Phillip Stephens
47a12b876a
Match and link PatternedCastTo
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Former-commit-id: dd62a7eaa0
2022-10-23 11:36:25 -07:00
Phillip Stephens
8173a671c2
Add CStateMachine, mostly matched, constructor needs work
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Former-commit-id: 06464964dd
2022-10-22 21:49:41 -07:00
Phillip Stephens
8846b1df1b
Add CAmbientAI, just needs Think implmented
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Former-commit-id: b8d23f2ff6
2022-10-20 08:43:17 -07:00
Henrique Gemignani Passos Lima
a4473acb2a
Match and link CBurstFire
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Former-commit-id: a5685638b5
2022-10-20 05:00:49 +03:00
Henrique Gemignani Passos Lima
86fbf83a6b
Match and link CPatternedInfo
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Former-commit-id: 14bf190ed2
2022-10-14 18:12:16 +03:00
Henrique Gemignani Passos Lima
37122489ac
Almost match SPositionHistory
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Former-commit-id: 79efb3b29c
2022-10-14 15:20:36 +03:00
Phillip Stephens
503020b195
Match and link GameObjectLists.cpp
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Former-commit-id: b57ec9605e
2022-10-13 22:58:49 -07:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Luke Street
329618c585
More main progress; tons of headers & stuff
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Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00
Luke Street
bed1bb88de
Reorganize includes to match asm
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Former-commit-id: 848752477e
2022-07-18 18:42:58 -04:00