metaforce/Runtime/MP1/CGameCubeDoll.hpp

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#pragma once
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#include <memory>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CActorLights.hpp"
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namespace metaforce {
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class CModel;
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namespace MP1 {
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class CGameCubeDoll {
TLockedToken<CModel> x0_model;
std::vector<CLight> x8_lights;
std::unique_ptr<CActorLights> x18_actorLights;
float x1c_fader = 0.f;
bool x20_24_loaded : 1 = false;
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void UpdateActorLights();
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public:
CGameCubeDoll();
void Update(float dt);
void Draw(float alpha);
void Touch();
bool CheckLoadComplete();
bool IsLoaded() const { return x20_24_loaded; }
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};
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} // namespace MP1
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} // namespace metaforce