2020-02-28 10:35:15 -05:00
Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
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Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash
718d8d5d6f
CPASParmInfo: Make data members private
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These aren't used outside of the class, we only need to make
EWeightFunction public.
2020-02-28 05:00:16 -05:00
Lioncash
9524208cd2
CCharacterInfo: Remove unnecessary top-level const in return value of GetAnimationIndex()
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Same behavior, less code.
2020-02-28 04:56:45 -05:00
Lioncash
63cf485f27
CCharacterInfo: std::move std::string instance where applicable
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Avoids potentially reallocating strings where it's not necessary to do
so.
2020-02-28 04:55:09 -05:00
Lioncash
435a6ea1d4
CCharacterInfo: Make use of emplace_back() where applicable
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We can construct these elements in place. While we're at it, we can mark
the count variables at const to be explicit.
2020-02-28 04:51:18 -05:00
Lioncash
d2c86f98d1
CCharacterInfo: std::move vectors in CParticleResData's constructor
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Same behavior, but allows the caller to move into the constructor,
potentially avoiding copies altogether.
2020-02-28 04:49:07 -05:00
Lioncash
d79b9d925e
CPAS*: Make constructors explicit
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Prevents undesirable implicit constructions from occurring.
2020-02-28 04:38:23 -05:00
Lioncash
fe05c42be4
CPASAnimState: Remove const_cast usages
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A cache is typically a use case for mutable (as the outside user of the
class wouldn't directly rely on the cache as part of the API, this would
only function to assist the API perform better), so we can mark the
selection cache as mutable and make the code nicer to read overall.
2020-02-28 04:33:42 -05:00
Lioncash
9cb5d11405
CollisionUtil: Replace FINDMINMAX macro with std::minmax()
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Same thing, but already provided by the language.
2020-02-28 02:27:24 -05:00
Lioncash
3f3b0e6ba8
ITweakPlayerRes: Make use of std::array where applicable
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Performs the same changes that were recently applied to ITweakGunRes for
consistency. Also eliminates some sign conversion warnings and
deduplicates some array sizes.
2020-02-28 01:50:32 -05:00
Lioncash
be4252127b
SpecBase: Remove redundant std::bind
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std::thread can already execute the supplied function as is without the
assistance of std::bind.
2020-02-28 01:25:14 -05:00
Lioncash
fc3ef2fddd
SpecBase: Flatten loop within flattenDependenciesBlend()
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We can use insert() with make_move_iterator() to perform the same
behavior, minus unnecessary copies.
While we're at it, we can collapse the code within the Area case, since
it's the exact same as the Mesh code.
2020-02-26 14:52:20 -05:00
Luke S
751838f00e
Merge pull request #166 from lioncash/redundant
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CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
2020-02-26 13:19:22 -05:00
Luke S
5fa244a058
Merge pull request #165 from lioncash/elastic
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CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
2020-02-26 13:17:18 -05:00
Luke S
e192a44ed7
Merge pull request #164 from lioncash/midi
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CMidiManager: std::move sequencer within SetAudioSysHandle()
2020-02-26 13:17:08 -05:00
Lioncash
62330903cc
CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
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The conditional itself aside, in GM8E v0, this is always assigned as
0.2f.
2020-02-26 04:18:58 -05:00
Lioncash
6afcf634b0
CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
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In GM8E v0, the wall elastic constant of the copied SMovementOptions
instance is set to 0.03f.
2020-02-26 04:12:09 -05:00
Lioncash
2b4888dcb6
CMidiManager: std::move sequencer within SetAudioSysHandle()
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Provides the same behavior but without a redundant reference count
increment and then decrement.
2020-02-26 03:16:11 -05:00
Luke S
08604d770a
Merge pull request #163 from lioncash/data
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ITweakGunRes: Minor cleanup
2020-02-25 22:32:25 -05:00
Lioncash
e80d9c7192
ITweakGunRes: Make use of std::array where applicable
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Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Lioncash
b608a72aad
ITweakGunRes: Remove unnecessary c_str() calls
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These functions already return the data type that GetResourceIdByName()
expects. Has the side-effect of also eliminating unnecessary strlen
calls.
