metaforce/Runtime/Graphics
Jack Andersen 536f943858 Vulkan backend fixes 2018-05-20 12:38:56 -10:00
..
Shaders Vulkan backend fixes 2018-05-20 12:38:56 -10:00
CBooRenderer.cpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CBooRenderer.hpp Implement CScriptHUDMemo, increase render bucket size, initial debug overlay 2018-05-09 19:56:54 -07:00
CDrawable.cpp Add kabufuda and more stubs 2016-06-28 11:56:32 -07:00
CDrawable.hpp Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
CDrawablePlaneObject.cpp Add kabufuda and more stubs 2016-06-28 11:56:32 -07:00
CDrawablePlaneObject.hpp First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
CGraphics.cpp Various area streaming fixes, implement missing object loaders 2018-05-07 19:19:09 -07:00
CGraphics.hpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CGraphicsPalette.cpp Various stubs and imps 2016-03-18 14:07:31 -10:00
CGraphicsPalette.hpp CWorldTransManager and CGraphicsPalette stubs 2016-07-21 14:50:51 -07:00
CLight.cpp Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
CLight.hpp Create directional light for bump mapped water rendering 2017-08-09 21:37:01 -10:00
CLineRenderer.cpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CLineRenderer.hpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CMakeLists.txt macOS decal rendering support 2018-03-16 17:41:01 -10:00
CMetroidModelInstance.hpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CModel.hpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CModelBoo.cpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CMoviePlayer.cpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CMoviePlayer.hpp Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
CPVSAreaSet.cpp Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
CPVSAreaSet.hpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CPVSVisOctree.cpp PVS implementations 2017-02-18 23:27:01 -10:00
CPVSVisOctree.hpp PVS implementations 2017-02-18 23:27:01 -10:00
CPVSVisSet.cpp Silence warning, implement Zoid loader, and update nod 2017-05-20 23:01:24 -07:00
CPVSVisSet.hpp PVS implementations 2017-02-18 23:27:01 -10:00
CRainSplashGenerator.cpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CRainSplashGenerator.hpp Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
CSimpleShadow.cpp Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
CSimpleShadow.hpp Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
CSkinnedModel.cpp Lots of bug fixes 2018-05-09 21:25:26 -10:00
CSkinnedModel.hpp Lots of bug fixes 2018-05-09 21:25:26 -10:00
CTexture.hpp Octree generation fixes 2017-12-01 19:50:05 -10:00
CTextureBoo.cpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CVertexMorphEffect.cpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
CVertexMorphEffect.hpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
IRenderer.hpp Arm cannon rendering fixes 2018-01-14 21:39:25 -10:00
IWeaponRenderer.cpp Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00
IWeaponRenderer.hpp Compile fixes, and initial asset name parser 2017-07-02 03:18:38 -07:00