Phillip Stephens
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d1b4a71110
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Initial controller configuration support
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2022-05-07 21:20:52 -07:00 |
Luke Street
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834bc8d183
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aurora: Build fix & cleanup
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2022-05-05 01:39:43 -04:00 |
Luke Street
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b9376280aa
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aurora: Windows compile & D3D12 fixes
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2022-05-03 20:26:45 -04:00 |
Luke Street
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ad90e4b511
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aurora: Add pipeline progress window
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2022-05-03 19:36:30 -04:00 |
Luke Street
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64baad395a
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aurora: Add naive pipeline cache
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2022-05-03 01:32:06 -04:00 |
Luke Street
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52756deac9
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aurora: Reduce buffer sizes; add buffer size debug overlay
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2022-05-02 23:31:14 -04:00 |
Luke Street
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4eff37fcb2
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aurora: Code cleanup, more performant hashing
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2022-05-02 19:42:59 -04:00 |
Luke Street
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242dff697f
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aurora: Rework normal visualization slightly
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2022-04-08 18:26:39 -04:00 |
Phillip Stephens
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ce84609b4e
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Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog
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2022-04-03 18:13:17 -07:00 |
Phillip Stephens
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3882f0332b
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Inhibit screen saver
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2022-04-03 17:22:07 -07:00 |
Phillip Stephens
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609947cd66
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aurora: Allow background input
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2022-04-03 17:17:11 -07:00 |
Phillip Stephens
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7461188a43
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CCubeMaterial: implement final TCG
GX: add ability to view normals (disabled)
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2022-03-26 19:21:55 -07:00 |
Luke Street
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07b4208c42
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Implement Model TCG
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2022-03-26 21:34:20 -04:00 |
Luke Street
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6e7d123389
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aurora: Rework indexed attributes support
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2022-03-26 20:30:29 -04:00 |
Luke Street
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e409f05b40
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aurora: Add graphics debug group stack
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2022-03-26 20:23:16 -04:00 |
Phillip Stephens
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67818aaabc
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PAD: simulate L/R trigger button events if player holds analog L/R down >= 95% of the way
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2022-03-24 01:43:18 -07:00 |
Phillip Stephens
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51a1b6ba9b
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GX: fix uploading post transform matrices
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2022-03-24 01:03:41 -07:00 |
Phillip Stephens
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7cf863983a
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Minor input fixes, restore controller name in input viewer
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2022-03-22 12:44:35 -07:00 |
Phillip Stephens
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42dde9187b
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Migrate to new CInputGenerator and rename old
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2022-03-22 12:04:57 -07:00 |
Phillip Stephens
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9804543327
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Fix input not working properly
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2022-03-22 10:58:19 -07:00 |
Phillip Stephens
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e3c8fa1d8f
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Start integrating new controller classes
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2022-03-22 10:58:19 -07:00 |
Phillip Stephens
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7e1b1ef248
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PADRead: Right shift channel bits... (yeah that's logical, i'm just an idiot)
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2022-03-22 10:58:18 -07:00 |
Phillip Stephens
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30a5691748
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PADRead: Don't invert right trigger
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2022-03-22 10:58:18 -07:00 |
Phillip Stephens
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9cedce737f
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Initial virtual PAD API
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2022-03-22 10:58:18 -07:00 |
Luke Street
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fcfa9f0d64
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Begin transitioning CElementGen RenderParticles & many fixes
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2022-03-20 16:24:02 -04:00 |
Luke Street
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a42769627c
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aurora: Support BM_SUBTRACT, fix alpha blend op
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2022-03-19 21:40:48 -04:00 |
Phillip Stephens
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a84bc64358
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Initial support for proper GXSetAlphaCompare logic, needs more testing to verify it works properly
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2022-03-19 14:06:27 -07:00 |
Luke Street
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b9b635b311
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aurora: GX Stream API, VtxDesc, TevSwap & more
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2022-03-19 13:30:25 -04:00 |
Luke Street
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b8bddf8cae
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aurora: Use 3 staging buffers
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2022-03-16 02:13:33 -04:00 |
Luke Street
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788f57cb52
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aurora: Use multiple staging buffers & map at end of frame
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2022-03-16 02:05:56 -04:00 |
Luke Street
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73348d8d9f
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aurora: Disable backend validation for release & Windows
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2022-03-16 01:47:48 -04:00 |
Luke Street
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c01152e23a
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aurora: Use staging buffer for mapping
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2022-03-15 23:04:43 -04:00 |
Luke Street
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efd14dcaf2
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aurora: Use MapAsync for buffer writing
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2022-03-15 22:39:22 -04:00 |
Luke Street
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02a7b85b23
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aurora: WIP cache for display lists & static buffers
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2022-03-15 02:18:45 -04:00 |
Luke Street
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ec5f188063
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Implement fog
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2022-03-14 19:12:18 -04:00 |
Luke Street
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9062e54c76
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aurora: Commit set_viewport/set_scissor changes
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2022-03-14 18:32:03 -04:00 |
Luke Street
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af856de6a8
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aurora: Start implementing TCGs
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2022-03-14 18:00:03 -04:00 |
Luke Street
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69d0ad1fd9
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Fix Stream API issues
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2022-03-14 01:47:25 -04:00 |
Luke Street
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40a3d361dc
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Fix lighting issues; fix CPatterned damage color
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2022-03-14 01:10:29 -04:00 |
Luke Street
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a3d0da44e2
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Implement CGX & migrate usages to CGX/GX
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2022-03-12 10:47:20 -05:00 |
Luke Street
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4684f4106f
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Shader fixes & stub out LineRenderer calls in CElementGen
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2022-03-09 02:32:01 -05:00 |
Luke Street
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3a4308e173
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aurora: Move lighting func to SRC_REG only
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2022-03-09 00:44:52 -05:00 |
Luke Street
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c7f05d0a59
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Windows fixes & memory fixes
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2022-03-08 18:36:39 -05:00 |
Luke Street
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3fd0b1f23a
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Fixes & CArtifactDoll/CSamusDoll updates
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2022-03-08 17:21:15 -05:00 |
Luke Street
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e88f831950
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Implement HandleTransparency, lighting & fix texture load
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2022-03-08 17:19:02 -05:00 |
Luke Street
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a2743b905b
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aurora: model fixes, texture_convert fixes
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2022-03-08 03:52:36 -05:00 |
Luke Street
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e0a7236ad6
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Various model rendering fixes
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2022-03-08 02:44:57 -05:00 |
Luke Street
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14a82a678a
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Some hacks for TEV stage handling
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2022-03-08 00:28:31 -05:00 |
Luke Street
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44a4d667b7
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aurora: Work around build_bind_groups race condition
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2022-03-07 19:07:14 -05:00 |
Luke Street
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71342ed75e
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More aurora::gx refactoring
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2022-03-07 18:53:42 -05:00 |