.. |
Audio
|
Silence warnings, and fix Windows build
|
2016-12-21 11:27:15 -08:00 |
AutoMapper
|
Windows fixes
|
2016-12-10 15:54:08 -10:00 |
Camera
|
Formatting, and more script object implementations
|
2016-12-19 10:27:58 -08:00 |
Character
|
Work on CMemoryCardDriver
|
2016-12-22 20:41:39 -10:00 |
Collision
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-12-22 20:43:26 -10:00 |
Graphics
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-12-22 20:43:26 -10:00 |
GuiSys
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-12-22 20:43:26 -10:00 |
Input
|
More CGuiSys and CFrontEndUI work
|
2016-12-15 18:35:49 -10:00 |
MP1
|
Remove IAllocator, CMemory and CGameAllocator
|
2016-12-23 22:08:48 -08:00 |
MP2
|
Refactored directory layout for cleaner runtime organization
|
2015-08-17 12:05:00 -10:00 |
MP3
|
Refactored directory layout for cleaner runtime organization
|
2015-08-17 12:05:00 -10:00 |
Particle
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-12-22 20:43:26 -10:00 |
Weapon
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
World
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
CArchitectureMessage.hpp
|
Formatting, and more script object implementations
|
2016-12-19 10:27:58 -08:00 |
CArchitectureQueue.cpp
|
various implementations
|
2015-08-19 16:52:07 -10:00 |
CArchitectureQueue.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CBasics.hpp
|
Additional memory card imps
|
2016-12-23 14:45:51 -10:00 |
CBasicsPC.cpp
|
Remove IAllocator, CMemory and CGameAllocator
|
2016-12-23 22:08:48 -08:00 |
CCRC32.cpp
|
CRC32 data pointer should remain const
|
2016-08-04 15:28:32 -07:00 |
CCRC32.hpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CDependencyGroup.cpp
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
CDependencyGroup.hpp
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
CDvdFile.cpp
|
Implement CStaticAudioPlayer
|
2016-12-13 15:10:17 -10:00 |
CDvdFile.hpp
|
Implement CStaticAudioPlayer
|
2016-12-13 15:10:17 -10:00 |
CDvdRequest.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CFactoryMgr.cpp
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
CFactoryMgr.hpp
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
CFluidPlaneManager.cpp
|
CCameraManager imps
|
2016-04-16 16:50:45 -10:00 |
CFluidPlaneManager.hpp
|
CCameraManager imps
|
2016-04-16 16:50:45 -10:00 |
CGameDebug.cpp
|
More class stubs
|
2015-08-26 14:23:46 -10:00 |
CGameDebug.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CGameHintInfo.cpp
|
More script object imps
|
2016-12-21 18:48:22 -08:00 |
CGameHintInfo.hpp
|
More script object imps
|
2016-12-21 18:48:22 -08:00 |
CGameOptions.cpp
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-12-22 20:43:26 -10:00 |
CGameOptions.hpp
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-12-22 20:43:26 -10:00 |
CGameState.cpp
|
Remove IAllocator, CMemory and CGameAllocator
|
2016-12-23 22:08:48 -08:00 |
CGameState.hpp
|
Remove IAllocator, CMemory and CGameAllocator
|
2016-12-23 22:08:48 -08:00 |
CIOWin.hpp
|
Work on CWorldTransManager
|
2016-08-15 10:58:07 -10:00 |
CIOWinManager.cpp
|
CSplashScreen integration
|
2016-09-13 19:54:09 -10:00 |
CIOWinManager.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CInGameTweakManagerBase.hpp
|
Various AutoMapper stubs
|
2016-07-29 10:00:23 -07:00 |
CMFGameBase.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CMainFlowBase.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CMainFlowBase.hpp
|
Further CGameState imps
|
2016-09-24 15:58:54 -10:00 |
CMakeLists.txt
|
Remove IAllocator, CMemory and CGameAllocator
|
2016-12-23 22:08:48 -08:00 |
CMemoryCardSys.cpp
|
Finishing touches to CMemoryCardDriver
|
2016-12-23 19:23:50 -10:00 |
CMemoryCardSys.hpp
|
Finishing touches to CMemoryCardDriver
|
2016-12-23 19:23:50 -10:00 |
CMemoryCardSysNix.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CMemoryCardSysOSX.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CMemoryCardSysWin.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CObjectList.cpp
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
|
2016-10-01 12:01:11 -07:00 |
CObjectList.hpp
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
|
2016-10-01 12:01:11 -07:00 |
CPakFile.cpp
|
