Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Phillip Stephens 320a6af1c6 Update submodules 2018-02-15 17:10:44 -08:00
.idea Various particle bug fixes 2018-01-26 22:34:46 -10:00
DataSpec Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
Editor Implement CPFArea constructor 2018-02-13 21:51:18 -10:00
NESEmulator Implement "ENGAGE RIDLEY MOTHER FUCKER" NES password failsafe. 2018-02-09 21:42:17 -10:00
Runtime Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
amuse@8f94bdd488 Update submodules 2018-01-11 16:32:34 -10:00
assetnameparser Huge compile performance refactor 2017-12-28 22:08:12 -10:00
cotire@516d78476f Huge compile performance refactor 2017-12-28 22:08:12 -10:00
discord-rpc@b85758ec19 CWorldShadow OpenGL fixes; discord-rpc integration 2018-01-15 20:42:28 -10:00
gbalink Huge compile performance refactor 2017-12-28 22:08:12 -10:00
gmm DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
hecl@58ade41fd2 Update submodules 2018-02-15 17:10:44 -08:00
hecl-gui@7488e8cbc5 Implement CPFArea constructor 2018-02-13 21:51:18 -10:00
jbus@349263a88c Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
kabufuda@0c012a3776 Update submodules 2018-02-15 09:23:32 -08:00
mpcksum Update submodules 2018-02-15 17:10:44 -08:00
nod@bab7aab6fa Implement rumble classes 2018-01-25 23:48:42 -10:00
rapidjson@2fb78f9cee CWorldShadow OpenGL fixes; discord-rpc integration 2018-01-15 20:42:28 -10:00
sanitizers-cmake@6947cff3a9 Bug fixes and ASan build submodule 2017-12-11 16:06:19 -10:00
specter@f1d71e3e86 Update submodules 2018-02-15 17:10:44 -08:00
visigen Update submodules 2018-01-11 16:32:34 -10:00
.appveyor.yml Update appveyor cmake 2017-12-29 18:06:24 -10:00
.clang-format CPhysicsActor fixes, initial clang-format 2016-09-02 08:26:29 -07:00
.gitignore Remove .idea/misc.xml 2017-08-12 22:49:21 -07:00
.gitlab-ci.yml windows environment variable expansion fix 2018-01-01 22:13:50 -10:00
.gitmodules Initial fixNES integration 2018-02-01 13:19:34 -10:00
CMakeLists.txt Initial fixNES integration 2018-02-01 13:19:34 -10:00
Doxyfile Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
GMM-LICENSE DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
LICENSE Update copyright date 2018-01-02 14:25:48 -10:00
README.md Specify CMake 3.10 in readme 2017-11-13 19:35:42 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Build status

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

Using Git Shell with GitHub for Windows

Windows 7/8 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Windows 10 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj