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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-15 03:11:22 +00:00
Lioncash 5f4aba60e1 CCollisionPrimitive: Simplify the InitAdd* member functions
We can extract the duplicated behavior out into its own member function
and then reuse it in order to deduplicate repeated behavior.

This allows simplifying the member functions in a manner that allows
declaring most of the variables const. The lack of mutable behavior
within these functions makes it much nicer to read.
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URDE

Status: In-Game with 0-00 (v1.088) only

Official Discord Channel: https://discord.gg/AMBVFuf

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.11+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj

Description
Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Readme MIT 53 MiB
Languages
C++ 94.2%
C 4.5%
CMake 1.2%