Commit Graph

4138 Commits

Author SHA1 Message Date
Lioncash e9ea73ec98 CRidley: Amend formatting of skFloats
Makes the formatting less wonky.
2020-05-10 19:47:28 -04:00
Lioncash c0a0a35f01 CRidley: Collapse for loop into ranged for loop
Same behavior, no unnecessary induction variable.
2020-05-10 19:41:13 -04:00
Lioncash 98ce18385a CRidley: Fix missing comma in skWingEffects
Previously all the elements past WingSmokeSmall8 would be off by one.
This corrects that.
2020-05-10 19:32:11 -04:00
Lioncash 8508524479 CRidley: Amend formatting of skSomeStruct
Makes it consistent with the other arrays.
2020-05-10 19:30:59 -04:00
Lioncash a79c42862c CRidley: Join namespace into nested namespace specifiers
Same behavior, less noise.
2020-05-10 19:30:19 -04:00
Lioncash 9929c9ab02 CRidley: Correct breastPlate_LCTR sphere joint radius
GM8Ev0 sets this as 0.3.
2020-05-09 23:39:12 -04:00
Lioncash 306b8ad289 CRidley: Mark skDirectNormal and skIceWeakness as constexpr
Allows elimination of runtime initializers.
2020-05-09 22:41:32 -04:00
Lioncash ec79a9de89 CPlayer: Resolve unused variable warnings 2020-05-09 22:35:56 -04:00
Lioncash f7ce3f2133 CEnvFxManager: Silence unused variable warnings 2020-05-09 22:30:10 -04:00
Lioncash 25ea6d98bc CFlameThrower: Silence unused variable warning 2020-05-09 22:28:56 -04:00
Lioncash 0f11a00cc0 CBeamProjectile: Silence unused variable warning 2020-05-09 22:27:54 -04:00
Lioncash 5f80504e6e CCompoundTargetReticle: Silence unused variable warning 2020-05-09 22:26:46 -04:00
Lioncash b3d6901f56 CGuiPane: Make static resolving of virtual function in ctor explicit
virtual functions statically resolve in the constructor and destructor.
This makes it explicit to the user that this static resolving behavior
is indeed what is intended
2020-05-09 22:23:44 -04:00
Lioncash 665b4f496d CFlameThrower: Assign thermal hot to xe6_27_thermalVisorFlags instead of ORing
Previously the code was neglecting to clear the flags entirely before
assigning the new value to it.
2020-05-09 22:05:55 -04:00
Lioncash 77861a9b9f CWaveBuster: Add AcceptScriptMsg implementation 2020-05-09 21:55:19 -04:00
Lioncash cd13a49649 CWaveBuster: Add Accept implementation
More low hanging fruit that can be resolved.
2020-05-09 21:17:22 -04:00
Lioncash 3dddfa63cf CWaveBuster: Add AddToRenderer implementation
Low hanging fruit and fairly trivial to implement.
2020-05-09 21:12:12 -04:00
Lioncash 5a5c6f76a4 CStateManager: Make bracing explicit
Makes one of the most heavily read parts of the codebase fully
consistent across the board.

While we're at it, we can mark variables const where applicable to make
mutability explicit.
2020-05-09 19:34:17 -04:00
Lioncash 439a55ed98 CStateManager: Silence sign conversion and truncation warnings in LoadScriptObjects() 2020-05-09 19:33:33 -04:00
Luke Street f8670a2bdb Shaders: Fix CFluidPlaneShaderMetal 2020-05-09 19:15:31 -04:00
Lioncash ef15fd5b18 RetroTypes: Eliminate casts where applicable
Same behavior, minus any type casting.
2020-05-08 19:39:23 -04:00
Lioncash 5d209c8dc8 General: Mark a handful of deduced const variables as const explicitly
Same behavior, but makes it explicit to the reader that these are const.

Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash 6658be66c2 CTextParser: Mark parameter to u16stof as const
The data being pointed to isn't modified.
2020-05-08 18:34:51 -04:00
Lioncash 73bb7c71b4 CGameArea: Make use of [[maybe_unused]] in WarmupShaders()
Same behavior, but silences compilation warnings about unused locals.
2020-05-08 17:12:58 -04:00
Lioncash fef9e6ff2d CAuxWeapon: Make skComboNames contain std::string_view instances
Removes unnecessary runtime strlen calls.
2020-05-08 17:01:49 -04:00
Lioncash a0c4b6b3ec CAiFuncMap: Store std::string_view instances instead of std::string
We only make use of static string entries, so we can make use of
std::string view to elide several memory allocations.
2020-05-08 16:38:19 -04:00
Lioncash a9be7b45b2 CAiFuncMap: Reserve containers before adding entries
Eliminates some reallocation churn.
2020-05-08 16:30:59 -04:00
Lioncash 10c6c6729f CParticleSwoosh: Make virtual call in constructor explicit
virtual functions statically resolve in constructors and destructors.
This makes it obvious that we want the statically resolving behavior to
the reader.
2020-05-08 16:09:57 -04:00
Lioncash b495472ee7 CPathFindRegion: Brace statements where applicable
Makes code fully consistent across the board. While we're at it, we can
make intended constness explicit.
2020-05-08 16:00:29 -04:00
Lioncash 8baab44a5d CPathFindRegion: Make const variant of Data() return a const qualified member
Enforces read-only pointer semantics
2020-05-08 15:52:17 -04:00
Lioncash ed37919018 CPathFindRegion: Resolve sign conversion warning
The only place this is used is in an unsigned context.
2020-05-08 15:49:29 -04:00
Lioncash dc8a0d0d88 CRelayTracker: Simplify RemoveRelay()
We can make this significantly nicer to read by making use of C++20's
consistent container erasure functions.
2020-05-08 01:16:23 -04:00
Lioncash 49836025f7 CObjectList: Simplify cbegin() and cend()
We can just use the const variants of begin() and end() now.
2020-05-08 00:25:20 -04:00
Luke Street 34b2383dfd MP1/CMain: Add missing fields 2020-05-07 23:20:23 -04:00
Luke Street 1c775a7ea7 CElitePirate/COmegaPirate: Cleanup & renaming 2020-05-07 19:13:43 -04:00
Luke Street 8aef93473e
Merge pull request #319 from lioncash/object
CObjectList: Minor interface modifications
2020-05-07 17:38:32 -04:00
Lioncash 579ae79291 General: Mark CMaterialFilter instances constexpr where applicable
Allows omission of runtime overhead.
2020-05-07 14:14:18 -04:00
Lioncash 33411ceeca CScriptDistanceFog: Brace conditionals where applicable 2020-05-07 13:44:13 -04:00
Lioncash 470d649604 CScriptDock: Brace conditionals where applicable 2020-05-07 13:43:08 -04:00
Lioncash 49dd7a874b CScriptDockAreaChange: Brace conditionals where applicable 2020-05-07 13:38:59 -04:00
Lioncash 269b28f391 CScriptDoor: Brace conditionals where applicable 2020-05-07 13:38:20 -04:00
Lioncash 631c449453 CScriptEffect: Brace conditionals where applicable 2020-05-07 13:33:17 -04:00
Lioncash e4abedf16f CScriptEMPulse: Brace conditionals where applicable 2020-05-07 13:29:46 -04:00
Lioncash 51ffc0ef26 CScriptGenerator: Brace conditionals where applicable 2020-05-07 13:28:30 -04:00
Lioncash bea6709cc4 CScriptGunTurret: Brace conditionals where applicable 2020-05-07 13:25:29 -04:00
Lioncash 34d989c443 CScriptHUDMemo: Brace conditionals where applicable 2020-05-07 13:06:47 -04:00
Lioncash beb7884b54 CScriptMemoryRelay: Brace conditionals where applicable 2020-05-07 13:05:21 -04:00
Lioncash c3d6324ea1 CScriptMidi: Brace conditionals where applicable 2020-05-07 13:04:19 -04:00
Lioncash 510778b7cd CScriptPickup: Brace conditionals where applicable 2020-05-07 13:02:52 -04:00
Lioncash c3f723007e CScriptPickupGenerator: Brace conditionals where applicable 2020-05-07 13:00:45 -04:00