Commit Graph

121 Commits

Author SHA1 Message Date
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Jack Andersen 6056857cab Windows build fixes 2017-04-14 20:16:38 -10:00
Jack Andersen b3c94f1d2b Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
Jack Andersen 2530163a8c Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
Jack Andersen a7cab596e6 Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
Jack Andersen def32a1cca Implement CSaveUITouchBar 2017-02-10 13:58:05 -10:00
Jack Andersen 17d986bb43 Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
Jack Andersen 3f03ba7950 Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Jack Andersen e2c671e9b4 TCastTo implementation 2017-01-14 17:07:01 -10:00
Jack Andersen 8af76017c2 Integrate JBus 2017-01-07 16:52:49 -10:00
Phillip Stephens 777419ad4e Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
Phillip Stephens be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00
Phillip Stephens 23b6bd350e Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
Jack Andersen 7f987ab10e Further CGameState imps 2016-09-24 15:58:54 -10:00
Jack Andersen c8d44d181b Several resource management bug fixes 2016-09-20 19:41:51 -10:00
Phillip Stephens f721d0494e Make CMain a polymorphic class 2016-09-16 23:40:45 -07:00
Phillip Stephens f5db2527e4 Initial HINT support 2016-09-07 19:03:28 -07:00
Phillip Stephens 52eb054935 CScanDisplay and CScriptMazeNode stubs 2016-08-14 14:38:05 -07:00
Phillip Stephens 165735ba1b CScannableObjectInfo imps 2016-08-03 16:20:31 -07:00
Phillip Stephens e59a0408cf WIP Tweak RE 2016-07-26 21:19:32 -07:00
Phillip Stephens f73b1b641f More GameState imps 2016-07-24 16:14:58 -07:00
Phillip Stephens 40cd1226fa Re-add accidentally removed CRSM types 2016-06-23 12:40:09 -07:00
Jack Andersen 2b6f0ca269 Fix bug from source consolidation refactor 2016-05-09 17:05:14 -10:00
Jack Andersen b60d55d784 Bad level link fixes 2016-04-23 18:03:30 -10:00
Jack Andersen 48e8de05c5 Additional ScriptLoader imps 2016-04-17 15:58:13 -10:00
Jack Andersen 3ae77d3390 Remaining CStateManager fields, loaders, collision stubs 2016-04-17 12:38:05 -10:00
Jack Andersen 1817227465 CCameraManager imps 2016-04-16 16:50:45 -10:00
Jack Andersen 7afdc556fd Adjust runtime directory layout 2016-04-16 13:48:29 -10:00
Jack Andersen 042030934b Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
Jack Andersen abff623cf6 Prep MP1::CMain for testing 2016-04-15 10:42:40 -10:00
Jack Andersen c91bfade75 CCharacterFactory imps 2016-04-14 17:02:21 -10:00
Jack Andersen 5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Phillip Stephens 14e0468adf DGRP Fixes 2016-04-12 04:37:07 -07:00
Jack Andersen b373493cf3 Much CModel work 2016-03-30 16:44:43 -10:00
Phillip Stephens 39a30f9bb7 Remove Optional
Update hecl
2016-03-25 19:25:04 -07:00
Jack Andersen 6fcdb3a99c Initial CGuiTextSupport fields; integrated optional template 2016-03-20 19:02:56 -10:00
Phillip Stephens 75ed3562d1 Initial CRasterFont implementations 2016-03-16 12:53:06 -07:00
Jack Andersen 6e160560fa CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen a80142728d Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
Jack Andersen 0f1f0e1211 More particle implementation 2016-02-12 14:57:09 -10:00
Jack Andersen 43a818d1a3 initial CGraphics class 2016-02-11 16:36:34 -10:00
Jack Andersen 33eb00b366 CElementGen constructor 2016-02-09 12:52:33 -10:00
Jack Andersen 49e84c85fd Nearly all CParticleDataFactory implemented 2016-02-05 14:34:40 -10:00
Jack Andersen 7a35dac972 Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
Jack Andersen 04fa61e0c2 Moved CVars to HECL 2015-12-02 11:14:31 -10:00
Phillip Stephens 9422debddb Derp 2015-11-21 22:53:13 -08:00
Phillip Stephens a21aef6fa3 Finalize CVarManager (for now) 2015-11-21 22:51:25 -08:00
Phillip Stephens fd8f72c5f0 Add CVar
Update HECL
2015-11-21 20:24:51 -08:00
Phillip Stephens b261e09f51 Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
Phillip Stephens 3209748a66 Add temporary malloc/free to CGameAllocator
Add missing CTimeProvider to CMakeLists.txt
2015-10-27 21:45:02 -07:00
Jack Andersen 5fb8287d50 OS X fixes 2015-09-02 09:10:11 -10:00
Jack Andersen d1faf4e72d Windows refactors 2015-08-30 17:44:42 -10:00
Jack Andersen ce42cdd3be various input class implementations 2015-08-27 14:11:31 -10:00
Jack Andersen d6e0a1c7c6 More class stubs 2015-08-26 14:23:46 -10:00
Jack Andersen e9de110cee All CResLoader methods in-place 2015-08-23 13:58:07 -10:00
Jack Andersen 5784759b62 some CMemory additions 2015-08-23 08:53:43 -10:00
Jack Andersen f3b5b9f49a various implementation 2015-08-22 20:42:29 -10:00
Jack Andersen b51911ed3d more classes added 2015-08-21 15:58:41 -10:00
Jack Andersen 731d8bbcb4 more stubs 2015-08-20 14:06:39 -10:00
Jack Andersen 746eb46026 various implementations 2015-08-19 16:52:07 -10:00
Jack Andersen e1d45fd01c various implementation 2015-08-18 19:48:57 -10:00
Jack Andersen 6809fcc4a4 Codebase refactor 2015-08-18 12:51:54 -10:00
Jack Andersen d17f2a5e78 integrated libBoo submodule 2015-08-18 09:45:28 -10:00
Jack Andersen 520eec7aa2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Jack Andersen 9eb41231ea Merge branch 'master' of https://github.com/RetroView/RetroCommon 2015-08-17 10:36:08 -10:00
Jack Andersen 281b908574 Additional runtime stubs 2015-08-17 10:33:58 -10:00
Phillip Stephens 2b34c317e2 Add Retro compliant CCRC32 2015-08-17 12:54:11 -07:00
Jack Andersen 387332ed70 several core runtime stubs added 2015-08-16 19:26:58 -10:00
Jack Andersen c1f4f31e6f added runtime stubs 2015-07-11 12:41:10 -10:00