Commit Graph

10492 Commits

Author SHA1 Message Date
Sam Lantinga 2a082c07f6 Fixed bug 2580 - sndio backend improvements
Brad Smith

Attached is patch from the OpenBSD ports tree to add 24-bit support to the sndio backend and to make use of the sio_open() option SIO_DEVANY.
2014-06-15 17:26:30 -07:00
Sam Lantinga 6146fe85cc Fixed 2584 - Memory leak in Cocoa_GetDisplayName
Diego

The Xcode Instruments Leak tool reports a leak from IODisplayCreateInfoDictionary in Cocoa_GetDisplayName.
This happened after upgrading to Xcode 5.
2014-06-15 17:18:05 -07:00
Sam Lantinga 54771080f3 Add controller mapping for Bluetooth DualShock 4 controllers on Linux
Frank Praznik

Add a gamepad mapping entry for Bluetooth DualShock 4 controllers on Linux.
The button mapping is the same as the USB controller, but the GUID is
different.
2014-06-15 13:05:30 -07:00
Sam Lantinga b9d1f9edd8 Fixed Android error on static lib build, if relative NDK_MODULE_PATH used
Stefan P?schel

if the variable NDK_MODULE_PATH is set to a relative path (like "../"),
compiling of a static SDL lib fails with an error similar to this:
make: *** No rule to make target
`..//android_libs/SDL/..//android_libs/SDL/src/main/android/SDL_android_main.c',
needed by
`obj/local/armeabi/objs/SDL2_static/__//android_libs/SDL/src/main/android/SDL_android_main.o'.
 Stop.

Regarding the shared lib, this is already prevented by a "subst" command
in the /Android.mk, which removes all occurences of "$(LOCAL_PATH)/".
The attached patch does the same with the additional
"SDL_android_main.c", which is included for build the static SDL lib.
2014-06-15 13:01:10 -07:00
Sam Lantinga ab4f1aaae3 Fixed Visual Studio 2008 projects
Added missing files to SDL2 project
Added missing Visual Studio 2008 tests to the solution
Added output paths which match the 2010+ projects
Added SDL project references instead of old style project dependencies
Removed post-build copy step and added data files to projects
2014-06-15 10:42:28 -07:00
Ryan C. Gordon 39bad809c3 Mac: Fixed crash when returning from a fullscreen Space on shutdown. 2014-06-15 11:59:16 -04:00
Ryan C. Gordon 70cebc7d43 Add coreaudio to the configure script's summary output. 2014-06-15 01:19:01 -04:00
Ryan C. Gordon 446d19c4de Removed SDL_SYS_JoystickNeedsPolling().
It was simpler to just have the polling (actually: hotplug detection)
 functions return immediately if it's not an appropriate time to poll.

