.. |
Tweaks
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
ANCS.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
ANIM.cpp
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ANIM fixes
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2016-09-09 19:39:47 -10:00 |
ANIM.hpp
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cmath include; update hecl
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2016-09-11 08:39:38 -10:00 |
AROTBuilder.cpp
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Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
AROTBuilder.hpp
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Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
ATBL.cpp
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Windows Fixes
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2016-09-18 15:04:26 -10:00 |
ATBL.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
BabeDead.cpp
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Ensure spot cutoff converted back to degrees
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2016-08-12 15:29:10 -10:00 |
BabeDead.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
CMDL.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CMDL.hpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CMakeLists.txt
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
CRSC.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
CRSC.hpp
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
DGRP.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
DGRP.hpp
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DGRP Extract Fix
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2016-06-01 23:26:50 -07:00 |
DNACommon.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
DNACommon.hpp
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UWP fixes
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2017-12-06 18:13:12 -10:00 |
DPSC.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
DPSC.hpp
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
DeafBabe.cpp
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Add triangle flip bit for collision geometry
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2017-12-08 19:17:51 -10:00 |
DeafBabe.hpp
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Add missing data formats (still need PATH), update submodules
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2017-05-22 04:24:24 -07:00 |
EGMC.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
ELSC.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
ELSC.hpp
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
FONT.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
FONT.hpp
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
FSM2.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
FSM2.hpp
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Add FSM2 DNA
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2016-04-10 22:13:47 -07:00 |
GX.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
MAPA.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
MAPA.hpp
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Additional work on CMapWorld rendering
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2017-04-22 11:46:18 -10:00 |
MAPU.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
MAPU.hpp
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AutoMapper work
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2017-03-19 19:09:53 -10:00 |
MLVL.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
MLVL.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
OBBTreeBuilder.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
OBBTreeBuilder.hpp
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
PAK.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
PAK.hpp
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Pointer dereference bug fixes
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2017-03-10 08:00:40 -10:00 |
PART.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
PART.hpp
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
ParticleCommon.cpp
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YAML RAII refactor
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2017-02-12 13:56:03 -10:00 |
ParticleCommon.hpp
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Various bug fixes
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2017-11-25 17:04:25 -10:00 |
RigInverter.cpp
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SLERP PoseBone exporting for supported blender builds
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2016-04-25 14:47:48 -10:00 |
RigInverter.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
SAVWCommon.hpp
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Finish CLogBookScreen
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2017-05-14 09:58:44 -10:00 |
STRG.cpp
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Path-substitution integrated into MP1 STRG cook/uncook
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2017-01-25 22:09:22 -10:00 |
STRG.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
SWHC.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
SWHC.hpp
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
TXTR.cpp
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Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
TXTR.hpp
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Refactor for original/pc dataspec handling
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2016-03-25 14:51:59 -10:00 |
WPSC.cpp
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
WPSC.hpp
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |