Luke Street
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3a71a72ec7
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CMake: Add Linux presets with Address Sanitizer
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2022-05-12 13:24:28 -04:00 |
Luke Street
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937aeda51f
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CScriptMidi: Add destructor implementation
This ensures currently playing track is
stopped, avoiding a UAF in Amuse.
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2022-05-12 13:18:12 -04:00 |
Luke Street
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7b6720628c
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rstl: Add element_type to reserved_vector iterator
Fixes macOS build
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2022-05-12 12:21:01 -04:00 |
Luke Street
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a9680126b9
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CAnimSourceReader: Fixes in VGetAdvancementResults, VAdvanceView, VReverseView
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2022-05-12 12:10:01 -04:00 |
Luke Street
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cf952906b8
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Windows build fixes
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2022-05-12 11:13:04 -04:00 |
Luke Street
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712a26ab93
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CGraphics: Handle Point type in LoadLight
Also removes shadowRender parameter from
DrawUnsortedGeometry, it's now unused.
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2022-05-12 01:57:24 -04:00 |
Luke Street
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4e06ea1bb5
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Various lighting fixes
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2022-05-12 01:10:06 -04:00 |
Luke Street
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e69a4fdd98
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CGraphics: Fix light params in LoadLight
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2022-05-10 19:40:37 -04:00 |
Luke Street
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eab2c577dd
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aurora: Rename light att fields
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2022-05-10 19:37:06 -04:00 |
Luke Street
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59cf0255bf
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aurora: Continue lights implementation
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2022-05-10 18:31:32 -04:00 |
Phillip Stephens
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724deee2ab
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Fix incorrect light colors
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2022-05-10 01:40:55 -07:00 |
Phillip Stephens
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17136fdfb9
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Implement GX lighting API (need to update shader generation)
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2022-05-10 01:20:09 -07:00 |
Phillip Stephens
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3cb38cc94c
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Fix oversight in ImGuiControllerConfig
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2022-05-09 21:59:57 -07:00 |
Luke Street
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9d634e6a05
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Hacky scan visor rendering
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2022-05-09 17:13:38 -04:00 |
Luke Street
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1115b451a5
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aurora: Update dawn
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2022-05-09 00:56:44 -04:00 |
Phillip Stephens
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10d4bbf297
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Initial port configuration (needs cleanup)
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2022-05-08 01:50:21 -07:00 |
Phillip Stephens
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f8d9207aaa
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Fix crash if controller windows are collapsed
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2022-05-07 21:26:55 -07:00 |
Phillip Stephens
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d1b4a71110
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Initial controller configuration support
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2022-05-07 21:20:52 -07:00 |
Luke Street
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834bc8d183
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aurora: Build fix & cleanup
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2022-05-05 01:39:43 -04:00 |
Luke Street
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71e4fbb6d4
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CPlayer: Fix curAcceleration initial value
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2022-05-03 23:59:59 -04:00 |
Luke Street
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21f54ca09d
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Runtime: Windows compile fixes
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2022-05-03 20:27:19 -04:00 |
Luke Street
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b9376280aa
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aurora: Windows compile & D3D12 fixes
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2022-05-03 20:26:45 -04:00 |
Luke Street
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ad90e4b511
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aurora: Add pipeline progress window
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2022-05-03 19:36:30 -04:00 |
Luke Street
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64baad395a
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aurora: Add naive pipeline cache
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2022-05-03 01:32:06 -04:00 |
Luke Street
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0d52438297
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Oops
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2022-05-03 00:24:00 -04:00 |
Luke Street
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e5a694842a
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Update dawn (disable GL_FRAMEBUFFER_SRGB)
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2022-05-03 00:03:10 -04:00 |
Luke Street
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52756deac9
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aurora: Reduce buffer sizes; add buffer size debug overlay
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2022-05-02 23:31:14 -04:00 |
Luke Street
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4eff37fcb2
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aurora: Code cleanup, more performant hashing
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2022-05-02 19:42:59 -04:00 |
Luke Street
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242dff697f
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aurora: Rework normal visualization slightly
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2022-04-08 18:26:39 -04:00 |
Phillip Stephens
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ce84609b4e
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Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog
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2022-04-03 18:13:17 -07:00 |
Phillip Stephens
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3882f0332b
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Inhibit screen saver
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2022-04-03 17:22:07 -07:00 |
Phillip Stephens
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609947cd66
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aurora: Allow background input
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2022-04-03 17:17:11 -07:00 |
Phillip Stephens
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75630c87bd
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CDamageVulnerability: Use matching functions for WeaponHits/Hurts
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2022-04-03 12:18:36 -07:00 |
Phillip Stephens
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6c449ca146
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CDamageVulnerability: Use matching GetVulnerability imp
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2022-03-31 22:37:23 -07:00 |
Phillip Stephens
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95b3859503
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CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps
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2022-03-31 22:28:13 -07:00 |
Phillip Stephens
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8ac39d1712
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CDamageVulnerability: Fix inverted conditional
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2022-03-30 23:41:37 -07:00 |
Phillip Stephens
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a994907dd4
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CDamageVulnerability: Minor fixes
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2022-03-30 23:40:11 -07:00 |
Phillip Stephens
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a85eebe496
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CMaterialList: Fix BitPosition with matching implementation
CAuiImagePane: Fix animated scans... again
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2022-03-27 14:07:50 -07:00 |
Phillip Stephens
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e2f2635757
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CAuiImagePane: Implement last fade
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2022-03-26 22:00:53 -07:00 |
Phillip Stephens
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46ef0e1c93
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CAuiImagePane: Match UV order from retail
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2022-03-26 20:51:50 -07:00 |
Phillip Stephens
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75d01f9310
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CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes
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2022-03-26 20:37:02 -07:00 |
Phillip Stephens
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7461188a43
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CCubeMaterial: implement final TCG
GX: add ability to view normals (disabled)
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2022-03-26 19:21:55 -07:00 |
Luke Street
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07b4208c42
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Implement Model TCG
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2022-03-26 21:34:20 -04:00 |
Luke Street
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3a28933ffd
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CScriptTrigger: Remove HoTE progression hack
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2022-03-26 20:42:15 -04:00 |
Luke Street
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6e7d123389
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aurora: Rework indexed attributes support
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2022-03-26 20:30:29 -04:00 |
Luke Street
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a0d5c5c285
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GX implementation of CHudRadarInterface
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2022-03-26 20:24:23 -04:00 |
Luke Street
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2503872065
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Fixes for CElementGen / CExplosion
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2022-03-26 20:23:44 -04:00 |
Luke Street
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e409f05b40
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aurora: Add graphics debug group stack
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2022-03-26 20:23:16 -04:00 |
Phillip Stephens
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67818aaabc
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PAD: simulate L/R trigger button events if player holds analog L/R down >= 95% of the way
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2022-03-24 01:43:18 -07:00 |
Phillip Stephens
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51a1b6ba9b
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GX: fix uploading post transform matrices
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2022-03-24 01:03:41 -07:00 |