Commit Graph

8259 Commits

Author SHA1 Message Date
Sam Lantinga 162772aa63 Fixed build warnings on Android 2021-11-11 20:50:54 -08:00
Sam Lantinga 544d2e6aa0 Don't try to load hidapi at startup on Android 2021-11-11 20:47:19 -08:00
Ozkan Sezer 33735d5997 mark Android.mk as non-executable 2021-11-12 07:40:00 +03:00
Cameron Gutman 50971577e4 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true 2021-11-11 22:35:41 -06:00
Sam Lantinga ed05a0e9e7 Fixed exception trying to get USB permission
You can't set the intent to be immutable, otherwise the USB system can't set the device and permission in the response. This works fine on Android 12 without an immutable intent.
2021-11-11 20:33:02 -08:00
Ozkan Sezer acb602d607 minor style adjustment 2021-11-12 07:28:00 +03:00
Misa 3bf7994fe2 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-12 07:26:14 +03:00
Sam Lantinga c877dd93c5 The hidapi code is now built into SDL, we don't need to load a shared library for it 2021-11-11 19:29:42 -08:00
Sam Lantinga 9c3bcf8e8a Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS 2021-11-11 17:31:14 -08:00
Sam Lantinga abc12a832c Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
This reverts commit 66a08aa391.

This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
2021-11-11 15:58:44 -08:00
Sam Lantinga 36b2690e40 Moved SDL HIDAPI functions into a single block for the ABI 2021-11-11 15:48:56 -08:00
SDL Wiki Bot cfbae8b967 Sync wiki -> header 2021-11-11 23:12:04 +00:00
Cameron Gutman fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Cameron Gutman afccabb881 joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman 1ccfbf963e joystick: Convert HasLED() into a generic GetCapabilities() function 2021-11-11 15:10:08 -08:00
Ozkan Sezer 1ba695dc94 whitespace between '#' and 'cmakedefine' does not seem to work..
at least with my version of cmake-3.9.6.
2021-11-12 02:00:04 +03:00
Sam Lantinga 911d91c55c Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled) 2021-11-11 14:36:05 -08:00
SDL Wiki Bot a3648e26df Sync wiki -> header 2021-11-11 21:52:04 +00:00
Sam Lantinga b15e880e73 Fixed open functions in the SDL_hidapi.h header 2021-11-11 13:50:16 -08:00
Sam Lantinga 1e159bc6fa Include standard wrapping for SDL public headers in SDL_hidapi.h 2021-11-11 13:46:07 -08:00
Sam Lantinga b9b0df40bf Fixed Linux build 2021-11-11 12:52:40 -08:00
SDL Wiki Bot 76e3bb55bb Sync wiki -> header 2021-11-11 20:48:04 +00:00
Sam Lantinga c9ada1c142 Made HIDAPI device change notifications available via SDL_hid_device_change_count() 2021-11-11 12:46:10 -08:00
Ozkan Sezer 77a1ad1c61 minor update to os/2 readme. 2021-11-11 23:40:24 +03:00
Ethan Lee 63ae103cd1 wayland: QTWAYLAND_CONTENT_ORIENTATION can support multiple values as bitmasks 2021-11-11 13:16:34 -05:00
Sam Lantinga ebed961cb2 Fixed build with older Linux kernel headers 2021-11-11 09:51:39 -08:00
Sam Lantinga a0f8afb599 Separated the HIDAPI subsystem from HIDAPI joysticks
You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
2021-11-11 09:16:44 -08:00
Sam Lantinga 11ae43ca16 Only lock the pointer for mouse relative mode, there isn't really a concept of grab and confinement on iOS
Locking the pointer prevents the on-screen cursor from moving, which isn't what we want with a grab behavior.

