metaforce/Runtime/Graphics
Luke Street cd963c4a5c Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
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Shaders Remove forRenderer from CGraphics PerspectiveProjectionMatrix 2022-03-05 18:30:43 -05:00
CBooRender.hpp.old Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CBooRenderer.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CCubeMaterial.cpp Implement HandleTransparency, lighting & fix texture load 2022-03-08 17:19:02 -05:00
CCubeMaterial.hpp More CCubeMaterial, more CGraphics, more aurora::gx 2022-03-06 02:46:42 -05:00
CCubeModel.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CCubeModel.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CCubeRenderer.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CCubeRenderer.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CCubeSurface.cpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CCubeSurface.hpp More CCubeModel/CCubeMaterial 2022-02-26 02:05:59 -05:00
CDrawable.hpp CCubeRenderer: More rendering imps 2022-03-06 19:07:00 -08:00
CDrawablePlaneObject.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFont.cpp More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
CFont.hpp More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
CGraphics.cpp More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
CGraphics.hpp More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
CGraphicsPalette.cpp DolphinCTexture: Near complete RE, usable as-is! 2022-03-02 23:51:11 -08:00
CGraphicsPalette.hpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CLight.cpp Remove unnecessary switch from CLight constructor 2021-05-06 10:52:35 -07:00
CLight.hpp Rename everything 2021-04-10 01:42:06 -07:00
CLineRenderer.cpp Remove forRenderer from CGraphics PerspectiveProjectionMatrix 2022-03-05 18:30:43 -05:00
CLineRenderer.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CMakeLists.txt Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CMetroidModelInstance.cpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CMetroidModelInstance.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CModel.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CModel.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CModel.hpp.old Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CModelBoo.cpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CMoviePlayer.cpp More CCubeMaterial, more CGraphics, more aurora::gx 2022-03-06 02:46:42 -05:00
CMoviePlayer.hpp More CCubeMaterial, more CGraphics, more aurora::gx 2022-03-06 02:46:42 -05:00
CPVSAreaSet.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPVSAreaSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPVSVisOctree.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPVSVisOctree.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPVSVisSet.cpp aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
CPVSVisSet.hpp More CCubeRenderer imps 2022-02-27 13:17:44 -08:00
CRainSplashGenerator.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CRainSplashGenerator.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CSimpleShadow.cpp TexturedQuad fixes, Better controller input handling (needs custom mapping) 2022-02-08 11:18:12 -08:00
CSimpleShadow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSkinnedModel.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CSkinnedModel.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CTevCombiners.cpp CTevCombiners: I overlooked a possible buffer overrun, fix it by using `maxTevStages` instead of `ERglTevStage::MAX` 2022-03-07 22:19:07 -08:00
CTevCombiners.hpp Windows fixes & memory fixes 2022-03-08 18:36:39 -05:00
CTexture.cpp Windows fixes & memory fixes 2022-03-08 18:36:39 -05:00
CTexture.hpp Initial working CGraphics Stream API 2022-03-04 22:37:07 -05:00
CTexture.hpp.old Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CTextureBoo.cpp Initial proper CTexture RE, fix configuration corruption 2022-03-02 00:26:24 -08:00
CVertexMorphEffect.cpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CVertexMorphEffect.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
GX.hpp More CCubeMaterial, more CGraphics, more aurora::gx 2022-03-06 02:46:42 -05:00
IRenderer.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
IWeaponRenderer.cpp Rename everything 2021-04-10 01:42:06 -07:00
IWeaponRenderer.hpp Rename everything 2021-04-10 01:42:06 -07:00