Commit Graph

1267 Commits

Author SHA1 Message Date
Francisco Javier Trujillo Mata 52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Anonymous Maarten b5f1fe5004 cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0 2022-06-15 11:11:49 -07:00
Sam Lantinga c95edd9450 Fixed spacing 2022-06-13 06:36:48 -07:00
SDL Wiki Bot 33f8a4ddca Sync wiki -> header 2022-06-13 13:29:04 +00:00
Sam Lantinga 6258f2ef3f Fixed spacing 2022-06-13 06:27:14 -07:00
Matthew Morrison b84ce0d484 Fix typo
platform was spelled like plattform
2022-06-11 18:13:10 -07:00
Eric Wasylishen ab81a559f4 Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.

This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.

e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).

Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2022-06-11 14:19:01 -07:00
Eric Wasylishen 51ebefeeee Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").

This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)

Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:

https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
2022-06-11 14:19:01 -07:00
Frank Praznik e1c8350439 wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
2022-06-10 14:24:12 -07:00
Guldoman 74bcc5a0a3 stdlib: Add `SDL_utf8strnlen` 2022-06-09 15:18:50 -07:00
chalonverse b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2022-06-07 22:36:06 -07:00
SDL Wiki Bot ef4e0e921a Sync wiki -> header 2022-06-07 00:44:04 +00:00
chalonverse 4082821822
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
SDL Wiki Bot 7cd165e2d9 Sync wiki -> header 2022-06-06 15:51:04 +00:00
yuanhecai 17f63e53f8 Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
SDL Wiki Bot 3807e95029 Sync wiki -> header 2022-06-05 00:24:04 +00:00
Christoph Reichenbach 3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
SDL Wiki Bot 3604ae1d1b Sync wiki -> header 2022-06-04 01:52:04 +00:00
Sam Lantinga 423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
SDL Wiki Bot 4ddf85b1d5 Sync wiki -> header 2022-05-30 14:31:05 +00:00
Ryan C. Gordon 195ca499ca
include/SDL_video.h: You can google it.
This looks bad when reading Markdown as plain text, as one would do when
reading the headers directly.
2022-05-25 10:46:06 -04:00
Ryan C. Gordon 7ce311bead
include/SDL_system.h: Fixed a link that was still hg.libsdl.org 2022-05-25 10:43:14 -04:00
SDL Wiki Bot a8e7548797 Sync wiki -> header 2022-05-24 22:57:04 +00:00
SDL Wiki Bot 179765561c Sync wiki -> header 2022-05-24 18:26:05 +00:00
Sam Lantinga e97b506242 Need SDL_stdinc.h for _SDL_HAS_BUILTIN 2022-05-21 10:06:05 -07:00
Sam Lantinga 626a3c5ef7 Use _SDL_HAS_BUILTIN() instead of __has_builtin 2022-05-21 09:58:39 -07:00
David Carlier 1f48f8cd28 SDL_TriggerBreakPoint update using builtin instead of assembly versions if available 2022-05-21 09:50:04 -07:00
Simon McVittie b0a27cb1de Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon
Resolves: https://github.com/libsdl-org/SDL/issues/5691
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-19 11:47:03 -07:00
Cameron Cawley 9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Ozkan Sezer efa2e6a1ea SDL_thread.h: use SDL_ThreadFunction for SDL_CreateThreadWithStackSize 2022-05-19 18:55:02 +03:00
Cameron Cawley 0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Ivan Epifanov 8c5bda6acd Vita: remove Vita-specific RWOps code 2022-05-18 08:29:25 -07:00
Sam Lantinga f0bc5c9cbf Added effects support for virtual controllers 2022-05-16 07:21:28 -07:00
SDL Wiki Bot 5953422c09 Sync wiki -> header 2022-05-16 03:52:04 +00:00
Sam Lantinga bfac54b59c Added the ability to specify which buttons and axes are present for virtual controllers 2022-05-15 20:34:44 -07:00
SDL Wiki Bot 49ca8bf520 Sync wiki -> header 2022-05-16 03:03:04 +00:00
Sam Lantinga 94eeb587c1 First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller

Also added a test case to testgamecontroller, if you pass --virtual as a parameter
2022-05-15 20:01:12 -07:00
Cameron Cawley e0f3da497f Remove unused SDL_ASSEMBLY_ROUTINES define 2022-05-12 14:37:00 +03:00
SDL Wiki Bot f93e810780 Sync wiki -> header 2022-05-12 07:39:04 +00:00
Sylvain 6b9884d40a
Fixed bug #4213 - update documentation to reflect SDL2 behavior of SDL_RenderGetLogicalSize 2022-05-12 09:36:49 +02:00
Michael Fitzmayer 9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Sam Lantinga 2c2cbbe664 Fixed function reference for SDL_SIMDGetAlignment() 2022-05-11 09:04:23 -07:00
Cameron Cawley 2f924020e8 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL 2022-05-10 16:12:10 -07:00
Cameron Cawley 2bc373622b Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
Alex Szpakowski f871c178b9 macOS: remove dead code for supporting 10.6 at runtime. 2022-05-10 14:04:14 -07:00
Simon McVittie 8ab3ae98f0 stdinc: Add a comment to clarify why inline functions are needed here
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-10 06:50:54 -07:00
Alex Szpakowski d35c737f1c macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
Simon McVittie f661654fad stdinc: Add overflow-checking add and multiply for size_t
This can be used to check whether untrusted sizes would cause overflow
when used to calculate how much memory is needed.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00