.. |
CAuxWeapon.cpp
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CWaveBuster: Near complete implementation
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2021-10-25 23:02:56 -04:00 |
CAuxWeapon.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBeamInfo.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CBeamProjectile.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CBeamProjectile.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CBomb.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CBomb.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CBurstFire.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBurstFire.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CElectricBeamProjectile.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CElectricBeamProjectile.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CEnergyProjectile.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CEnergyProjectile.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CFidget.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFidget.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFlameInfo.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CFlameInfo.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CFlameThrower.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CFlameThrower.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGSComboFire.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGSComboFire.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGSFidget.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGSFidget.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGSFreeLook.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGSFreeLook.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameProjectile.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGameProjectile.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGrappleArm.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CGrappleArm.hpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CGunController.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGunController.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGunMotion.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CGunMotion.hpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CGunWeapon.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CGunWeapon.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CIceBeam.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIceBeam.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CNewFlameThrower.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CNewFlameThrower.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPhazonBeam.cpp
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CGraphics: Viewport fixes
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2022-02-27 14:46:15 -08:00 |
CPhazonBeam.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPlasmaBeam.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPlasmaBeam.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPlasmaProjectile.cpp
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Begin transitioning to new CTexture; start Stream API
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2022-03-04 02:47:21 -05:00 |
CPlasmaProjectile.hpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CPlayerGun.cpp
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CGraphics: Viewport fixes
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2022-02-27 14:46:15 -08:00 |
CPlayerGun.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CPowerBeam.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPowerBeam.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPowerBomb.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CPowerBomb.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CProjectileInfo.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CProjectileInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CProjectileWeapon.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CProjectileWeapon.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CTargetableProjectile.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTargetableProjectile.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CWaveBeam.cpp
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x24c_effectTimer wasn't counted down
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2021-10-31 04:20:19 -07:00 |
CWaveBeam.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWaveBuster.cpp
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
CWaveBuster.hpp
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Fixed wavebuster rendering, plus tiny targeting preference (issue?)
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2021-10-30 07:52:34 -07:00 |
CWeapon.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CWeapon.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CWeaponMgr.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWeaponMgr.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWeaponMode.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
WeaponCommon.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
WeaponCommon.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |