metaforce/Runtime
Phillip Stephens f660266750
Initial CGameAllocator RE
2022-01-15 12:12:03 -08:00
..
Audio Reformat pass 2021-06-07 12:29:18 -07:00
AutoMapper Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
Camera Reformat pass 2021-06-07 12:29:18 -07:00
Character Reformat pass 2021-06-07 12:29:18 -07:00
Collision Fix crash 2021-10-25 23:02:56 -04:00
Graphics Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources' 2021-10-25 23:07:56 -04:00
GuiSys Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
Input Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
MP1 CMetroidPrimeExo fixes 2022-01-09 17:17:10 -08:00
MP2
MP3
Particle x280_VELSources and x278_hasVMD don't skip indices 2021-10-31 06:43:17 -07:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Weapon PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger 2022-01-09 17:17:51 -08:00
World PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger 2022-01-09 17:17:51 -08:00
platforms Fixup metaforce.desktop 2022-01-12 21:59:02 -08:00
CArchitectureMessage.hpp Rename everything 2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasics.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasicsPC.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdFile.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CDvdFile.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CDvdRequest.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp Merge pull request #388 from henriquegemignani/feature/optick 2021-04-18 17:31:29 -07:00
CFactoryMgr.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameAllocator.cpp Initial CGameAllocator RE 2022-01-15 12:12:03 -08:00
CGameAllocator.hpp Initial CGameAllocator RE 2022-01-15 12:12:03 -08:00
CGameDebug.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptions.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CGameOptions.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CGameOptionsTouchBar.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CGameOptionsTouchBar.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptionsTouchBarMac.mm Reformat pass 2021-06-07 12:29:18 -07:00
CGameState.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CGameState.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CIOWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMFGameBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMain.cpp Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources' 2021-10-25 23:07:56 -04:00
CMainFlowBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMakeLists.txt Reformat pass 2021-06-07 12:29:18 -07:00
CMayaSpline.cpp Add CMayaSpline update zeus 2021-05-23 11:53:15 -07:00
CMayaSpline.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSys.hpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysNix.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysOSX.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CObjectList.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CObjectList.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
CPakFile.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CPakFile.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CPlayerState.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CPlayerState.hpp Add Items window 2021-05-29 18:45:08 -04:00
CRandom16.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRandom16.hpp Rename everything 2021-04-10 01:42:06 -07:00
CResFactory.cpp Fix missed reference to steady_clock 2021-05-30 15:40:08 -04:00
CResFactory.hpp Various updates: 2021-05-30 15:03:35 -04:00
CResLoader.cpp Rename everything 2021-04-10 01:42:06 -07:00
CResLoader.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScannableObjectInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScannableObjectInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptMailbox.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CSimplePool.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSimplePool.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSortedLists.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CSortedLists.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStateManager.cpp Add source object name to Object message log 2022-01-09 17:15:59 -08:00
CStateManager.hpp Add CVarValueReference 2021-07-10 11:32:25 -07:00
CStaticInterference.cpp Rename everything 2021-04-10 01:42:06 -07:00
CStaticInterference.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStopwatch.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStringExtras.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CTextureCache.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CTextureCache.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CTimeProvider.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeProvider.hpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.cpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWorldSaveGameInfo.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CWorldSaveGameInfo.hpp Reformat pass 2021-06-07 12:29:18 -07:00
GCNTypes.hpp New code style refactor 2018-12-07 19:30:43 -10:00
GameGlobalObjects.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameGlobalObjects.hpp Rename everything 2021-04-10 01:42:06 -07:00
GameObjectLists.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameObjectLists.hpp Rename everything 2021-04-10 01:42:06 -07:00
IFactory.hpp Reformat pass 2021-06-07 12:29:18 -07:00
IMain.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
IOStreams.cpp Rename everything 2021-04-10 01:42:06 -07:00
IOStreams.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjectStore.hpp Rename everything 2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp Rename everything 2021-04-10 01:42:06 -07:00
ITweak.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVParamObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiConsole.hpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiEntitySupport.cpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiEntitySupport.hpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiPlayerLoadouts.hpp Initial PlayerLoadout structure 2021-05-30 22:14:07 -07:00
MkCastTo.py Reformat pass 2021-06-07 12:29:18 -07:00
RetroTypes.cpp Rename everything 2021-04-10 01:42:06 -07:00
RetroTypes.hpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
rstl.hpp rstl: Make iterators default-constructible (MSVC STL fix) 2021-06-12 00:45:14 -04:00