mirror of https://github.com/AxioDL/metaforce.git
89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include "Runtime/Graphics/CGraphics.hpp"
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//#include <hecl/Pipeline.hpp>
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#include <zeus/CVector2f.hpp>
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namespace metaforce {
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namespace {
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struct Vert {
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zeus::CVector2f m_pos;
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zeus::CVector2f m_uv;
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};
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//boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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} // Anonymous namespace
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void CCameraBlurFilter::Initialize() {
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// s_Pipeline = hecl::conv->convert(Shader_CCameraBlurFilter{});
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}
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void CCameraBlurFilter::Shutdown() {
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// s_Pipeline.reset();
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}
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CCameraBlurFilter::CCameraBlurFilter() {
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// CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
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// m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 4);
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// m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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// const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBuf.get()};
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// constexpr std::array stages{boo::PipelineStage::Vertex};
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// const std::array<boo::ObjToken<boo::ITexture>, 1> texs{CGraphics::g_SpareTexture.get()};
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// m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(),
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// stages.data(), nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr);
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// return true;
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// } BooTrace);
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}
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void CCameraBlurFilter::draw(float amount, bool clearDepth) {
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if (amount <= 0.f) {
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return;
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}
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SCOPED_GRAPHICS_DEBUG_GROUP("CCameraBlurFilter::draw", zeus::skMagenta);
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const SClipScreenRect clipRect(CGraphics::g_Viewport);
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// CGraphics::ResolveSpareTexture(clipRect, 0, clearDepth);
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const float aspect = float(CGraphics::g_CroppedViewport.xc_width) / float(CGraphics::g_CroppedViewport.x10_height);
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const float xFac = float(CGraphics::GetCroppedViewportWidth()) / float(CGraphics::GetViewportWidth());
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const float yFac = float(CGraphics::GetCroppedViewportHeight()) / float(CGraphics::GetViewportHeight());
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const float xBias = float(CGraphics::GetCroppedViewportLeft()) / float(CGraphics::GetViewportWidth());
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const float yBias = float(CGraphics::GetCroppedViewportTop()) / float(CGraphics::GetViewportHeight());
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const std::array<Vert, 4> verts{{
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{{-1.0, -1.0}, {xBias, yBias}},
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{{-1.0, 1.0}, {xBias, yBias + yFac}},
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{{1.0, -1.0}, {xBias + xFac, yBias}},
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{{1.0, 1.0}, {xBias + xFac, yBias + yFac}},
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}};
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// m_vbo->load(verts.data(), sizeof(verts));
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for (size_t i = 0; i < m_uniform.m_uv.size(); ++i) {
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auto tmp = static_cast<float>(i);
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tmp *= 2.f * M_PIF;
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tmp /= 6.f;
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float amtX = std::cos(tmp);
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amtX *= amount / 448.f / aspect;
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float amtY = std::sin(tmp);
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amtY *= amount / 448.f;
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m_uniform.m_uv[i][0] = amtX * xFac;
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m_uniform.m_uv[i][1] = amtY * yFac;
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}
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m_uniform.m_opacity = std::min(amount / 2.f, 1.f);
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// m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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// CGraphics::SetShaderDataBinding(m_dataBind);
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// CGraphics::DrawArray(0, 4);
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}
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} // namespace metaforce
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