various implementation
|
2015-08-22 20:42:29 -10:00 |
CPakFile.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CPlayMovieBase.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CPlayerState.cpp
|
Work on CMemoryCardDriver
|
2016-12-20 11:51:50 -10:00 |
CPlayerState.hpp
|
Work on CMemoryCardDriver
|
2016-12-20 11:51:50 -10:00 |
CRandom16.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CRandom16.hpp
|
Revert Range(s32,s32) change (causes segfault do to improper results)
|
2016-07-02 23:46:18 -07:00 |
CRelayTracker.cpp
|
Work on CStateManager::InitializeState flow
|
2016-08-13 17:00:58 -10:00 |
CRelayTracker.hpp
|
More GameState imps
|
2016-07-24 16:14:58 -07:00 |
CResFactory.cpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
CResFactory.hpp
|
Further CGameState imps
|
2016-09-24 15:58:54 -10:00 |
CResLoader.cpp
|
Remove IAllocator, CMemory and CGameAllocator
|
2016-12-23 22:08:48 -08:00 |
CResLoader.hpp
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
CSaveWorld.cpp
|
Better null-tag handling; integrate CSaveWorld and CMapWorld loading
|
2016-10-08 10:32:36 -10:00 |
CSaveWorld.hpp
|
Better null-tag handling; integrate CSaveWorld and CMapWorld loading
|
2016-10-08 10:32:36 -10:00 |
CScanDisplay.cpp
|
CScanDisplay::CDataDot imps
|
2016-08-14 18:29:07 -07:00 |
CScanDisplay.hpp
|
CBodyState and CStateMachine work
|
2016-08-15 13:43:04 -07:00 |
CScannableObjectInfo.cpp
|
CScannableObjectInfo imps
|
2016-08-03 16:20:31 -07:00 |
CScannableObjectInfo.hpp
|
CScanDisplay and CScriptMazeNode stubs
|
2016-08-14 14:38:05 -07:00 |
CSimplePool.cpp
|
Better null-tag handling; integrate CSaveWorld and CMapWorld loading
|
2016-10-08 10:32:36 -10:00 |
CSimplePool.hpp
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
CSortedLists.cpp
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
CSortedLists.hpp
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
CStateManager.cpp
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
CStateManager.hpp
|
Work on CMemoryCardDriver
|
2016-12-20 11:51:50 -10:00 |
CStaticInterference.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CStringExtras.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CTimeProvider.cpp
|
More CModel imps
|
2016-03-30 20:18:56 -10:00 |
CTimeProvider.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CToken.cpp
|
Several resource management bug fixes
|
2016-09-20 19:41:51 -10:00 |
CToken.hpp
|
Several resource management bug fixes
|
2016-09-20 19:41:51 -10:00 |
CVirtualDvdFile.cpp
|
Various stubs, and starting on core functionality
|
2015-11-02 10:45:39 -08:00 |
CVirtualDvdFile.hpp
|
Various stubs, and starting on core functionality
|
2015-11-02 10:45:39 -08:00 |
GCNTypes.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
GameGlobalObjects.cpp
|
Work on CFrontEndUI
|
2016-12-14 12:56:59 -10:00 |
GameGlobalObjects.hpp
|
Work on CFrontEndUI
|
2016-12-14 12:56:59 -10:00 |
GameObjectLists.cpp
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
|
2016-10-01 12:01:11 -07:00 |
GameObjectLists.hpp
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
|
2016-10-01 12:01:11 -07:00 |
IFactory.hpp
|
Further CGameState imps
|
2016-09-24 15:58:54 -10:00 |
IMain.hpp
|
Make CMain a polymorphic class
|
2016-09-16 23:40:45 -07:00 |
IOStreams.cpp
|
Remove IAllocator, CMemory and CGameAllocator
|
2016-12-23 22:08:48 -08:00 |
IOStreams.hpp
|
Prelim CPlayer imps, fix race condition in CGameGlobalObjects
|
2016-09-25 09:45:22 -07:00 |
IObj.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IObjFactory.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IObjectStore.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IRuntimeMain.hpp
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
ITweak.hpp
|
WIP Tweak RE
|
2016-07-26 21:19:32 -07:00 |
IVParamObj.hpp
|
Work on CMemoryCardDriver
|
2016-12-22 20:41:39 -10:00 |
RetroTypes.cpp
|
Prelim CPlayer imps, fix race condition in CGameGlobalObjects
|
2016-09-25 09:45:22 -07:00 |
RetroTypes.hpp
|
Formatting, and more script object implementations
|
2016-12-19 10:27:58 -08:00 |
rstl.cpp
|
Initial round of particle runtime implementations
|
2016-02-04 15:27:03 -10:00 |
rstl.hpp
|
Various cleanups and minor imps
|
2016-09-09 21:50:00 -07:00 |