pionere
85dff3e453
emscripten: obey enable-misc/SDL_MISC settings
2022-03-16 14:55:28 +03:00
Ozkan Sezer
61a93d3c46
minor whitespace cleanup.
2022-03-15 23:10:02 +03:00
Ryan C. Gordon
3ab739afff
cmake: Make test code use proper C main functions.
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Fixes #5021 .
2022-03-13 12:10:52 -04:00
Ozkan Sezer
4a43321c81
cmake: Fix bug #5361 .
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src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.
Fixes https://github.com/libsdl-org/SDL/issues/5361 , i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Ozkan Sezer
b5614d0c6e
cmake: fix UWP joystick.
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from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
2022-02-04 20:05:14 +03:00
pionere
ff2d62d89f
dlopen is not a subsystem
2022-01-28 20:40:19 -05:00
pionere
fa8075c4fc
add audio/video dummies if nothing else available
2022-01-28 20:40:19 -05:00
pionere
39c723fc9c
fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
2022-01-28 20:40:19 -05:00
pionere
3dba2a73f1
fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
2022-01-28 20:40:19 -05:00
pionere
3936af99d8
fix HAVE_SDL_AUDIO flag of CMakeLists.txt
2022-01-28 20:40:19 -05:00
pionere
21510387cf
fix CMakeLists.txt vs. configure inconsistencies
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- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
2022-01-28 20:40:19 -05:00
pionere
11cdde01f3
fix MacOS build with disabled SDL_SENSOR
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+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
2022-01-28 20:40:19 -05:00
pionere
176941a4fb
allow MacOS build without SDL_FILE
2022-01-28 20:40:19 -05:00
pionere
eb80f2c65a
sync handling of subsystems II.
2022-01-28 20:40:19 -05:00
pionere
65e9415b98
sync handling of subsystems
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- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere
118de86202
more conform vulkan/metal configuration
2022-01-28 20:40:19 -05:00
pionere
606d2ea87f
bugfix for "add 'Misc' subsystem"
2022-01-28 20:40:19 -05:00
pionere
998117b3ff
add 'Misc' subsystem
2022-01-28 20:40:19 -05:00
Eric Wasylishen
71e06a536a
cmake: fix Metal detection
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Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
2022-01-26 12:33:16 -05:00
Charlie Birks
15ebad6e7d
emscripten: Implement SDL_OpenURL
2022-01-22 13:31:11 +00:00
Sam Lantinga
a0e3c884d4
Updated to version 2.0.21 for development
2022-01-17 15:32:27 -08:00
Ozkan Sezer
a575e2cf5e
Enable alloca on mingw/cygwin builds:
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This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896
Fixes https://github.com/libsdl-org/SDL/issues/5234
2022-01-17 20:56:24 +03:00
Ozkan Sezer
407d4e470a
cmake: simplify after the previous os/2 commit.
2022-01-12 20:32:00 +03:00
Ozkan Sezer
f199f832e9
cmake: added target_properties for os/2.
2022-01-12 20:22:28 +03:00
ulatekh
bb9ebad74b
Optionally disable generation of SDL2main and uninstall projects.
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Mostly meant to allow SDL2 to be incorporated as a sub-project of
external CMake projects.
2022-01-11 15:56:37 -08:00
Khem Raj
fcf0e524bb
cmake: Remove libunwind-generic as hard dependency
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when using alternate unwind implementations like LLVM libunwind
this library is not provided yet the libunwind features are fully
implemented in main libunwind, making this hard dependency assumes
a particular libunwind implementation, this patch makes it optional
which makes the builds to work with llvm libunwind
Signed-off-by: Khem Raj <raj.khem@gmail.com>
2022-01-11 11:00:20 -08:00
Ozkan Sezer
b265677610
cmake: initial attempt at adding os/2 support.
2022-01-11 11:33:02 +03:00
Neal Gompa
0696fc0134
cmake: Split SDL2-static and SDL2main into their own target exports
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This makes it so that the generated targets are not interdependent,
which allows Linux distributions to split libraries into the
appropriate subpackages as needed.
2022-01-08 09:50:14 -08:00
Sam Lantinga
9294634840
Updated to version 2.0.20 for release
2022-01-07 18:29:40 -08:00
Ozkan Sezer
75ac944b9c
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
2022-01-06 22:24:00 +03:00
ulatekh
3ea82eaaff
Under MSVC, build project-sources in parallel.
2022-01-04 15:24:31 -08:00
Wouter Wijsman
cd1f24a998
Add forgotten psppower library to link
2022-01-03 10:39:15 -08:00
Francisco Javier Trujillo Mata
13a9cd4797
Adding sysfilesystem driver to PSP
2022-01-02 08:06:04 -08:00
Cameron Gutman
83583dc49d
cmake: Fix WGI detection with older SDKs
2021-12-19 15:07:37 -06:00
Sam Lantinga
881feca1f2
CMAKE: fixed cflags check for build type
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Martin Gerhardy wrote:
If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")
If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")
That means basically - the current stuff works - but is not how it should be done.
Fixes https://github.com/libsdl-org/SDL/issues/2100
2021-12-17 19:14:34 -08:00
Ivan Epifanov
60c3ca49b4
Vita: disable arm asm blitters and add missing pvr dep
2021-12-15 01:32:56 +03:00
Ozkan Sezer
493d45f00f
minor tidy-up in cmake script.
2021-12-07 14:24:32 +03:00
Wouter Wijsman
897c7cfa8b
Make sure SDL_VIDEO_RENDER_PSP is set
2021-12-07 14:03:00 +03:00
Wouter Wijsman
21fd0047e3
Initial for building PSP version with CMake
2021-12-07 14:03:00 +03:00
Anders Jenbo
d68b429cfb
[ios] Fix failing to link iconv when build using CMake
2021-12-03 04:30:53 -08:00
Sam Lantinga
5fc901d4f3
Updated to version 2.0.19 for development
2021-11-30 09:58:21 -08:00
Ozkan Sezer
5a0ea7fb17
Check for O_CLOEXEC definition in fcntl.h at configuration time,
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If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Ozkan Sezer
cb2f3bedf5
tidy-up a comment in cmake script
2021-11-26 21:20:50 +03:00
Ozkan Sezer
22e59cd106
CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release
2021-11-26 19:15:28 +03:00
Sam Lantinga
7242075b2b
Updated version to 2.0.18 for release
2021-11-26 08:12:45 -08:00
Cameron Gutman
2fa35757a9
cmake: Weak link to GameController.framework to handle older OSes
2021-11-25 16:01:56 +03:00
Cameron Gutman
bc409163a8
cmake: Detect SDL_JOYSTICK_MFI for macOS
2021-11-25 16:01:56 +03:00
Ozkan Sezer
d9f70878f9
don't use CMAKE_COMPILER_IS_MINGW
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Fixes https://github.com/libsdl-org/SDL/issues/5002
2021-11-24 18:10:00 +03:00
Ozkan Sezer
b7f9c2089a
cmake: handle warning flags properly (thanks to hgs3 for pointers.)
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fixes https://github.com/libsdl-org/SDL/issues/4983
2021-11-23 18:56:50 +03:00
Ozkan Sezer
f8900583e5
removed windows winmm joystick driver
2021-11-23 17:04:40 +03:00