Commit Graph

3546 Commits

Author SHA1 Message Date
Phillip Stephens 0042e44521
Merge pull request #116 from lioncash/name
CParticleGenInfo: Use slightly more full names for parameters where applicable
2019-10-26 17:51:57 -07:00
Phillip Stephens 83c0ad1e72
Merge pull request #114 from lioncash/model
CModel: Implement CModelFlags' operator!= in terms of operator==
2019-10-26 17:51:40 -07:00
Phillip Stephens 5865552d7f
Merge pull request #113 from lioncash/artifact
CArtifactDoll: Minor changes
2019-10-26 17:51:30 -07:00
Lioncash bbdfe3d962 CParticleGenInfo: Provide slightly more full names for parameters where applicable
Makes Intellisense and any function highlighting systems a little more
informative.
2019-10-26 20:37:35 -04:00
Lioncash a82dd4f11f CParticleGenInfo: Name bool parameter for SetParticleEmission
Allows the parameter name to be visible in code completion and
highlighting.
2019-10-26 20:32:44 -04:00
Lioncash 8f28786048 CModel: Implement CModelFlags' operator!= in terms of operator==
Same behavior, less code.
2019-10-26 14:58:38 -04:00
Lioncash c4ad797953 CArtifactDoll: Collapse loop into std::all_of
Same thing, but directly stores to a variable.
2019-10-26 14:57:21 -04:00
Lioncash 7a8edc8d5e CArtifactDoll: Make use of std::array where applicable 2019-10-26 14:57:21 -04:00
Lioncash 26b24d604a CArtifactDoll: Make use of an anonymous namespace
Provides a unified section to place internally linked data.
2019-10-26 14:57:21 -04:00
Lioncash bea9c5bb74 CArtifactDoll: Organize cpp includes 2019-10-26 14:57:17 -04:00
Phillip Stephens def854cc61
Update hecl 2019-10-24 22:50:13 -07:00
Phillip Stephens 5efd827e99
Merge pull request #115 from lioncash/const
CAnimData: Remove usage of const_cast within Touch()
2019-10-24 22:47:14 -07:00
Phillip Stephens 246e233dce
Cleanup CPathFindArea 2019-10-24 22:44:37 -07:00
Lioncash eae1a1d06d CAnimData: Remove usage of const_cast within Touch()
We can just call the function normally without the need for a
const_cast.
2019-10-23 20:44:19 -04:00
Phillip Stephens 18382e5bb6
Merge pull request #112 from lioncash/emplace
rstl: Return reference to emplaced element in emplace_back()
2019-10-20 18:33:06 -07:00
Phillip Stephens ce45cd279c
Merge pull request #111 from lioncash/array
CGunWeapon: Minor changes
2019-10-20 18:32:57 -07:00
Lioncash 18f64dac8d rstl: Amend unrelated clang-format discrepancies
Avoids others being hit by these if any changes in the header ever need
to be made in the future.
2019-10-19 02:06:33 -04:00
Lioncash 15e856404d rstl: Return reference to emplaced element in emplace_back()
Follows the behavior of the C++17 variant of emplace_back, which returns
a reference to the emplaced element.

This allows eliminating cases like:

container.emplace_back(some, things, arguments);
container.back().blah();

... // subsequent modifications to the element

given we can just retrieve the reference from the emplace_back call.
2019-10-19 02:05:09 -04:00
Lioncash 26a9ceab60 CGunWeapon: Eliminate const_cast usages in DrawMuzzleFx()
We can just make the temporary variable non-const to eliminate the need
for const_casts.
2019-10-19 01:11:19 -04:00
Lioncash 271ee6d8c3 CGunWeapon: Make use of algorithms where applicable
We can leverage these to also eliminate some hardcoded sizes.
2019-10-19 01:11:05 -04:00
Lioncash c228baf5f7 CGunWeapon: Make use of std::array where applicable
Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
2019-10-19 01:07:01 -04:00
Lioncash c36e6a85b9 CGunWeapon: Organize cpp includes
Makes the source file consistent with the header.
2019-10-19 00:03:38 -04:00
Phillip Stephens 6a3eba0091
Merge pull request #103 from lioncash/unique
CParticleDataFactory: Use unique_ptr where applicable
2019-10-18 01:01:40 -07:00
Phillip Stephens c63ee167da
Merge pull request #110 from lioncash/override
MkCastTo: Use override where applicable
2019-10-18 01:00:31 -07:00
Phillip Stephens 07502c7071
Merge pull request #109 from lioncash/log
CLogBookScreen: Minor tidying changes
2019-10-18 01:00:20 -07:00
Lioncash 853df176ed MkCastTo: Use override where applicable
Generates the derived classes with the override specifier to prevent
warnings.
2019-10-17 22:15:25 -04:00
Lioncash 3a0daa3ab9 CLogBookScreen: Use forward declarations where applicable
Allows for avoiding the over exposing of types through the header when
included in other translation units or headers.
2019-10-15 10:25:43 -04:00
Lioncash 5b8f3f6693 CLogBookScreen: Organize cpp includes
Tidies them up to be consistent with its header.
2019-10-15 10:13:30 -04:00
Lioncash 4db0e49851 CLogBookScreen: Invert conditional within UpdateBodyText()
Allows unindenting the contained code by one level.
2019-10-15 10:05:53 -04:00
Lioncash b93f7a4ceb CLogBookScreen: Use std::u16string's append() member instead of operator+
Appends to the existing buffer instead of constructing a superfluous
temporary.
2019-10-15 10:03:54 -04:00
Lioncash d64824d3e5 CLogBookScreen: Make use of std::any_of within IsScanCategoryReady()
Same thing but collapses into a single return.
2019-10-15 10:00:15 -04:00
Lioncash 251a2a7723 CLogBookScreen: Make use of structured bindings where applicable
Allows decomposing long pair names into their constituent elements
2019-10-15 09:57:24 -04:00
Lioncash f21ee0786a CLogBookScreen: Make signed/unsigned/FP conversions explicit
Silences warnings relating to signed/unsigned comparisons and
conversions to floating-point types.
2019-10-15 09:36:10 -04:00
Lioncash 3951a07bfa CLogBookScreen: Dehardcode constants where applicable
We can just query the containers for the iteration value
2019-10-15 09:16:13 -04:00
Lioncash 4b78d51a85 CLogBookScreen: Use emplace_back where applicable
Allows simplifying code and constructing elements in place instead of
copying them (which is what would occur with the defautl move
constructor).
2019-10-15 07:22:01 -04:00
Phillip Stephens 9e2486ba0e
Use `std::string::empty` rather than string comparison 2019-10-13 19:47:24 -07:00
Phillip Stephens 6260708ba4
Cook/cache fixes for unset original IDs 2019-10-13 19:45:43 -07:00
Phillip Stephens 76f90569ca
Merge pull request #108 from lioncash/case
CAutoMapper: Collapse case statements in ProcessMapZoomInput()
2019-10-13 13:12:20 -07:00
Lioncash 040c724a8a CAutoMapper: Collapse case statements in ProcessMapZoomInput()
Same behavior as the game executable, but without the code duplication.
2019-10-12 13:57:01 -04:00
Phillip Stephens 668f8da97d
Merge pull request #106 from lioncash/find
CCollisionPrimitive: Simplify the InitAdd* member functions
2019-10-12 07:29:13 -07:00
Phillip Stephens 6996ebfbec
Merge pull request #105 from lioncash/collision
CCollisionPrimitive: Minor cleanup
2019-10-12 07:29:04 -07:00
Phillip Stephens aa956fff55
Merge pull request #104 from lioncash/cuv
CUVElement: Provide initial value for cv in GetValueUV()
2019-10-12 07:28:54 -07:00
Phillip Stephens 59da98b991
Merge pull request #107 from lioncash/ball
CBallCamera: Use bool instead of float for holding boolean value
2019-10-12 07:26:54 -07:00
Phillip Stephens e1990a686e
Update hecl 2019-10-12 07:13:36 -07:00
Lioncash 21c1ed2940 CBallCamera: Use bool instead of float for holding boolean value
Using a float is very suspect and also more expensive in terms of
code-gen to access and modify the variable.
2019-10-12 02:25:24 -04:00
Lioncash 5f4aba60e1 CCollisionPrimitive: Simplify the InitAdd* member functions
We can extract the duplicated behavior out into its own member function
and then reuse it in order to deduplicate repeated behavior.

This allows simplifying the member functions in a manner that allows
declaring most of the variables const. The lack of mutable behavior
within these functions makes it much nicer to read.
2019-10-12 00:27:18 -04:00
Lioncash d2a44dbc0b CollidableAABox: Default destructor
Same behavior, but remains consistent with the rest of the codebase.
2019-10-11 22:53:01 -04:00
Lioncash da4a33f01a CCollisionPrimitive: Default virtual destructor
Same behavior, but more consistent with the existing interface, given
a constructor is defaulted.
2019-10-11 22:39:58 -04:00
Lioncash 9cbe8ba885 CCollisionPrimitive: Use using for type aliases where applicable
Same behavior, better readability.
2019-10-11 22:36:57 -04:00
Lioncash af7d8e9095 CUVElement: Provide initial value for cv in GetValueUV()
The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00