Henrique Gemignani Passos Lima
4ae43a420a
Add ~CStateManager
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Former-commit-id: 7dc8252b27
2022-11-15 01:08:47 +02:00
Henrique Gemignani Passos Lima
3b656e2454
Add CTargetableProjectile
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Former-commit-id: 816dde4f03
2022-11-11 04:25:54 +02:00
Henrique Gemignani Passos Lima
a6ee5c2836
Add CPowerBomb
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Former-commit-id: 70e69ea33b
2022-11-10 01:45:24 +02:00
Luke Street
9bdce565df
CColor fixes & CVisorFlare progress
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Former-commit-id: 5e3a450b54
2022-11-03 13:10:05 -04:00
Luke Street
d4333c1f6a
CNewIntroBoss progress
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Former-commit-id: fb4706a250
2022-10-30 15:47:50 -04:00
Luke Street
3b8eb2ed04
95% match CMetaree
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Former-commit-id: 280fe91feb
2022-10-29 00:22:07 -04:00
Phillip Stephens
8b5b9757f3
Add CCollisionActorManager
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Former-commit-id: dca89789f2
2022-10-28 14:06:29 -07:00
Luke Street
2a8516d4cc
Add CMetroidAreaCollider
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Former-commit-id: 71ff684be4
2022-10-20 20:26:45 -04:00
Luke Street
e96ff9bdb5
Link CAABoxFilter
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Former-commit-id: 2883468211
2022-10-19 00:12:05 -04:00
Henrique Gemignani Passos Lima
3787c422ed
Add CAABoxFilter
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Former-commit-id: 5549e1b6d4
2022-10-14 17:06:06 +03:00
Henrique Gemignani Passos Lima
7391174814
Match and link CBallFilter
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Former-commit-id: 5dc8a60233
2022-10-14 01:49:37 +03:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Phillip Stephens
ef3466ac1b
Match and link CCollisionInfo
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Former-commit-id: dbaf1f40ca
2022-10-06 21:23:10 -07:00
Phillip Stephens
54e2e23a86
Match and link CMaterialFilter/List
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Former-commit-id: 480e975add
2022-10-06 11:26:32 -07:00
Phillip Stephens
569b210e37
Match and link CMaterialList, nearly match CMaterialFilter
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Former-commit-id: e25205bd69
2022-10-06 10:00:27 -07:00
Phillip Stephens
61eee21924
Match and link CMRay
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Former-commit-id: 166a545542
2022-10-06 08:36:53 -07:00
Phillip Stephens
69dbad8bce
Start work on CPhysicsActor
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Former-commit-id: dc8e4b8106
2022-10-05 09:28:48 -07:00
Luke Street
bc202ba493
Lots of stuff
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Former-commit-id: 39b5f3c01e
2022-10-03 20:00:46 -04:00
Luke Street
1f56cefe8c
Halfway match CAABox; continue CBallCamera
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Former-commit-id: 602109d8f0
2022-09-29 19:55:43 -04:00
Luke Street
453bc3c3d6
Some CBallCamera progress
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Former-commit-id: 3831cfa905
2022-09-29 01:30:20 -04:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street
41a2efa884
Start matching CScriptPlatform; more CScriptMazeNode
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Former-commit-id: 135d63412c
2022-09-18 01:55:13 -04:00
Luke Street
48c7444acb
Match & link CScriptDebugCameraWaypoint
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Former-commit-id: 0eefeac3c6
2022-09-13 22:25:14 -04:00
Luke Street
361f2bb9ce
Initial work on CActor.cpp
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Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00