metaforce/Runtime/World/CRepulsor.hpp

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#pragma once
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#include <string_view>
#include "Runtime/World/CActor.hpp"
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namespace metaforce {
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class CRepulsor : public CActor {
float xe8_affectRadius;
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public:
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DEFINE_ENTITY
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CRepulsor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float);
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void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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float GetAffectRadius() const { return xe8_affectRadius; }
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};
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} // namespace metaforce