Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Luke Street ee68e36286 MSVC: Use \Oy- to include frame pointer for RelWithDebInfo 2020-12-18 06:09:45 -05:00
DataSpec DataSpec: Fix MREA mesh visor flags when cooking 2020-09-27 15:43:51 -04:00
Editor ViewManager: Hack for loading Trilogy projects 2020-09-17 19:34:21 -04:00
NESEmulator Update fmtlib 2020-04-11 12:51:39 -10:00
Runtime CStateManager: Move collision debug drawing into NDEBUG condition 2020-12-18 06:08:54 -05:00
Shaders CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders 2020-12-18 06:08:25 -05:00
amuse@1275293327 Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse 2020-10-24 16:00:39 -07:00
assetnameparser Make assetnameparser more intelligent about hashing MP1/2 assets 2020-11-01 15:05:05 -08:00
assets Add screenshot to README.md 2020-04-14 16:14:09 -04:00
discord-rpc@e6390c8c41 New code style refactor 2018-12-07 19:30:43 -10:00
gbalink gbalink: Amend code to compile with jbus changes 2019-09-04 01:56:04 -04:00
gmm Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
hecl@d2e629b1e9 Update submodules 2020-12-11 19:51:15 -08:00
hecl-gui@6d0a738e1b Merge thardus 2020-09-13 13:08:41 -07:00
jbus@b8e1e4673e Set compiler flags for building with C++20 2020-04-10 19:05:55 -10:00
kabufuda@b63f7c6401 Update kabufuda, hecl-gui 2020-06-24 12:07:02 -04:00
lldb-extras CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
mpcksum CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
nod@2783337c36 Update fmtlib 2020-04-11 12:51:39 -10:00
rapidjson@66eb6067b1 New code style refactor 2018-12-07 19:30:43 -10:00
sanitizers-cmake@6947cff3a9 Bug fixes and ASan build submodule 2017-12-11 16:06:19 -10:00
specter@23f7015125 Fix PowerBomb radius derp 2020-09-23 16:32:15 -07:00
visigen Update fmtlib 2020-04-11 12:51:39 -10:00
.appveyor.yml Variables are overrated (according to appveyor) 2020-09-06 18:14:56 -04:00
.clang-format Update .clang-{format,tidy} 2020-07-07 04:34:35 -04:00
.clang-tidy Update .clang-{format,tidy} 2020-07-07 04:34:35 -04:00
.gitignore Update .gitignore 2020-06-13 17:24:17 -04:00
.gitlab-ci.yml Use MSVC for AppVeyor; build static Windows binaries in GitLab CI 2020-06-13 20:23:22 -04:00
.gitmodules Update file download locations 2019-07-12 01:06:23 -07:00
CMakeLists.txt MSVC: Use \Oy- to include frame pointer for RelWithDebInfo 2020-12-18 06:09:45 -05:00
CMakeSettings.json Create separate VS configurations for vcpkg 2020-06-13 20:12:51 -04:00
Doxyfile Minor fixes and cleanup 2019-08-03 17:02:53 -07:00
GMM-LICENSE DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
LICENSE Update copyright date 2018-01-02 14:25:48 -10:00
README.md Add debug model instructions to README.md 2020-12-12 23:49:52 -08:00
README.msan.md Typo fix 2019-04-06 19:49:21 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Metroid Prime 1 In-Game (all retail GC & Wii versions)

Official Discord Channel: https://discord.gg/AMBVFuf

URDE screenshot

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://releases.axiodl.com. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 10 (64-bit, D3D11 / Vulkan)
  • macOS 10.15+ (Metal)
  • Linux (Vulkan)
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • Other distros with reasonably up-to-date packages will work (specific packages TBD)

Usage (GC versions)

  • Extract ISO: hecl extract [path].iso -o mp1
    • mp1 can be substituted with the directory name of your choice
  • Repackage game for URDE: cd mp1; hecl package
  • Run URDE: urde mp1/out

Usage (Wii versions)

NFS files dumped from Metroid Prime Trilogy on Wii U VC can be used directly without converting to ISO.

  • Extract ISO or NFS: hecl extract [path].[iso/nfs] -o mpt
    • mpt can be substituted with the directory name of your choice
  • Repackage game for URDE: cd mpt; hecl package MP1
    • The MP1 parameter is important here.
  • Run URDE: urde mpt/out

URDE options (non-exhaustive)

  • -l: Enable console logging
  • --warp [worldid] [areaid]: Warp to a specific world/area. Example: --warp 2 2
  • +developer=1: Enable developer console

Build Prerequisites:

  • CMake 3.13+
    • Windows: Install CMake Tools in Visual Studio
    • macOS: brew install cmake
  • Python 3+
    • Windows: Microsoft Store
      • Verify it's added to %PATH% by typing python in cmd.
    • macOS: brew install python@3
  • LLVM development package (headers and libs)
  • [Windows] Visual Studio 2019 Community
    • Select C++ Development and verify the following packages are included:
      • Windows 10 SDK
      • CMake Tools
      • C++ Clang Compiler
      • C++ Clang-cl
  • [macOS] Xcode 1.15+
  • [Linux] recent development packages of udev, x11, xcb, xinput, glx, asound

Prep Directions

git clone --recursive https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Update Directions

cd urde
git pull
git submodule update --recursive

Build Directions

For Windows, it's recommended to use Visual Studio. See below.

ninja (Windows/macOS/Linux)

cd urde-build
cmake -DCMAKE_BUILD_TYPE=Debug -G Ninja ../urde
ninja

CMake options

  • Build release optimized (better runtime performance): -DCMAKE_BUILD_TYPE=Release
  • Use clang+lld (faster linking): -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
  • Optimize for current CPU (resulting binaries are not portable): -DURDE_VECTOR_ISA=native

CLion (Windows/macOS/Linux)

(main development / debugging IDE)

Open the repository's CMakeLists.txt.

Optionally configure CMake options via File > Settings > Build, Execution, Deployment > CMake.

Qt Creator (Windows/macOS/Linux)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Visual Studio (Windows)

Verify all required VS packages are installed from the above Build Prerequisites section.

Open the urde directory in Visual Studio (imports CMake configuration).

MSVC and clang-cl configurations should import automatically.

Xcode (macOS)

cmake -G Xcode ../urde

Then open urde.xcodeproj

Optional Debug Models

We provide custom debug models for use to visualize certain aspects of the game such as lighting, in order to use these models you may download them from https://axiodl.com/files/debug_models.zip and extract to MP1/URDE in an existing HECL project (assuming paths are relative), then run the the following command:

hecl package MP1/URDE

This will cook and package the debug models and will automatically enable rendering of lights in a debug build of URDE.