Commit Graph

421 Commits

Author SHA1 Message Date
Phillip Stephens 1a13f7e4ee
Update submodules, initial CTextureCache 2019-12-10 20:51:33 -08:00
Jack Andersen e1d46755a3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Phillip Stephens 56b198838f
Update hecl 2019-09-29 05:44:37 -07:00
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash 5b7f159233 General: Be explicit about athena's Endian type
Allows this code to still compile if the Endian type is ever changed
into a strong enumeration.
2019-09-14 11:01:01 -04:00
Lioncash c0c6d02c27 Editor/ProjectManager: Be explicit about athena's SeekOrigin type
Allows this code to work if it's ever changed into an enum class.
2019-09-07 21:22:41 -04:00
Phillip Stephens 256994c199
Initial CEnergyBall, update submodules, various fixes 2019-08-31 02:02:21 -07:00
Lioncash 1d3062b33f General: Make use of FopenUnique where applicable
Migrates to the hecl Fopen variant that automatically closes its
contained file handle if it goes out of scope.
2019-08-26 15:03:58 -04:00
Lioncash afab3e0327 Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Phillip Stephens 380e44148f Fix missed conflict 2019-08-10 20:28:19 -07:00
Lioncash d336e1fc00 Editor: Use override where applicable
Continues the override modernization with the Editor code.
2019-08-10 22:18:35 -04:00
Phillip Stephens edebe93e6d
Merge pull request #35 from lioncash/goto
Editor/ProjectManager: Remove use of goto
2019-08-10 17:51:21 -07:00
Phillip Stephens ad5e395a51 Fixes for `override` modernization 2019-08-10 17:49:41 -07:00
Lioncash a65b32892e Editor/ProjectManager: Make use of std::make_unique
Same thing with a more straightforward syntax.
2019-08-10 05:52:09 -04:00
Lioncash 43e808ff17 Editor/ProjectManager: Remove pointer cast in GetObj()
Pointer casting like this is technically undefined behavior, we can just
use a lambda and forward the arguments over to the athena read handler.
2019-08-10 05:40:52 -04:00
Lioncash df663359c7 Editor/ProjectManager: Remove use of goto
We can wrap the behavior into a lambda function and then call it where
necessary, removing the need for goto (and allowing non-trivial types in
the codepath).
2019-08-10 05:32:31 -04:00
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Jack Andersen 0ab08daae7 Windows build fixes 2019-07-27 15:21:31 -10:00
Jack Andersen b4fe474de3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-07-19 18:29:06 -10:00
Jack Andersen 7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
Phillip Stephens 7ec637034b Update file download locations 2019-07-12 01:06:23 -07:00
Jack Andersen fd0bfc3acf Minor flamethrower and babygoth fixes 2019-06-30 20:14:42 -10:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 233d13ceb9 Refactor for blender 2.8 and new shader model 2019-05-07 17:50:21 -10:00
Jack Andersen 3a0d2930fa Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen a353c7ddcf Metal shader fixes 2019-02-03 14:01:44 -10:00
Phillip Stephens 0bb51f067c Various fixes and minor code cleanup, issue warning when attempting to load an unimplemented object 2019-01-31 12:44:05 -08:00
Jack Andersen d60fcc99c9 Fix CNewIntroBoss and particle bugs 2019-01-04 17:28:02 -10:00
Jack Andersen e716d05cec Switch to lzokay library 2018-12-19 17:45:48 -10:00
Jack Andersen f184291461 ANCS PAS I/O fix 2018-12-15 20:32:07 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Phillip Stephens dd30f51761 Initial CScriptGun implementation, more loaders 2018-10-27 17:20:30 -07:00
Jack Andersen 2eb4573e53 Remove FLIPFROMGL from shaders, use F1 key for uncapping frame-rate 2018-10-15 21:28:41 -10:00
Jack Andersen 919140c06f macOS API sync 2018-10-15 17:17:02 -10:00
Jack Andersen 1851308021 Windows fixes 2018-10-14 10:16:21 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen 5a60a0acfc Amuse API changes 2018-08-27 19:44:16 -10:00
Jack Andersen 680cb7b353 Finish CInterpolationCamera 2018-06-27 15:17:01 -10:00
Jack Andersen 1e36329ed4 Implement Metal fluid plane tessellation shader 2018-06-11 15:16:27 -10:00
Phillip Stephens cb2b9fa8bd Initial CScriptGunTurret Implementation 2018-06-04 12:15:35 -07:00
Jack Andersen 56a5cfd115 Fix TSan-reported race conditions 2018-06-01 14:03:31 -10:00
Jack Andersen 4062b2dfb7 Add AMD GCN hang fix; add frame counter to debug overlay 2018-05-31 20:38:01 -10:00
Jack Andersen 65fd883a99 Windows fixes 2018-05-28 10:27:41 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 0987866896 Implement CScriptDebris; EVNT POI fixes 2018-05-15 18:07:38 -10:00