Lioncash
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67f6666ea1
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Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
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2020-03-31 03:53:49 -04:00 |
Lioncash
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855fc0ced9
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CAreaOctTree: Add names to parameters in prototypes
Allows IDEs to perform better inspections at call sites.
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2020-03-25 00:45:33 -04:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Jack Andersen
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e218b8aeb5
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CActorContraption fixes, better CMake dependency handling
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2019-06-11 16:05:17 -10:00 |
Jack Andersen
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ad2681f857
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Windows fixes
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2019-01-28 22:28:35 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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d140f35886
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All CEnvFxManager effects working
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2018-11-02 22:46:12 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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bc9d225c89
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Fix boost ball and other collision issues
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2018-06-21 19:11:20 -10:00 |
Phillip Stephens
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711c3e0d2c
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
Jack Andersen
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ff15bfbec3
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Finish CMetroidAreaCollider
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2017-06-29 15:39:34 -10:00 |
Jack Andersen
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ec7ac212ef
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Finish AABB area colliders
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2017-06-25 15:36:31 -10:00 |
Jack Andersen
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2530163a8c
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
Jack Andersen
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a0549cd82b
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Work on CStateManager
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2017-03-28 16:51:12 -10:00 |
Jack Andersen
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5277d445d3
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MREA fixes, some script constructors
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2017-02-27 21:31:14 -10:00 |
Jack Andersen
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e923d83617
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CScriptMidi and work on CGameArea loading
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2017-02-26 19:25:14 -10:00 |
Jack Andersen
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73573c84ea
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Several CGameArea PostConstruct imps
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2016-08-06 14:20:02 -10:00 |
Jack Andersen
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204969965e
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More CAreaOctTree imps
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2016-08-05 11:44:19 -10:00 |
Jack Andersen
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2eb77b9a7a
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CAreaOctTree fields and reader
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2016-08-05 10:26:23 -10:00 |