metaforce/Runtime
Jack Andersen 6a99508ee5 kabufuda integration 2016-12-27 22:51:28 -10:00
..
Audio Silence warnings, and fix Windows build 2016-12-21 11:27:15 -08:00
AutoMapper Windows fixes 2016-12-10 15:54:08 -10:00
Camera Formatting, and more script object implementations 2016-12-19 10:27:58 -08:00
Character Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
Collision Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
Graphics Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-22 20:43:26 -10:00
GuiSys Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
Input More CGuiSys and CFrontEndUI work 2016-12-15 18:35:49 -10:00
MP1 kabufuda integration 2016-12-27 22:51:28 -10:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-22 20:43:26 -10:00
Weapon Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
World Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
CArchitectureMessage.hpp Formatting, and more script object implementations 2016-12-19 10:27:58 -08:00
CArchitectureQueue.cpp various implementations 2015-08-19 16:52:07 -10:00
CArchitectureQueue.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CBasics.hpp Additional memory card imps 2016-12-23 14:45:51 -10:00
CBasicsPC.cpp Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
CCRC32.cpp CRC32 data pointer should remain const 2016-08-04 15:28:32 -07:00
CCRC32.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CDependencyGroup.cpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CDependencyGroup.hpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CDvdFile.cpp Implement CStaticAudioPlayer 2016-12-13 15:10:17 -10:00
CDvdFile.hpp Implement CStaticAudioPlayer 2016-12-13 15:10:17 -10:00
CDvdRequest.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CFactoryMgr.cpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CFactoryMgr.hpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CFluidPlaneManager.cpp CCameraManager imps 2016-04-16 16:50:45 -10:00
CFluidPlaneManager.hpp CCameraManager imps 2016-04-16 16:50:45 -10:00
CGameDebug.cpp More class stubs 2015-08-26 14:23:46 -10:00
CGameDebug.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CGameHintInfo.cpp More script object imps 2016-12-21 18:48:22 -08:00
CGameHintInfo.hpp More script object imps 2016-12-21 18:48:22 -08:00
CGameOptions.cpp Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-22 20:43:26 -10:00
CGameOptions.hpp Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
CGameState.cpp Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
CGameState.hpp Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
CIOWin.hpp Work on CWorldTransManager 2016-08-15 10:58:07 -10:00
CIOWinManager.cpp CSplashScreen integration 2016-09-13 19:54:09 -10:00
CIOWinManager.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CInGameTweakManagerBase.hpp Various AutoMapper stubs 2016-07-29 10:00:23 -07:00
CMFGameBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMainFlowBase.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CMainFlowBase.hpp Further CGameState imps 2016-09-24 15:58:54 -10:00
CMakeLists.txt Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
CMemoryCardSys.cpp kabufuda integration 2016-12-27 22:51:28 -10:00
CMemoryCardSys.hpp kabufuda integration 2016-12-27 22:51:28 -10:00
CMemoryCardSysNix.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CMemoryCardSysOSX.cpp various implementation 2015-08-22 20:42:29 -10:00
CMemoryCardSysWin.cpp various implementation 2015-08-22 20:42:29 -10:00
CObjectList.cpp Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
CObjectList.hpp Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
CPakFile.cpp various implementation 2015-08-22 20:42:29 -10:00
CPakFile.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPlayMovieBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPlayerState.cpp Work on CMemoryCardDriver 2016-12-20 11:51:50 -10:00
CPlayerState.hpp Work on CMemoryCardDriver 2016-12-20 11:51:50 -10:00
CRandom16.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CRandom16.hpp Revert Range(s32,s32) change (causes segfault do to improper results) 2016-07-02 23:46:18 -07:00
CRelayTracker.cpp Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
CRelayTracker.hpp More GameState imps 2016-07-24 16:14:58 -07:00
CResFactory.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CResFactory.hpp Further CGameState imps 2016-09-24 15:58:54 -10:00
CResLoader.cpp Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
CResLoader.hpp CModelData imps 2016-04-14 11:42:47 -10:00
CSaveWorld.cpp Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
CSaveWorld.hpp Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
CScanDisplay.cpp CScanDisplay::CDataDot imps 2016-08-14 18:29:07 -07:00
CScanDisplay.hpp CBodyState and CStateMachine work 2016-08-15 13:43:04 -07:00
CScannableObjectInfo.cpp CScannableObjectInfo imps 2016-08-03 16:20:31 -07:00
CScannableObjectInfo.hpp CScanDisplay and CScriptMazeNode stubs 2016-08-14 14:38:05 -07:00
CSimplePool.cpp Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
CSimplePool.hpp CCharacterFactory imps 2016-04-14 17:02:21 -10:00
CSortedLists.cpp Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
CSortedLists.hpp Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
CStateManager.cpp Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
CStateManager.hpp Work on CMemoryCardDriver 2016-12-20 11:51:50 -10:00
CStaticInterference.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CStringExtras.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CTimeProvider.cpp More CModel imps 2016-03-30 20:18:56 -10:00
CTimeProvider.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CToken.cpp Several resource management bug fixes 2016-09-20 19:41:51 -10:00
CToken.hpp Several resource management bug fixes 2016-09-20 19:41:51 -10:00
CVirtualDvdFile.cpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CVirtualDvdFile.hpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
GCNTypes.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
GameGlobalObjects.cpp Work on CFrontEndUI 2016-12-14 12:56:59 -10:00
GameGlobalObjects.hpp Work on CFrontEndUI 2016-12-14 12:56:59 -10:00
GameObjectLists.cpp Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
GameObjectLists.hpp Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
IFactory.hpp Further CGameState imps 2016-09-24 15:58:54 -10:00
IMain.hpp Make CMain a polymorphic class 2016-09-16 23:40:45 -07:00
IOStreams.cpp Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
IOStreams.hpp Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
IObj.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjFactory.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjectStore.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IRuntimeMain.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
ITweak.hpp WIP Tweak RE 2016-07-26 21:19:32 -07:00
IVParamObj.hpp Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
RetroTypes.cpp Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
RetroTypes.hpp Formatting, and more script object implementations 2016-12-19 10:27:58 -08:00
rstl.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
rstl.hpp Various cleanups and minor imps 2016-09-09 21:50:00 -07:00