1381 Commits

Author SHA1 Message Date
Sam Lantinga
18046b9aa3 Fixed crash with a NULL serial number 2022-09-26 20:53:50 -07:00
Sam Lantinga
67fa6a935f Don't wait a long time for zombie Bluetooth controllers
If a Nintendo Switch Pro controller is turned off, it will leave the controller connected in Windows, but not responding to reports. Don't wait a really long time trying to get information from a controller in this state.
2022-09-26 20:49:26 -07:00
Sam Lantinga
67db8a9103 Wait for input before reconnecting a Bluetooth device
On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
2022-09-26 20:43:46 -07:00
Sam Lantinga
2cc9176137 Removed debug logging 2022-09-26 18:52:26 -07:00
Sam Lantinga
2c98c8af01 Use better default values for Switch controller calibration 2022-09-26 18:39:47 -07:00
Sam Lantinga
a205c5e26c Use separate extents for simple and advanced reports 2022-09-26 18:39:47 -07:00
Sam Lantinga
b7fddb4c0e Minor tweaks 2022-09-26 14:39:51 -07:00
Sam Lantinga
39adcc0a6b Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.

PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
2022-09-26 14:20:34 -07:00
Sam Lantinga
17d7d03adf Added detection of the joystick type for third party PS4 and PS5 controllers 2022-09-26 08:12:35 -07:00
Sam Lantinga
8d2cb1555e Added an entry for the ZEROPLUS P4 Wired Gamepad 2022-09-23 16:56:24 -07:00
Sam Lantinga
cb063db64f Moved XInputPS4 controllers into the PS4 controller section 2022-09-23 16:52:37 -07:00
Sam Lantinga
5b3b7e6e7c Separated PS4/PS5 effects support into individual capabilities 2022-09-23 16:46:36 -07:00
Sam Lantinga
33619aa2e9 Added support for the ZEROPLUS P4 Wired Gamepad to the HIDAPI driver 2022-09-23 16:38:15 -07:00
Sam Lantinga
e888c99fa6 Fixed the entry for the Nacon PS4 Compact Controller 2022-09-23 16:26:41 -07:00
Sam Lantinga
4ea64fee9f Fixed manufacturer/product name deduplication for the Razer Raiju Tournament Edition controller 2022-09-23 15:29:00 -07:00
Sam Lantinga
56b91ea720 Fixed feature detection for the Razer Raiju Tournament Edition controller 2022-09-23 15:29:00 -07:00
Sam Lantinga
34f928abb7 Generate the correct name for ASTRO Gaming controllers
Manufacturer "ASTRO Gaming" and product "ASTRO C40" turns into "ASTRO C40"
2022-09-23 09:26:18 -07:00
Sam Lantinga
6ddef7c234 Generate the correct name for Qanba and Mad Catz controllers 2022-09-23 09:20:27 -07:00
Sam Lantinga
c2ae2ccc32 Added feature support for the Razer Raiju to the HIDAPI driver 2022-09-23 09:11:12 -07:00
Sam Lantinga
51fefd1c35 Added support for third party PS3 controllers to the HIDAPI driver 2022-09-23 02:39:35 -07:00
Sam Lantinga
5b4c10fc7b Return true from IsSupportedDevice if it's a device that we _might_ support
This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
2022-09-23 02:36:53 -07:00
Sam Lantinga
1d34a5249d Fixed shadowed variable warning 2022-09-23 00:38:23 -07:00
Sam Lantinga
010d3e6442 Fixed function prototype mismatch 2022-09-23 00:36:46 -07:00
Sam Lantinga
b7940c29cc Allow HIDAPI controllers to override the default joystick type 2022-09-23 00:15:40 -07:00
Sam Lantinga
899a1e7cba Skip PS4/PS5 probe message if we already know it's a supported controller 2022-09-22 23:54:26 -07:00
Sam Lantinga
fa2063fb44 Improved detection of third party PS4 and PS5 controllers 2022-09-22 23:42:25 -07:00
Sam Lantinga
aa2e2f4843 Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.

We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
2022-09-22 18:27:38 -07:00
Sam Lantinga
2857e3c748 Added an entry for the Mad Catz FightStick TE 2+ PS3 2022-09-22 15:53:32 -07:00
Sam Lantinga
6812f1b5d7 Fixed the entry for the HORI Fighting Commander 4 in PS4 mode 2022-09-22 15:16:34 -07:00
Sam Lantinga
6cbdc66650 Fixed use of uninitialized 'size' variable (thanks @ozkan!) 2022-09-22 09:05:06 -07:00
Sam Lantinga
0c4594ac72 Improved PS4 and PS5 third-party controller feature detection 2022-09-22 06:45:46 -07:00
Ivan Epifanov
08a331847b Vita: fix controls on PSTV with opened IME 2022-09-20 11:03:34 -07:00
Sam Lantinga
2e9f5b5989 Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions) 2022-09-16 15:41:35 -07:00
Sam Lantinga
5892ed4373 Fixed Xcode warnings on macOS 2022-09-16 09:44:39 -07:00
Sam Lantinga
eb046958da Fixed build warning 2022-09-16 08:19:45 -07:00
Sam Lantinga
4f1b408a72 Fixed button mapping for PS5 controllers 2022-09-12 18:19:02 -07:00
Amir
7f415ce587 android: fix some compiler warnings 2022-09-12 10:06:08 -07:00
Sam Lantinga
a3900a751e Lock joysticks when removing a controller on the WGI thread 2022-09-08 13:59:25 -07:00
Sam Lantinga
12413ab31f Lock joysticks while attaching a virtual one 2022-09-08 13:33:21 -07:00
Ozkan Sezer
787cd580ee silence unused function warning for SDL_endswith() on non-linux. 2022-09-08 23:00:04 +03:00
Sam Lantinga
4071573241 Don't try to second guess DS4Windows, let it remap things as expected.
DS4Windows can create both emulated Xbox and emulated PS4 controllers, and we don't know which the user has it doing, so don't try to second guess it, just let it do it's thing. Users should follow the remapping software recommendations on when to enable/disable it for various situations.

Fixes https://github.com/libsdl-org/SDL/issues/6167
2022-09-08 11:50:56 -07:00
Sam Lantinga
a0f169603d Fixed the CRC in the mappings for PS2, PSP, and Vita controllers 2022-09-08 09:53:51 -07:00
Sam Lantinga
0ad8d9d292 SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled 2022-09-07 15:31:24 -07:00
Sam Lantinga
d93f9a778b The new Wii Remote shares the same VID/PID as the Wii U Pro controller 2022-09-07 12:33:43 -07:00
Sam Lantinga
f398d8a424 Note that the Logitech Extreme 3D is a flight stick 2022-09-07 11:53:13 -07:00
Sam Lantinga
0a05b281f2 Make sure we hold the joystick lock when updating the device state while opening it 2022-09-07 11:51:51 -07:00
Sam Lantinga
d4e0d27c1c Added Wii Remote controller mappings for Linux 2022-09-07 02:02:04 -07:00
Sam Lantinga
42cf6d6c56 Don't treat the Wii extension controls as a separate game controller on Linux 2022-09-07 01:41:11 -07:00
Sam Lantinga
87f8b6ff0f Don't mess with the state of the Motion Plus extension on Linux 2022-09-07 01:21:01 -07:00
Sam Lantinga
c28da4892a Fixed build 2022-09-07 00:52:40 -07:00