metaforce/Runtime/MP1/CGameCubeDoll.hpp

33 lines
660 B
C++

#pragma once
#include <memory>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CActorLights.hpp"
namespace metaforce {
class CModel;
namespace MP1 {
class CGameCubeDoll {
TLockedToken<CModel> x0_model;
std::vector<CLight> x8_lights;
std::unique_ptr<CActorLights> x18_actorLights;
float x1c_fader = 0.f;
bool x20_24_loaded : 1 = false;
void UpdateActorLights();
public:
CGameCubeDoll();
void Update(float dt);
void Draw(float alpha);
void Touch();
bool CheckLoadComplete();
bool IsLoaded() const { return x20_24_loaded; }
};
} // namespace MP1
} // namespace metaforce