Commit Graph

109 Commits

Author SHA1 Message Date
Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Sam Lantinga cf8d3befe6 Added iOS controllermap test 2020-11-06 16:01:43 -08:00
Sam Lantinga d5e367a466 Fixed build so CoreBluetooth framework is only needed by hidapi
Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
2020-11-06 14:45:36 -08:00
Sam Lantinga fbf0484a17 Embed the hidapi framework for the iOS and tvOS game controller test 2020-11-06 14:08:11 -08:00
Sam Lantinga 1bd4b7fdf1 Updated iOS tests and demos for latest SDL linking requirements 2020-11-06 13:03:07 -08:00
Sam Lantinga dc60b975f3 Removed old iOS-only project and demos 2020-11-06 11:32:59 -08:00
Ozkan Sezer e58cc5fa0e minor whitespace fix 2020-10-09 03:28:30 +03:00
Sam Lantinga 79e625f017 Fixed trying to build OSX SDL_OpenURL on iOS and tvOS 2020-10-08 17:01:28 -07:00
Sam Lantinga 76980e30f2 Added events for dynamically connecting and disconnecting displays, with an iOS implementation 2020-10-08 16:42:20 -07:00
Ryan C. Gordon 7bec9df11a url: Add to Xcode project files, iOS/mac fixes. 2020-10-05 16:10:10 -04:00
Ozkan Sezer 9db16a6557 fix permissions of some project files 2020-06-14 12:21:02 +03:00
Ryan C. Gordon fa23e3d00b locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.

Fixes Bugzilla #2131.
2020-05-04 02:27:29 -04:00
Sam Lantinga 2ae1c0f5d0 Allow Bluetooth headphones for iOS playandrecord mode 2020-04-14 09:52:27 -07:00
Sam Lantinga 2d1f7be270 Remove development team override for iOS tests 2020-04-14 08:43:46 -07:00
Sam Lantinga e5d3629931 Added support for new mouse APIs in iOS 13.4 2020-04-13 15:46:12 -07:00
David Ludwig 68c7e80dc5 iOS: fixed bug whereby some SDL testing apps weren't launching
Test apps in Xcode-iOS/Test/TestiPhoneOS.xcodeproj weren't launching
in the most-recent release of Xcode and the iOS Simulator (version 11.3.1).
This was caused by their shared Info.plist file not defining a
CFBundleShortVersionString (as reported by Xcode, when launching a test
app from within Xcode).
2020-03-23 14:54:31 -04:00
Sam Lantinga 74ba3cb45b Backed out changeset c5bb2de42684 2020-03-20 19:48:26 -07:00
Sam Lantinga c63bb51245 Only build raw input support on Windows 2020-03-20 19:42:59 -07:00
David Ludwig b2296506bc virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named 2020-03-15 15:05:36 -04:00
David Ludwig 513730c49c iOS: fixed build error when building test apps via Xcode
CoreBluetooth.framework needed to get linked into test apps, all of which
are currently using statically-linked SDL.
2020-03-15 14:40:51 -04:00
David Ludwig 9b1ea290f8 virtual joysticks: added source files to Xcode projects (Bug 5028) 2020-03-15 14:21:05 -04:00
Sam Lantinga 1bd120266f Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 2020-02-04 15:42:49 -08:00
Sam Lantinga 214eb88f0f Added SDL_hidapi_steam.c to the iOS and tvOS dylib build targets 2020-01-29 20:09:14 -08:00
Sam Lantinga 355f0b54ec Added support for the Steam Controller on mobile devices 2020-01-29 20:09:11 -08:00
Ozkan Sezer 9996d1bb71 fix xcode project file permissions 2019-12-20 14:33:37 +03:00
Sam Lantinga 6b76787209 Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers 2019-12-19 21:45:44 -08:00
Sam Lantinga 20daf54fd8 Added new HIDAPI driver files to the Xcode projects 2019-12-19 15:18:50 -08:00
Ozkan Sezer b8d325c830 fix xcode project file permissions 2019-11-21 23:04:20 +03:00
Sam Lantinga 2a7b635b9b Added support for the NVIDIA Controller v01.04 on Android 2019-11-21 11:52:50 -08:00
Ozkan Sezer eb8f14bb6a added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Ozkan Sezer 7d6f7e8d34 fix permissions 2019-08-23 03:01:10 +03:00
Sam Lantinga b521df66c3 [SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required. 2019-08-22 16:09:42 -07:00
Alex Szpakowski 3fb5cabe5e metal: Update compiled shaders based on compilation script changes 2019-08-16 22:13:30 -03:00
Ozkan Sezer 7f5fc74c57 fix permissions 2019-08-08 23:35:02 +03:00
Sam Lantinga cbdee4d656 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
2019-08-08 13:26:05 -07:00
Alex Szpakowski aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Ozkan Sezer d550867aef fix permissions 2019-07-09 08:55:00 +03:00
Sam Lantinga 67bb882e13 Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante
Cameron Gutman

The bugfix in https://hg.libsdl.org/SDL/rev/ca9417a52f18 caused SDL_SetRelativeMouseMode() to begin failing on Vivante (Steam Link). Even though Vivante doesn't have a SetRelativeMouseMode() or WarpMouse() function, it's in relative mode already (because it uses evdev) so the function was actually working as intended.

I think providing a no-op SetRelativeMouseMode() function for Vivante is a reasonable fix. Since it's already getting relative events through evdev, it really is a no-op to "enter relative mode".

In fact, this is probably the right thing to do for all backends that use evdev (vivante, raspberry, and kmsdrm). Raspberry and kmsdrm both have WarpMouse() implementations so SDL_SetRelativeMouseMode() isn't failing there, but it still seems to make sense not to have to do the fake warping if they're evdev-based anyway.
2019-07-03 15:57:55 -07:00
Sam Lantinga be6cda9f95 Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Ozkan Sezer 09142eb715 fix permissions 2019-06-12 13:56:20 +03:00
Sam Lantinga aa80d279d3 Fix build with the 10.10 SDK 2019-06-11 08:33:30 -07:00
Sam Lantinga 30a5e90ba8 Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework
Dominik Reichardt

Similar to bug #4088 the iOS test suite needs the metal framework to link. Same linking error in the final linking phase.
2019-06-08 14:29:05 -07:00
Sam Lantinga 624f8ca80d Created Xcode schemes for building on iOS and tvOS 2019-04-23 14:08:09 -07:00
Sam Lantinga a71489221b Fixed archiving the SDL dynamic library on iOS and tvOS 2019-03-19 11:02:43 -07:00
Sam Lantinga 4d8ac6b8b2 Added support for building SDL as a dynamic library on tvOS 2019-03-19 07:53:39 -07:00
Sam Lantinga de82759c84 Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Sam Lantinga d49f1faeb1 Fixed iOS build 2019-03-16 19:46:27 -07:00
Ozkan Sezer 43d47f6b24 fix permissions 2018-11-15 07:20:02 +03:00
Sam Lantinga 2e348c1f59 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Sam Lantinga b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
2018-10-26 09:27:31 -07:00