2020-02-25 15:34:22 -05:00
Luke S
83507f0226
Merge pull request #162 from lioncash/false
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CAuxWeapon: Replace always false condition with false in Fire()
2020-02-25 14:42:14 -05:00
Luke S
5454fc213b
Merge pull request #161 from lioncash/return
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CPlayer: Add missing return within UpdateOrbitModeTimer()
2020-02-25 14:19:32 -05:00
Luke S
c098169e90
Merge pull request #160 from lioncash/mismatch
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ITweakPlayerRes: Fix mismatched icon retrievals within ResolveResources()
2020-02-25 14:19:13 -05:00
Luke Street
ae591d4817
Add MP1_VARIABLE_DELTA_TIME option (for high refresh rates; buggy)
2020-02-25 14:15:53 -05:00
Lioncash
450bcd019e
CAuxWeapon: Replace always false condition with false in Fire()
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Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time.
2020-02-25 04:36:10 -05:00
Luke Street
051a547c42
Update hecl/extern/boo (MSAN fix)
2020-02-25 02:33:49 -05:00
Lioncash
79c409c5e0
CPlayer: Add missing return within UpdateOrbitModeTimer()
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Previously, any call to this function would always reset the timer to
0.0, rather than potentially decrement it.
GM8E v0 always returns within the conditional.
2020-02-25 02:17:22 -05:00
Lioncash
a92bc16265
ITweakPlayerRes: Remove unnecessary calls to .data()
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All of these functions return a string_view, which is accepted by
GetResourceIdByName(), so this avoids several unnecessary std::strlen
calls.
2020-02-25 02:09:45 -05:00
Lioncash
189b03c001
ITweakPlayerRes: Fix mismatched icon retrievals within ResolveResources()
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Previously, all of these icons were using the first top icon, rather
than their own respective icons.
This amends that.
2020-02-25 02:07:15 -05:00
Luke S
4ae3bca176
Merge pull request #159 from lioncash/constexpr
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CJellyZap: Make kPlayerFilter constexpr
2020-02-24 21:35:54 -05:00
Lioncash
c3294977ff
CJellyZap: Make kPlayerFilter constexpr
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This can be trivially made constexpr. We can also make this a fully
internally linked identifier.
2020-02-24 20:12:58 -05:00
Luke S
a194e71fac
Merge pull request #158 from lioncash/file-static
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DNAMP1/ScriptObjects: Remove ~127 runtime static constructors and relevant heap allocations
2020-02-24 13:41:11 -05:00
Lioncash
5ff100fdd1
DNAMP1/ScriptObjects: Convert SCRIPT_OBJECT_DB into a std::array
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Now that all elements of the std::vector would otherwise be constexpr,
we can use a std::array here instead, given they're all able to
deterministically be available at compile-time.
This gets rid of a runtime static heap allocation at program start.
2020-02-24 03:42:24 -05:00
Lioncash
2ec236fc45
DNAMP1/ScriptObjects: Trim headers in ScriptObjects.hpp
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All of these can be migrated into the cpp file, since they're only used
there.
Greatly reduces the amount of work the preprocessor has to do in files
that include this one.
2020-02-24 03:42:05 -05:00
Lioncash
e27ac1e2a1
DNAMP1/ScriptObjects: Eliminate several runtime static constructors
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All of these entries make use of captureless lambdas, so there's no need
to make use of std::function. We can just use a regular function
pointer, which allows making all of the file-static entries within
IScriptObject constexpr. Eliminating all of their runtime static
constructors.
2020-02-24 03:20:39 -05:00
Luke S
97ab8a56d9
Merge pull request #157 from lioncash/optional-goo
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CScriptVisorGoo: Use std::make_optional where applicable
2020-02-24 03:12:17 -05:00
Luke S
1d9224f55c
Merge pull request #156 from lioncash/moving
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CSkinnedModel: std::move constructor arguments where applicable
2020-02-24 03:00:59 -05:00
Luke S
551be30b9e
Merge pull request #155 from lioncash/initializer
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CGraphics: Silence missing initializer warning
2020-02-24 03:00:31 -05:00