metaforce/Runtime
Phillip Stephens 86dd3df1d0 Remove InputViewer position store
It's redundant now as ImGui is storing the position,
it wasn't before so I'm not sure what changed for it
to suddenly work, however let's not store things redundantly.
2023-10-28 09:12:09 -07:00
..
Audio Remove amuse, and compile fixes 2023-10-22 09:21:20 -07:00
AutoMapper Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
Camera CPowerBomb: zeus doesn't have GetTranslation for CTransform 2022-11-16 13:42:46 -08:00
Character Decomp fix for CBSLoopReaction::Start 2022-11-22 01:16:36 +02:00
Collision Minor bug fixes, update amuse 2023-01-11 12:50:18 -08:00
ConsoleVariables Remove InputViewer position store 2023-10-28 09:12:09 -07:00
Graphics Remove amuse, and compile fixes 2023-10-22 09:21:20 -07:00
GuiSys CTevCombiners: Discovered TEV pass names 2022-08-15 18:50:20 -04:00
Input Various minor fixes 2023-01-22 14:22:28 -08:00
MP1 More compile fixes, fix CFrontEndUI segfault 2023-10-22 17:18:38 -07:00
MP2
MP3
Memory Add CCircularBuffer, CGuiTextSupport changes 2022-02-26 08:17:09 -08:00
Particle CColorElement: Fixes from decomp 2022-10-29 11:06:14 -04:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Streams Initial CTextRenderBuffer rewrite 2022-05-13 23:47:29 -07:00
Tweaks ITweakPlayerGun: Default-init SShotParam flags 2022-08-09 14:11:15 -04:00
Weapon CPowerBomb: zeus doesn't have GetTranslation for CTransform 2022-11-16 13:42:46 -08:00
World Remove amuse, and compile fixes 2023-10-22 09:21:20 -07:00
platforms iOS and tvOS support 2022-05-27 15:52:16 -04:00
CArchitectureMessage.hpp Rename everything 2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasics.hpp Minor fixes 2023-06-21 13:22:49 -07:00
CBasicsPC.cpp Minor fixes 2023-06-21 13:22:49 -07:00
CCRC32.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CDependencyGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdFile.cpp Update submodules; changes for emscripten support 2022-08-03 18:19:57 -04:00
CDvdFile.hpp Update submodules; changes for emscripten support 2022-08-03 18:19:57 -04:00
CDvdRequest.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CFactoryMgr.hpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CGameAllocator.cpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
CGameAllocator.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameDebug.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CGameHintInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptions.cpp Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
CGameOptions.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameState.cpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CGameState.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CIOWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInfiniteLoopDetector.cpp Add CInfiniteLoopDetector to detect infinite loops in release builds 2022-03-04 01:46:33 -08:00
CInfiniteLoopDetector.hpp Add CInfiniteLoopDetector to detect infinite loops in release builds 2022-03-04 01:46:33 -08:00
CMFGameBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMain.cpp Remove InputViewer position store 2023-10-28 09:12:09 -07:00
CMainFlowBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMakeLists.txt Revert last commit, because computers suck sometimes 2023-10-22 09:24:02 -07:00
CMayaSpline.cpp Minor fixes 2023-06-21 13:22:49 -07:00
CMayaSpline.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp Text rendering & CWorldTransManager fixes 2022-05-19 00:57:30 -07:00
CMemoryCardSys.hpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CMemoryCardSysNix.cpp Fix reading/writing saves 2022-03-22 01:37:10 -07:00
CMemoryCardSysOSX.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CObjectList.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CObjectList.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
CPakFile.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPakFile.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPlayerState.cpp CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
CPlayerState.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CRandom16.cpp Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display 2022-07-02 16:16:33 -07:00
CRandom16.hpp Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display 2022-07-02 16:16:33 -07:00
CResFactory.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CResFactory.hpp Various updates: 2021-05-30 15:03:35 -04:00
CResLoader.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CResLoader.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScriptMailbox.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSimplePool.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSimplePool.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSortedLists.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CSortedLists.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStateManager.cpp Decomp fix for CStateManager::BuildDynamicLightListForWorld 2022-11-28 19:11:11 +02:00
CStateManager.hpp Update aurora 2022-08-11 08:55:46 -07:00
CStaticInterference.cpp CCameraFilter: Implement DrawRandomStatic 2022-07-02 12:39:14 -04:00
CStaticInterference.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStopwatch.cpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
CStopwatch.hpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
CStringExtras.cpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CStringExtras.hpp More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
CTextureCache.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTextureCache.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTimeProvider.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeProvider.hpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.cpp CModel destructor & frame list fixes 2022-03-09 02:23:56 -05:00
CToken.hpp Initial CTextRenderBuffer rewrite 2022-05-13 23:47:29 -07:00
CWorldSaveGameInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CWorldSaveGameInfo.hpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
Flags.hpp Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
GCNTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
GameGlobalObjects.cpp Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
GameGlobalObjects.hpp Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
GameObjectLists.cpp Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned> 2022-08-16 17:48:26 -04:00
GameObjectLists.hpp Rename everything 2021-04-10 01:42:06 -07:00
IFactory.hpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
IMain.hpp Remove amuse, and compile fixes 2023-10-22 09:21:20 -07:00
IObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjectStore.hpp Rename everything 2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVParamObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp Remove InputViewer position store 2023-10-28 09:12:09 -07:00
ImGuiConsole.hpp Remove InputViewer position store 2023-10-28 09:12:09 -07:00
ImGuiControllerConfig.cpp Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
ImGuiControllerConfig.hpp Remove InputViewer position store 2023-10-28 09:12:09 -07:00
ImGuiEntitySupport.cpp Remove amuse, and compile fixes 2023-10-22 09:21:20 -07:00
ImGuiEntitySupport.hpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiPlayerLoadouts.cpp Fix save loading, rewrite Loadout classes to use CInputStream 2022-02-27 19:33:48 -08:00
ImGuiPlayerLoadouts.hpp Fix save loading, rewrite Loadout classes to use CInputStream 2022-02-27 19:33:48 -08:00
MkCastTo.py Reformat pass 2021-06-07 12:29:18 -07:00
RetroTypes.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
RetroTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
rstl.hpp rstl: Add element_type to reserved_vector iterator 2022-05-12 12:21:01 -04:00