.. |
Shaders
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macOS API sync
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2018-10-15 17:17:02 -10:00 |
CBooRenderer.cpp
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Implement CBomb
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2018-09-08 18:13:56 -07:00 |
CBooRenderer.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CDrawable.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CDrawablePlaneObject.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CGraphics.cpp
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Make CLineRenderer supply verts in clip-space
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2018-06-23 15:01:29 -10:00 |
CGraphics.hpp
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Merge branch 'shader-refactor'
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2018-10-15 17:17:37 -10:00 |
CGraphicsPalette.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CLight.cpp
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Implement CActorLights::BuildAreaLightList
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2017-04-09 20:57:00 -10:00 |
CLight.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CLineRenderer.cpp
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Windows fixes
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2018-10-14 10:16:21 -10:00 |
CLineRenderer.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CMakeLists.txt
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
CMetroidModelInstance.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CModel.hpp
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Merge branch 'shader-refactor'
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2018-10-15 17:17:37 -10:00 |
CModelBoo.cpp
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Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into shader-refactor
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2018-10-06 16:59:32 -10:00 |
CMoviePlayer.cpp
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
CMoviePlayer.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CPVSAreaSet.cpp
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PVS and DCLN bug fixes
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2018-06-27 20:47:34 -10:00 |
CPVSAreaSet.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CPVSVisOctree.cpp
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PVS and DCLN bug fixes
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2018-06-27 20:47:34 -10:00 |
CPVSVisOctree.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CPVSVisSet.cpp
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PVS and DCLN bug fixes
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2018-06-27 20:47:34 -10:00 |
CPVSVisSet.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CRainSplashGenerator.cpp
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
CRainSplashGenerator.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CSimpleShadow.cpp
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Add support for InvDstMultiply blending for shadows, initial CAi implementation
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2018-09-06 20:37:39 -07:00 |
CSimpleShadow.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CSkinnedModel.cpp
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Lots of bug fixes
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2018-05-09 21:25:26 -10:00 |
CSkinnedModel.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CTexture.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CTextureBoo.cpp
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
CVertexMorphEffect.cpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CVertexMorphEffect.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
IRenderer.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
IWeaponRenderer.cpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
IWeaponRenderer.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |