Commit Graph

867 Commits

Author SHA1 Message Date
Phillip Stephens a108e76a1f Minor cleanups
Former-commit-id: 5bfa43d591
2022-07-30 02:12:25 -07:00
Phillip Stephens 0ff6365a89 Start trying to get zlib linked
Former-commit-id: 7107b307e2
2022-07-28 22:03:24 -07:00
Phillip Stephens 317c4a497e Link creverb_fx.c, minor fixes
Former-commit-id: 7e1b3eeb58
2022-07-28 08:50:05 -07:00
Phillip Stephens 7d56323cd4 Line match reverb_fx.c and delay_fx.c for S&Gs
Former-commit-id: 51a84f6ed2
2022-07-28 07:24:49 -07:00
Phillip Stephens 13d2ba0a49 Link delay_fx.c
Former-commit-id: 14dc741030
2022-07-28 07:00:20 -07:00
Luke Street 1efd8da0b0 Migrate to inline=deferred,noauto
Former-commit-id: 863cf71312
2022-07-28 09:19:26 -04:00
Phillip Stephens f69ab994dd Remove reverb_fx.s
Former-commit-id: 93eb46aedd
2022-07-26 23:33:44 -07:00
Phillip Stephens 6fc7123b94 Link reverb_fx.c
Former-commit-id: 5b08fd287a
2022-07-26 23:32:31 -07:00
Phillip Stephens abba84e48a Remove seq_api.s and hw_memory.s
Former-commit-id: 97dbbc26d8
2022-07-26 22:56:22 -07:00
Phillip Stephens 6406aa05cf Link seq_api.c
Former-commit-id: 848a80e9d7
2022-07-26 22:54:00 -07:00
Phillip Stephens ae52b8482c Link snd_service.c and hw_memory.c
Former-commit-id: e88f46cb28
2022-07-26 22:11:36 -07:00
Phillip Stephens 509dc4d622 IWeaponRender decomp (can't link yet)
Former-commit-id: 0e20e67870
2022-07-25 21:36:32 -07:00
EpochFlame 39a2c3c8cb Update .gitignore
Former-commit-id: c6c12fa88b
2022-07-21 15:19:32 -04:00
Phillip Stephens e11b88ea1e Link IAllocator.cpp
Former-commit-id: 0680c9d62d
2022-07-20 21:47:03 -07:00
Phillip Stephens d26b7a4753 Correct EOwnerShip values
Former-commit-id: d17fbf3684
2022-07-19 23:20:28 -07:00
Phillip Stephens 6473aae6a9 Link CMemoryInStream.cpp
Former-commit-id: 437b1dd3a6
2022-07-19 23:19:07 -07:00
Luke Street a4b184903f Clean up unused tools
Former-commit-id: 6acf3a1278
2022-07-18 20:30:39 -04:00
Luke Street 264e49a01b Add WiBo to README
Former-commit-id: 10e847fd07
2022-07-18 20:23:07 -04:00
Luke Street d5d7d4af0e ci: Use WiBo
Former-commit-id: 283ac7539b
2022-07-18 20:10:10 -04:00
Luke Street e8c248b73c Add README.md
Former-commit-id: ba2ae540fd
2022-07-18 19:52:28 -04:00
Luke Street ee727825f8 Use py on Windows
Former-commit-id: 8c186ab96d
2022-07-18 19:38:32 -04:00
Luke Street bed1bb88de Reorganize includes to match asm
Former-commit-id: 848752477e
2022-07-18 18:42:58 -04:00
Luke Street 6a471a6abe Link CInputStream.cpp
Former-commit-id: 69ddd71fc8
2022-07-18 13:53:58 -04:00
Luke Street 9404d679f8 Link CStringTable.cpp
Former-commit-id: f511aba228
2022-07-18 09:51:34 -04:00
Luke Street cc68e4af1d Delete rodata.s
Former-commit-id: 1bc93e4dbc
2022-07-18 01:39:25 -04:00
Luke Street 7ffab529b8 Link CSWDataDolphin.cpp
Former-commit-id: cb48c96516
2022-07-18 01:37:40 -04:00
Luke Street c78d25aac6 Full rodata split
Former-commit-id: 4aba1a659a
2022-07-18 01:21:27 -04:00
Luke Street 9baad4e855 Full sdata2 split
Former-commit-id: e4968cb13d
2022-07-18 01:20:04 -04:00
Luke Street 3f96fa4865 Almost matched CInputStream
Former-commit-id: 18079ecfee
2022-07-14 20:48:18 -04:00
Luke Street ffd6ba5818 Implement TObj*/IObj; finish matching CStringTable
Former-commit-id: e98f62c3a6
2022-07-14 12:24:26 -04:00
Luke Street 9bc9bf7eb2 ci: Install build-essential
Former-commit-id: 2ce22743e9
2022-07-14 01:50:03 -04:00
Luke Street 85f091062d Full deincbin
Former-commit-id: d05e75f6f9
2022-07-14 01:48:03 -04:00
Luke Street d46b650ca5 Finish splitting sbss
Former-commit-id: 37f2e5cbbb
2022-07-14 01:36:41 -04:00
Luke Street 9b385215ac Fix CTexture.hpp header guard
Former-commit-id: 16298ccb35
2022-07-02 01:34:01 -04:00
Luke Street 03357b2acd Begin decompiling CCameraFilterPass::DrawWideScreen
Former-commit-id: 44d675d87d
2022-07-02 01:30:11 -04:00
Phillip Stephens 8492e9ab26 Use static rather than extern on DSP's init flag
Former-commit-id: a48c51dedf
2022-04-30 01:36:02 -07:00
Phillip Stephens e0bd52d345 Decompile dsp.c start OSReset.c
Former-commit-id: 6753bb7115
2022-04-30 01:32:00 -07:00
EpochFlame 3ffb92066d minor OSAudioSystem correction
Former-commit-id: 3966d4be28
2022-04-27 22:34:14 -04:00
Luke Street 56410369ae Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.


Former-commit-id: 8600d9ae82
2022-04-27 15:30:54 -04:00
Phillip Stephens 86ad34060b Remove OSAudioSystem.s
Former-commit-id: 0fef366427
2022-04-24 12:23:30 -07:00
Phillip Stephens 8f10416874 Forgot OSAudioSystem.c
Former-commit-id: c852d2fa07
2022-04-24 10:44:07 -07:00
Phillip Stephens f4ebb6554d Start splitting sbss.s
Former-commit-id: b1efa7e9c4
2022-04-24 10:43:04 -07:00
Phillip Stephens 80b4498b8a Decomp OSAudioSystem
Former-commit-id: 470890cf81
2022-04-24 10:42:45 -07:00
Phillip Stephens f563ea936b Rename TGameTypes constants
Former-commit-id: ef4af6693f
2022-04-23 18:54:45 -07:00
Phillip Stephens 2922aa68b5 Finish splitting sdata.s
Former-commit-id: 757e6d48f9
2022-04-23 00:19:32 -07:00
Phillip Stephens cab9e05e37 Start splitting sdata.s
Former-commit-id: 813b9e6e01
2022-04-20 23:32:43 -07:00
Phillip Stephens 732ff14471 Update make files
Former-commit-id: 2fb5f09e6c
2022-04-17 21:35:01 -07:00
Phillip Stephens 4555042ac0 Split sbss2.s
Former-commit-id: b9fc64bf52
2022-04-17 21:29:59 -07:00
Phillip Stephens 45963b5ba7 Split data.s
Former-commit-id: 4c74f8856b
2022-04-17 21:19:18 -07:00
Phillip Stephens aec2c4c2c9 Update obj_files.mk
Former-commit-id: a3e46afabe
2022-04-16 17:22:49 -07:00