prime/src/MetroidPrime
Phillip Stephens cc41943a2a Refactor `new` usage to `rs_new`
Former-commit-id: cbf7b415ed96fe9ad0a0a9a11cc1ffb18b5c07da
2023-10-12 05:14:12 -07:00
..
BodyState Fix building all_source and all_source_host 2023-02-07 03:01:35 +02:00
Cameras Add CSimpleShadow 2022-11-17 06:56:32 +02:00
Enemies Refactor `new` usage to `rs_new` 2023-10-12 05:14:12 -07:00
Factories Add CScannableObjectInfo (this thing is a confusing mess) 2022-10-22 20:02:37 -07:00
HUD Add CHudBallInterface 2022-11-07 19:06:11 +02:00
Player CSamusFaceReflection progress 2023-10-11 23:38:49 -04:00
ScriptObjects Refactor `new` usage to `rs_new` 2023-10-12 05:14:12 -07:00
Tweaks Migrate to dtk 2023-10-09 20:16:05 -07:00
Weapons Refactor `new` usage to `rs_new` 2023-10-12 05:14:12 -07:00
CAABoxFilter.cpp Link CAABoxFilter 2022-10-19 00:12:05 -04:00
CActor.cpp Minor CActor fixes 2022-12-07 01:14:03 -05:00
CActorLights.cpp Work on rstl::sort 2022-11-27 06:03:17 +02:00
CActorParameters.cpp Refactor `new` usage to `rs_new` 2023-10-12 05:14:12 -07:00
CAnimData.cpp Add rstl::binary_find 2022-12-05 23:35:31 +02:00
CAnimationDatabaseGame.cpp Add CAnimationDatabaseGame 2022-11-17 17:46:10 +02:00
CArchMsgParmControllerStatus.cpp clang-format source files 2022-10-09 01:16:21 -04:00
CArchMsgParmInt32.cpp clang-format source files 2022-10-09 01:16:21 -04:00
CArchMsgParmInt32Int32VoidPtr.cpp clang-format source files 2022-10-09 01:16:21 -04:00
CArchMsgParmNull.cpp Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmReal32.cpp clang-format source files 2022-10-09 01:16:21 -04:00
CArchMsgParmUserInput.cpp clang-format source files 2022-10-09 01:16:21 -04:00
CAudioStateWin.cpp Fix function order and then link CAudioStateWin 2022-10-14 02:34:22 +03:00
CAxisAngle.cpp clang-format source files 2022-10-09 01:16:21 -04:00
CBallFilter.cpp Match and link CBallFilter 2022-10-14 01:49:37 +03:00
CCollisionActorManager.cpp Add CCollisionActorManager 2022-10-28 14:06:29 -07:00
CConsoleOutputWindow.cpp Match CConsoleOutputWindow, regswaps in constructor 2022-10-08 23:55:36 -07:00
CControlMapper.cpp Match and link CControlMapper 2022-10-22 14:11:03 -07:00
CCredits.cpp Fix build 2023-01-30 23:21:55 +02:00
CDamageInfo.cpp Add CDamageInfo 2022-10-02 13:14:12 +03:00
CDamageVulnerability.cpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CEffect.cpp Link CEffect 2022-10-18 21:47:26 -04:00
CEntity.cpp const bool fixes, remove override define 2023-02-05 23:21:28 -08:00
CErrorOutputWindow.cpp Fix compilation of all files 2022-11-25 23:02:17 +02:00
CEulerAngles.cpp Minor CEulerAngles progress 2022-12-07 00:13:59 -05:00
CExplosion.cpp Refactor `new` usage to `rs_new` 2023-10-12 05:14:12 -07:00
CFlameWarp.cpp Fix CFlameWarp 2023-01-08 01:00:11 +02:00
CFrontEndUI.cpp Start CFrontEndUI.cpp 2023-10-05 03:10:41 -07:00
CGBASupport.cpp Various build fixes for host builds 2022-10-20 21:32:04 -04:00
CGameArea.cpp More CGameArea 2023-07-31 18:58:47 +03:00
CGameCubeDoll.cpp Add almost matched CGameCubeDoll 2022-11-14 04:18:45 +02:00
CGameLight.cpp Fix override usage 2022-11-08 16:23:03 +02:00
CHealthInfo.cpp Match and link CHealthInfo 2022-10-14 01:37:32 +03:00
CIOWin.cpp Match and link CIOWin 2022-10-08 02:21:38 -07:00
CIOWinManager.cpp Add CIOWinManager 2022-12-01 21:06:35 +02:00
CInputGenerator.cpp Implement rstl::list::push_back; CInputGenerator 98% 2022-10-18 23:35:26 -04:00
CMainFlow.cpp Fixing build 2022-12-22 01:26:49 -03:00
CMapArea.cpp Fixing build 2022-12-22 01:26:49 -03:00
CMappableObject.cpp Add CMappableObject::IsDoorType 2022-12-05 20:23:30 +02:00
CMemoryCardDriver.cpp Fix CMemoryCardDriver 2022-10-28 11:47:25 +03:00
CMemoryDrawEnum.cpp clang-format source files 2022-10-09 01:16:21 -04:00
CObjectList.cpp Match and link GameObjectLists.cpp 2022-10-13 22:58:49 -07:00
CParticleGenInfo.cpp Refactor `new` usage to `rs_new` 2023-10-12 05:14:12 -07:00
CParticleGenInfoGeneric.cpp Add CExplosion 2022-11-27 02:26:12 +02:00
CPauseScreenBlur.cpp Fix CPauseScreenBlur for host 2022-11-11 15:57:42 +02:00
CPhysicsActor.cpp Add the rest of CPhysicsActor 2022-11-04 14:22:09 +02:00
CPhysicsState.cpp Match and link CPhsyicsActor 2022-10-01 23:06:32 -07:00
CPreFrontEnd.cpp Match and link CPreFrontEnd 2022-10-17 14:47:47 +03:00
CProjectedShadow.cpp Add CProjectedShadow 2022-12-21 00:07:37 -03:00
CRainSplashGenerator.cpp Add CRainSplashGenerator 2023-01-08 01:00:11 +02:00
CRipple.cpp CDecal progress 2022-10-16 22:33:08 -04:00
CRippleManager.cpp Improve CRippleManager::AddRipple 2022-10-20 04:10:34 +03:00
CRumbleManager.cpp Match and link RumbleFxTable 2023-01-14 13:28:52 -08:00
CScriptMailbox.cpp Almost match CScriptMailbox 2022-11-03 16:21:47 +02:00
CSimpleShadow.cpp Add CSimpleShadow 2022-11-17 06:56:32 +02:00
CStateManager.cpp Start DolphinCGraphics, 10/11 functions matching 2022-11-29 20:56:37 -05:00
CVisorFlare.cpp Fixing all source build 2022-11-04 11:28:39 +02:00
CWeaponMgr.cpp Add CWeaponMgr 2022-11-10 04:06:24 +02:00
CWorldShadow.cpp Fix compiling with host compiler 2022-12-23 21:33:49 -03:00
Decode.cpp Refactor `new` usage to `rs_new` 2023-10-12 05:14:12 -07:00
GameObjectLists.cpp Match and link GameObjectLists.cpp 2022-10-13 22:58:49 -07:00
RumbleFxTable.cpp Match and link RumbleFxTable 2023-01-14 13:28:52 -08:00
ScriptLoader.cpp Add ScriptLoader::LoadActor 2022-11-14 16:16:52 +02:00
TCastTo.cpp Revert override removal 2023-02-06 12:01:01 -05:00
TGameTypes.cpp Match and link TGameTypes 2022-10-09 19:27:35 -07:00
UserNames.cpp clang-format pass 2022-09-18 02:05:46 -04:00
main.cpp Naming and reordering in main.cpp 2023-01-06 22:29:49 +02:00