metaforce/Runtime/World/CRepulsor.hpp

20 lines
496 B
C++

#pragma once
#include <string_view>
#include "Runtime/World/CActor.hpp"
namespace metaforce {
class CRepulsor : public CActor {
float xe8_affectRadius;
public:
DEFINE_ENTITY
CRepulsor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
float GetAffectRadius() const { return xe8_affectRadius; }
};
} // namespace metaforce