Note that previously, if any joystick/controller was opened, we would poll
 every time anyhow, skipping this function.
2014-06-14 23:31:23 -04:00
Ryan C. Gordon 9e5504f89d Mac: Run the CFRunLoop in joystick mode during SDL_SYS_JoystickNeedsPolling().
This fixes hotplugging failing to detect devices.
2014-06-13 14:52:26 -04:00
Alfred Reynolds 8c2c744ad5 - fixed crash if you removed a device twice, the deviceRef is invalid if removed from the removed device callback (added in http://hg.libsdl.org/SDL/rev/d4e4d0fcda03 ). 2014-06-13 10:50:24 -07:00
Ryan C. Gordon 2cce7b2ed3 Implemented Cocoa GetAbsoluteMouseState(). 2014-06-11 00:40:19 -04:00
Ryan C. Gordon 4676705de0 Implement Windows GetAbsoluteMouseState(). 2014-06-11 00:12:19 -04:00
Ryan C. Gordon c8c55a01f4 This should probably query async button state. 2014-06-11 00:12:06 -04:00
Ryan C. Gordon 8719a76535 Regenerated SDL_audiotypecvt.c with updated perl script. 2014-06-10 19:39:33 -04:00
Ryan C. Gordon 91b7fb00d0 Fix audio resampling in some cases.
Fixes Bugzilla #2389.
2014-06-10 19:37:59 -04:00
Philipp Wiesemann 78d40e0901 Fixed nesting of HTML elements in documentation.
The code element may only contain inline but the pre element is block.
2014-06-09 17:37:59 +02:00
Philipp Wiesemann f4df542580 Fixed typos in documentation. 2014-06-09 17:28:08 +02:00
Philipp Wiesemann ea93820e1f Fixed format string faults in audio tests.
They were found by the recent code annotations.
2014-06-09 17:25:03 +02:00
Gabriel Jacobo 7467e30b83 Forgot a piece of README-nacl.txt 2014-06-08 18:50:40 -03:00
Gabriel Jacobo efa2d0581d Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
2014-06-08 18:18:13 -03:00
Sam Lantinga 5ae12b46b5 The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL 2014-06-08 12:05:17 -07:00
Sam Lantinga be74705f82 Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions. 2014-06-08 12:00:29 -07:00
Sam Lantinga d639d031cf Ignore Visual Studio test data files 2014-06-08 11:59:36 -07:00
Philipp Wiesemann ef3887ecfc Changed two Java nested classes into static nested classes.
Both do not need an implicitly created reference to enclosing class.
2014-06-08 13:14:20 +02:00
Philipp Wiesemann d2220917e0 Fixed typo in log message. 2014-06-08 13:03:45 +02:00
Philipp Wiesemann 2b95c4c40b Fixed doxygen comment in header. 2014-06-08 13:01:04 +02:00
Philipp Wiesemann 0ad1dc1875 Fixed typo in source comment. 2014-06-08 12:51:02 +02:00
Sam Lantinga 85cae4783b Updated projects for Visual Studio 2010, 2012 and 2013
* Test programs use project references instead of hard-coding SDL library dependencies
* Test data files are copied only when needed.
* Copying SDL2.dll is no longer necessary
* Fixed /SAFESEH warning
* Fixed attempted rebuild of SDL every time a test program is run
2014-06-07 21:58:18 -07:00
Sam Lantinga 47e0aa0e6a Fixed building on command line Mac OS X 2014-06-07 20:43:12 -07:00
Sam Lantinga cde32ccc83 Fixed compile warnings 2014-06-07 18:20:25 -07:00
Sam Lantinga 6101e4b20e Added SDL_sqrtf(), SDL_tan(), SDL_tanf() 2014-06-07 18:20:01 -07:00
Sam Lantinga 40538446d9 Fixed crash with SDL_SetError(NULL) 2014-06-07 17:31:50 -07:00
Sam Lantinga 0ddd252fdd Fixed initializing test event queue 2014-06-07 17:25:56 -07:00
Sam Lantinga 5907cfaadf Fixed another loopwave crash with no command line arguments 2014-06-07 17:25:35 -07:00
Sam Lantinga a93474a2e5 Fixed loopwave crash with no command line arguments 2014-06-07 17:09:32 -07:00
Sam Lantinga 9fb2cc10c0 dront78 implemented YUV texture support for OpenGL ES 2.0 2014-06-07 11:36:08 -07:00
Gabriel Jacobo 93aabd3224 Adds missing Makefile for NACL test and a couple of smaller fixes 2014-06-06 18:33:17 -03:00
Gabriel Jacobo 1e352d7929 Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
Brandon Schaefer 04a0836b1a Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. 2014-06-05 15:37:33 -07:00
Brandon Schaefer 1f71676906 Fix warnings, only major one being an SDL_SetError not providing enough arguments. 2014-06-05 15:29:23 -07:00
Sam Lantinga 6671aa2a08 Code analysis annotations found a legitimate bug! 2014-06-05 09:49:45 -07:00
Sam Lantinga d0146cfcc0 Added missing headers that should be installed. 2014-06-05 09:27:06 -07:00
Ryan C. Gordon 4f7329a127 Don't link directly against OpenGL.framework on Mac OS X.
We dlopen() it as appropriate already.
2014-06-05 11:04:07 -04:00
Wander Lairson Costa eff61ee39d Add an entry for X11 "/" key for Brazilian keyboard.
SDL2 reports the following message when we type the "/" on br-abnt2 keyboards:

The key you just pressed is not recognized by SDL. \
To help get this fixed, please report this to the SDL mailing list \
<sdl@libsdl.org> X11 KeyCode 97 (89), X11 KeySym 0x2F (slash).

That's because the corresponding entry in the scancodes table is
marked with value SDL_SCANCODE_UNKNOWN.

This commit fixes that adding the value SDL_SCANCODE_SLASH for this entry.
2014-06-05 11:55:37 -03:00
Ryan C. Gordon 75a3ad1d49 CMake: Slightly better fix for installation target (thanks, Anthony!).
Fixes Bugzilla #2474.
2015-04-22 20:25:19 -04:00
Philipp Wiesemann 034933d712 Fixed typos in header file documentation comments. 2015-04-22 21:43:22 +02:00
Philipp Wiesemann 71c65b1569 Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header. 2015-04-20 20:03:40 +02:00
Philipp Wiesemann 83c088a04a Fixed unsupported doxygen tag in header file. 2015-04-20 20:03:26 +02:00
Ryan C. Gordon 69f6f646a2 Cleaned up the macro salsa in the Windows timer code.
- Removed USE_GETTICKCOUNT code; it's never used now.
- Reduced the number of preprocessor checks for WinRT.
- Renamed timeSetPeriod() so it doesn't look like a Win32 API call.
2015-04-20 13:43:24 -04:00
Ryan C. Gordon b72938c861 Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.

Fixes Bugzilla #2944.
2015-04-20 12:22:44 -04:00