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Shaders
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Remove forRenderer from CGraphics PerspectiveProjectionMatrix
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2022-03-05 18:30:43 -05:00 |
CBooRender.hpp.old
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CBooRenderer.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CCubeMaterial.cpp
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Implement HandleTransparency, lighting & fix texture load
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2022-03-08 17:19:02 -05:00 |
CCubeMaterial.hpp
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More CCubeMaterial, more CGraphics, more aurora::gx
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2022-03-06 02:46:42 -05:00 |
CCubeModel.cpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CCubeModel.hpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CCubeRenderer.cpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CCubeRenderer.hpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CCubeSurface.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CCubeSurface.hpp
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More CCubeModel/CCubeMaterial
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2022-02-26 02:05:59 -05:00 |
CDrawable.hpp
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CCubeRenderer: More rendering imps
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2022-03-06 19:07:00 -08:00 |
CDrawablePlaneObject.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFont.cpp
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More aurora::gx refactoring
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2022-03-07 18:53:42 -05:00 |
CFont.hpp
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More aurora::gx refactoring
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2022-03-07 18:53:42 -05:00 |
CGraphics.cpp
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More aurora::gx refactoring
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2022-03-07 18:53:42 -05:00 |
CGraphics.hpp
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More aurora::gx refactoring
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2022-03-07 18:53:42 -05:00 |
CGraphicsPalette.cpp
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DolphinCTexture: Near complete RE, usable as-is!
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2022-03-02 23:51:11 -08:00 |
CGraphicsPalette.hpp
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Begin transitioning to new CTexture; start Stream API
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2022-03-04 02:47:21 -05:00 |
CLight.cpp
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Remove unnecessary switch from CLight constructor
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2021-05-06 10:52:35 -07:00 |
CLight.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CLineRenderer.cpp
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Remove forRenderer from CGraphics PerspectiveProjectionMatrix
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2022-03-05 18:30:43 -05:00 |
CLineRenderer.hpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CMakeLists.txt
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Begin transitioning to new CTexture; start Stream API
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2022-03-04 02:47:21 -05:00 |
CMetroidModelInstance.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CMetroidModelInstance.hpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CModel.cpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CModel.hpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CModel.hpp.old
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CModelBoo.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CMoviePlayer.cpp
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More CCubeMaterial, more CGraphics, more aurora::gx
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2022-03-06 02:46:42 -05:00 |
CMoviePlayer.hpp
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More CCubeMaterial, more CGraphics, more aurora::gx
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2022-03-06 02:46:42 -05:00 |
CPVSAreaSet.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CPVSAreaSet.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisOctree.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CPVSVisOctree.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisSet.cpp
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aurora: the boring C++ version
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2022-02-16 00:21:24 -05:00 |
CPVSVisSet.hpp
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More CCubeRenderer imps
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2022-02-27 13:17:44 -08:00 |
CRainSplashGenerator.cpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CRainSplashGenerator.hpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CSimpleShadow.cpp
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TexturedQuad fixes, Better controller input handling (needs custom mapping)
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2022-02-08 11:18:12 -08:00 |
CSimpleShadow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSkinnedModel.cpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CSkinnedModel.hpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CTevCombiners.cpp
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CTevCombiners: I overlooked a possible buffer overrun, fix it by using `maxTevStages` instead of `ERglTevStage::MAX`
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2022-03-07 22:19:07 -08:00 |
CTevCombiners.hpp
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Windows fixes & memory fixes
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2022-03-08 18:36:39 -05:00 |
CTexture.cpp
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Windows fixes & memory fixes
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2022-03-08 18:36:39 -05:00 |
CTexture.hpp
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Initial working CGraphics Stream API
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2022-03-04 22:37:07 -05:00 |
CTexture.hpp.old
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Begin transitioning to new CTexture; start Stream API
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2022-03-04 02:47:21 -05:00 |
CTextureBoo.cpp
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Initial proper CTexture RE, fix configuration corruption
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2022-03-02 00:26:24 -08:00 |
CVertexMorphEffect.cpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
CVertexMorphEffect.hpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
GX.hpp
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More CCubeMaterial, more CGraphics, more aurora::gx
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2022-03-06 02:46:42 -05:00 |
IRenderer.hpp
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
IWeaponRenderer.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IWeaponRenderer.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |