..
CAuxWeapon.cpp
CWaveBuster: Near complete implementation
2021-10-25 23:02:56 -04:00
CAuxWeapon.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CBeamInfo.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CBeamProjectile.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CBeamProjectile.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CBomb.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CBomb.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CBurstFire.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CBurstFire.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CElectricBeamProjectile.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CElectricBeamProjectile.hpp
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
CEnergyProjectile.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CEnergyProjectile.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CFidget.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CFidget.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CFlameInfo.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CFlameInfo.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CFlameThrower.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CFlameThrower.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CGSComboFire.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CGSComboFire.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGSFidget.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CGSFidget.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGSFreeLook.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CGSFreeLook.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameProjectile.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CGameProjectile.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CGrappleArm.cpp
Rework particle token descriptions
2022-03-10 18:56:55 -05:00
CGrappleArm.hpp
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
2022-03-10 01:33:17 -05:00
CGunController.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CGunController.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGunMotion.cpp
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
CGunMotion.hpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CGunWeapon.cpp
Rework particle token descriptions
2022-03-10 18:56:55 -05:00
CGunWeapon.hpp
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
2022-03-10 01:33:17 -05:00
CIceBeam.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CIceBeam.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CMakeLists.txt
Reformat pass
2021-06-07 12:29:18 -07:00
CNewFlameThrower.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CNewFlameThrower.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CPhazonBeam.cpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CPhazonBeam.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CPlasmaBeam.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CPlasmaBeam.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CPlasmaProjectile.cpp
Rework particle token descriptions
2022-03-10 18:56:55 -05:00
CPlasmaProjectile.hpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CPlayerGun.cpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CPlayerGun.hpp
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
CPowerBeam.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CPowerBeam.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CPowerBomb.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CPowerBomb.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CProjectileInfo.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CProjectileInfo.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CProjectileWeapon.cpp
Rework particle token descriptions
2022-03-10 18:56:55 -05:00
CProjectileWeapon.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CTargetableProjectile.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CTargetableProjectile.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CWaveBeam.cpp
x24c_effectTimer wasn't counted down
2021-10-31 04:20:19 -07:00
CWaveBeam.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CWaveBuster.cpp
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
CWaveBuster.hpp
Fixed wavebuster rendering, plus tiny targeting preference (issue?)
2021-10-30 07:52:34 -07:00
CWeapon.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CWeapon.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CWeaponMgr.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CWeaponMgr.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CWeaponMode.hpp
Rename everything
2021-04-10 01:42:06 -07:00
WeaponCommon.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
WeaponCommon.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00