metaforce/Runtime/Weapon
Luke Street 22dfd3b3f7 aurora: Rework texture binding API
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
..
CAuxWeapon.cpp CWaveBuster: Near complete implementation 2021-10-25 23:02:56 -04:00
CAuxWeapon.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBeamInfo.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CBeamProjectile.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CBeamProjectile.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CBomb.cpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CBomb.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CBurstFire.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBurstFire.hpp Rename everything 2021-04-10 01:42:06 -07:00
CElectricBeamProjectile.cpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CElectricBeamProjectile.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CEnergyProjectile.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CEnergyProjectile.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CFidget.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFidget.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFlameInfo.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CFlameInfo.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CFlameThrower.cpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CFlameThrower.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CGSComboFire.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGSComboFire.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGSFidget.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGSFidget.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGSFreeLook.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGSFreeLook.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameProjectile.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CGameProjectile.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CGrappleArm.cpp Rework particle token descriptions 2022-03-10 18:56:55 -05:00
CGrappleArm.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CGunController.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGunController.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGunMotion.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CGunMotion.hpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CGunWeapon.cpp Rework particle token descriptions 2022-03-10 18:56:55 -05:00
CGunWeapon.hpp Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
CIceBeam.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIceBeam.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMakeLists.txt Reformat pass 2021-06-07 12:29:18 -07:00
CNewFlameThrower.cpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CNewFlameThrower.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CPhazonBeam.cpp aurora: Rework texture binding API 2022-05-13 19:40:31 -04:00
CPhazonBeam.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPlasmaBeam.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPlasmaBeam.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPlasmaProjectile.cpp Rework particle token descriptions 2022-03-10 18:56:55 -05:00
CPlasmaProjectile.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPlayerGun.cpp aurora: Rework texture binding API 2022-05-13 19:40:31 -04:00
CPlayerGun.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CPowerBeam.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPowerBeam.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPowerBomb.cpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CPowerBomb.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CProjectileInfo.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CProjectileInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CProjectileWeapon.cpp Rework particle token descriptions 2022-03-10 18:56:55 -05:00
CProjectileWeapon.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CTargetableProjectile.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTargetableProjectile.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CWaveBeam.cpp x24c_effectTimer wasn't counted down 2021-10-31 04:20:19 -07:00
CWaveBeam.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWaveBuster.cpp Begin transitioning CElementGen RenderParticles & many fixes 2022-03-20 16:24:02 -04:00
CWaveBuster.hpp Fixed wavebuster rendering, plus tiny targeting preference (issue?) 2021-10-30 07:52:34 -07:00
CWeapon.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CWeapon.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CWeaponMgr.cpp Rename everything 2021-04-10 01:42:06 -07:00
CWeaponMgr.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWeaponMode.hpp Rename everything 2021-04-10 01:42:06 -07:00
WeaponCommon.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
WeaponCommon.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00