Fixes https://github.com/libsdl-org/SDL/issues/4941
2021-11-11 07:51:34 -08:00
Misa 66a08aa391 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-11 07:23:25 -08:00
Sam Lantinga 828a0a4a10 Fixed mapping for PS4 controller when using the classic Joystick
interface on Linux
2021-11-11 07:13:29 -08:00
Sam Lantinga dc9de1e2bd Get the correct USB VID/PID information for /dev/input/js* devices 2021-11-11 07:03:30 -08:00
Sam Lantinga bd92a95f22 Cleanup for the /dev/js* support (thanks @meyraud705) 2021-11-11 06:30:36 -08:00
Mathieu Eyraud 3090812e1e Convert last SDL_IOReady()'s 2nd parameter to flags
Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
2021-11-11 06:17:26 -08:00
Sam Lantinga 1c78b08007 Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices

Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection

Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
2021-11-10 20:02:25 -08:00
Sam Lantinga 65a50b2430 Re-enable udev joystick enumeration by default 2021-11-10 16:15:22 -08:00
Sam Lantinga dfb834d3d4 Track button state for each mouse input source separately
This way we'll get button down and up events for each mouseID
individually.

Fixes https://github.com/libsdl-org/SDL/issues/4518
2021-11-10 13:44:29 -08:00
Ryan C. Gordon cb4491ca60
Sync wiki -> header 2021-11-10 16:05:03 -05:00
Sam Lantinga eda4c40732 Make sure the X event is an Xkb event before checking the Xkb event type 2021-11-10 12:48:09 -08:00
Ryan C. Gordon a1c125c1f5
fnsince.pl: Report unreleased APIs as part of the next release version.
This keep documentation future-accurate and more importantly: it will
produce correct results before we tag the official release in git, so
they'll be correct in the tag and the release tarball.
2021-11-10 15:40:27 -05:00
Ryan C. Gordon b42ae3dbfe
Sync wiki -> header 2021-11-10 15:21:01 -05:00
Sam Lantinga 98c9836287 Don't clobber the error in SDL_ShowMessageBox() if one has been set at
the platform level

Fixes https://github.com/libsdl-org/SDL/issues/4760
2021-11-10 11:04:51 -08:00
Sam Lantinga dca5ce4ea3 Clarified that AAudio is only used on Android 8.1 and newer 2021-11-10 10:15:47 -08:00
Sam Lantinga dc4c7d9539 Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer
Fixes https://github.com/libsdl-org/SDL/issues/4940
2021-11-10 09:48:49 -08:00
Sam Lantinga d5032582e0 Use consistent language between SDLTest_AssertPass() and SDLTest_AssertCheck() 2021-11-10 09:45:56 -08:00
Sam Lantinga 6c4b4ee7a6 Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
2021-11-10 09:41:43 -08:00
Sam Lantinga fed857787a Update the orientation and display modes when the display settings change on Windows
Fixes https://github.com/libsdl-org/SDL/issues/1061
2021-11-10 08:47:39 -08:00
Sam Lantinga c0f1109bd0 Implemented querying the orientation of displays on Windows 2021-11-10 06:03:01 -08:00
Sam Lantinga 3a31a45028 End the scene before resetting the D3D device, since we'll start with BeginScene after that.
If we don't do this, we'll end up with unbalanced Begin/End scene pairs which causes D3DERR_INVALIDCALL in the present.

Fixes https://github.com/libsdl-org/SDL/issues/4933
2021-11-10 05:24:31 -08:00
Cameron Gutman 6b64c47b69 haptics: Enumerate XInput/DInput joysticks after haptic init
Since the haptic subsystem is usually initialized after the joystick subsystem,
the initial calls to HapticMaybeAddDevice() from inside SDL_JoystickInit() will
arrive too early to be handled by the haptic subsystem. We need to add those
haptic devices for those already present joysticks ourselves.
2021-11-09 23:46:34 -06:00
Sam Lantinga 6f9909b609 These functions made it into 2.0.18 2021-11-09 21:11:19 -08:00