metaforce/Runtime/Character
Jack Andersen 8d839d8a17 Scan visor and waterbox fix 2018-10-16 17:26:55 -10:00
..
CActorLights.cpp Arm cannon rendering fixes 2018-01-14 21:39:25 -10:00
CActorLights.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAdditiveAnimPlayback.cpp CScriptColorModulate fixes 2018-05-16 14:04:07 -10:00
CAdditiveAnimPlayback.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAdditiveBodyState.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CAdditiveBodyState.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAllFormatsAnimSource.cpp
CAllFormatsAnimSource.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimCharacterSet.cpp
CAnimCharacterSet.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimData.cpp Initial CParasite implementation 2018-09-16 16:22:35 -07:00
CAnimData.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimPOIData.cpp
CAnimPOIData.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimPerSegmentData.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimPlaybackParms.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimSource.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CAnimSource.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimSourceReader.cpp Particle POI fix, implement ORNT mode for particles 2018-05-12 18:09:11 -10:00
CAnimSourceReader.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimSysContext.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeAnimReaderContainer.cpp Animation transitions and pause screen fixes 2018-01-04 17:02:30 -10:00
CAnimTreeAnimReaderContainer.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeBlend.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CAnimTreeBlend.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeDoubleChild.cpp Implement tessellation shader for HLSL 2018-06-07 15:15:46 -10:00
CAnimTreeDoubleChild.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeLoopIn.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CAnimTreeLoopIn.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeNode.cpp
CAnimTreeNode.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeSequence.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CAnimTreeSequence.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeSingleChild.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CAnimTreeSingleChild.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeTimeScale.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CAnimTreeTimeScale.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeTransition.cpp Animation transitions and pause screen fixes 2018-01-04 17:02:30 -10:00
CAnimTreeTransition.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimTreeTweenBase.cpp Animation transitions and pause screen fixes 2018-01-04 17:02:30 -10:00
CAnimTreeTweenBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimation.cpp
CAnimation.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimationDatabase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimationDatabaseGame.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CAnimationDatabaseGame.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimationManager.cpp
CAnimationManager.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAnimationSet.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CAnimationSet.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAssetFactory.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CAssetFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBodyController.cpp More CPatterned imps 2018-09-13 17:49:34 -07:00
CBodyController.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBodyState.cpp Several collision fixes 2017-12-17 16:54:50 -10:00
CBodyState.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBodyStateCmdMgr.cpp Several collision fixes 2017-12-17 16:54:50 -10:00
CBodyStateCmdMgr.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBodyStateInfo.cpp Implement CBodyController 2017-07-13 19:14:19 -10:00
CBodyStateInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBoolPOINode.cpp
CBoolPOINode.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCharAnimTime.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CCharAnimTime.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCharLayoutInfo.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CCharLayoutInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCharacterFactory.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CCharacterFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCharacterInfo.cpp Initial CParasite implementation 2018-09-16 16:22:35 -07:00
CCharacterInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCharacterSet.cpp
CCharacterSet.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CEffectComponent.cpp CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
CEffectComponent.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFBStreamedAnimReader.cpp More particle bug fixes 2018-05-13 13:27:47 -10:00
CFBStreamedAnimReader.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFBStreamedCompression.cpp Fix disappearing actor issue 2018-03-04 13:23:21 -10:00
CFBStreamedCompression.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGroundMovement.cpp Scan visor and waterbox fix 2018-10-16 17:26:55 -10:00
CGroundMovement.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CHalfTransition.cpp
CHalfTransition.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CHierarchyPoseBuilder.cpp Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes 2017-06-10 22:49:27 -07:00
CHierarchyPoseBuilder.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CIkChain.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CIkChain.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CInt32POINode.cpp
CInt32POINode.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CLayoutDescription.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMakeLists.txt Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CMetaAnimBlend.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CMetaAnimBlend.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaAnimFactory.cpp
CMetaAnimFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaAnimPhaseBlend.cpp Update boo, fixes and initial imps 2017-11-24 00:01:06 -08:00
CMetaAnimPhaseBlend.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaAnimPlay.cpp Lots of bug fixes; working CPhazonSuitFilter 2017-12-19 20:06:54 -10:00
CMetaAnimPlay.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaAnimRandom.cpp Lots of bug fixes; working CPhazonSuitFilter 2017-12-19 20:06:54 -10:00
CMetaAnimRandom.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaAnimSequence.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CMetaAnimSequence.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaTransFactory.cpp
CMetaTransFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaTransMetaAnim.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CMetaTransMetaAnim.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaTransPhaseTrans.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CMetaTransPhaseTrans.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaTransSnap.cpp
CMetaTransSnap.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetaTransTrans.cpp Various bug fixes and CAnimTree implementations 2018-01-03 18:17:44 -10:00
CMetaTransTrans.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CModelData.cpp Work on CGameProjectile 2018-02-08 21:12:26 -10:00
CModelData.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPASAnimInfo.cpp Implement array-based rstl::reserved_vector 2017-09-10 21:08:30 -10:00
CPASAnimInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPASAnimParm.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPASAnimParmData.cpp CPASAnimState fixes 2017-07-06 11:06:56 -10:00
CPASAnimParmData.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPASAnimState.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CPASAnimState.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPASDatabase.cpp Implement additive body states, rstl::binary_find 2017-07-10 21:17:03 -10:00
CPASDatabase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPASParmInfo.cpp
CPASParmInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPOINode.cpp Implement tessellation shader for HLSL 2018-06-07 15:15:46 -10:00
CPOINode.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CParticleData.cpp
CParticleData.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CParticleDatabase.cpp More particle bug fixes 2018-05-13 13:27:47 -10:00
CParticleDatabase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CParticleGenInfo.cpp More particle bug fixes 2018-05-13 13:27:47 -10:00
CParticleGenInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CParticlePOINode.cpp
CParticlePOINode.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPoseAsTransforms.cpp
CPoseAsTransforms.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPrimitive.cpp
CPrimitive.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSegId.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSegIdList.cpp
CSegIdList.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSegStatementSet.cpp
CSegStatementSet.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSequenceHelper.cpp More CPatterned imps 2018-09-13 17:49:34 -07:00
CSequenceHelper.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSkinBank.cpp
CSkinBank.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSkinRules.cpp Lots of bug fixes 2018-05-09 21:25:26 -10:00
CSkinRules.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSoundPOINode.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CSoundPOINode.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSteeringBehaviors.cpp Initial CParasite implementation 2018-09-16 16:22:35 -07:00
CSteeringBehaviors.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTimeScaleFunctions.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CTimeScaleFunctions.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTransition.cpp
CTransition.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTransitionDatabase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTransitionDatabaseGame.cpp
CTransitionDatabaseGame.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTransitionManager.cpp
CTransitionManager.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTreeUtils.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
CTreeUtils.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CharacterCommon.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IAnimReader.cpp All animation nodes implemented 2018-01-29 15:04:01 -10:00
IAnimReader.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IMetaAnim.cpp Lots of bug fixes; working CPhazonSuitFilter 2017-12-19 20:06:54 -10:00
IMetaAnim.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IMetaTrans.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IVaryingAnimationTimeScale.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
TSegIdMap.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00